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Sproggiwood Is As Charming As It Looks, Our Thoughts

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https://www.youtube.com/watch?v=k4IGxuuMWG0
Sproggiwood was released for Linux recently, and we decided to give it a go to see how it performs, and to let you know if it's worth you throwing your money at the screen for.

We covered the release, but it's time to give you some actual thoughts on it. For those of you who like super serious games you should look away now, but for those with an open mind you will be rewarded as the rogue-like element is really quite decent.

It's a very cute looking rogue-like with town-decorating that's just as cute. The town-decorating part may seem utterly pointless, that is until you beat the first boss! To unlock other characters you need to build certain buildings, like the woodmill to unlock the Archer. I really wish it had done more to the town-decorating part though, as it is purely decoration. You don't need to pay a single bit of gold for any buildings.

You start off with the country bumpkin Farmer class who has a pitchfork, but as mentioned you are able to unlock different classes as you progress. You do gradually find better weapons and armour, like a "Vampiric Pitchfork", which heals you by 1 HP every time you kill an enemy with it. Pretty useful that!

The combat is pretty standard. You press the arrow keys in the direction of the enemy, and you hit it, but you do gain access to more varied and interesting skills you find through scrolls. Like a fireball scroll which can do massive area damage; or how about levelling up and gaining a pumpkin bomb to blow away those nasty spiders?

It may seem easy, but it doesn't take long to get surrounded and smooshed into the ground by slimes and spiders. You have to watch out for the puddles created by the damn slimes as well, as some of them hurt you, and kill you. I mentioned spiders right? Well, there are spider nests, which spawn a bunch of them every few turns too, and when you're already fighting slimes, things can get a bit precarious.

You do keep the gold you gain through each excursion even if you die, which is pretty handy for when you're more than a bit crap like me. When you go to the town to do your pointless decorating, you can then spend those glorious gold coins on weapons, armour, scrolls and whatever else and keep them for when you traverse the dungeons.

Each time you find new equipment it becomes available to buy in the shop, but remember to buy it if you can afford it, as all items gained in each run of a dungeon vanish like magic when you die, or complete your quest.

Overall I think it's well worth the asking price for a really good-looking, and fun to play rogue-like. For me it quickly became a game of “just one more run!”, so it sold me on it.

You can grab it on the official website, or on Steam. It will set you back around £10.99, so it's not the cheapest indie game around, but one to keep you entertained for quite some time. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

Speedster Nov 15, 2014
Thanks for this review -- Sproggiwood is officially on my wish-list, which is important since certain family members actually check my wish-list at this time of year ;)
flesk Nov 15, 2014
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I took part in the beta and rather enjoyed what was available at the time. I've been meaning to play the full version but haven't gotten around to it yet.
oldrocker99 Nov 22, 2014
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Keeping gold after you die is a nice touch. I really liked the way Don't Starve allowed other characters to unlock just for playing a certain amount of time. It would be nice if you got to keep your non-gold loot in Sproggiwood, I must admit.
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