Leszek Godlewski announced on Twitter that he will be leaving the Linux porting business, but the news isn't that bad. One of the original coders is taking over the Linux port of Darksiders.
I'm leaving the Linux porting business, but Darksiders is in good hands — one of the original Vigil coders is taking it over from me!
— Leszek Godlewski (@TheIneQuation) November 14, 2014
It's sad, but we can't really argue with his reasoning. Working remotely has a lot of drawbacks, and it's not for everyone.
We will keep you posted when some more solid details about Darksiders comes in, until the next time folks!
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Quoting: dubigrasuMaybe you'll convince him to take part on one of your audiocasts someday? :)Like this one? :D
I bet he has some interesting things to say.
He had some neat stuff to say, and was one of my favourite guests (they're all my favourite though). He also joined us for a Painkiller event that we had a bunch of weeks before that. Sadly, I wasn't able to make that one.
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Quoting: CheesenessQuoting: dubigrasuMaybe you'll convince him to take part on one of your audiocasts someday? :)Like this one? :D
I bet he has some interesting things to say.
Actually yes, that was really great, relevant questions and answers galore.
I wish more people will listen to "Unreal Engine 3 shader system is totally unfit for use with OpenGL" part so that the reasons for the long Deadfall/Painkiller loading times will be more understood.
Thanks for the audiocast, great stuff.
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Quoting: dubigrasuQuoting: CheesenessActually yes, that was really great, relevant questions and answers galore.Quoting: dubigrasuMaybe you'll convince him to take part on one of your audiocasts someday? :)Like this one? :D
I bet he has some interesting things to say.
I wish more people will listen to "Unreal Engine 3 shader system is totally unfit for use with OpenGL" part so that the reasons for the long Deadfall/Painkiller loading times will be more understood.
Thanks for the audiocast, great stuff.
Killing floor 2 uses Unreal Engine 3 and probably to maximum effect, does this mean it will have long load times ??
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It will probably depend on the amount of used shaders and whatever methods they will use to mitigate the issue.
From what I remember KF2 is made with Linux in mind from the very start and I think we'll have no problems with it.
From what I remember KF2 is made with Linux in mind from the very start and I think we'll have no problems with it.
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Quoting: dubigrasuThanks for the audiocast, great stuff.
Glad you enjoyed it!
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Quoting: CheesenessWhen I spoke to him last week, he said he was looking forward to working with creative people on new projects. I imagine he'll help out with Linux stuff, but it sounds like he's keen to sink his teeth into something that isn't digging through other people's code for existing projects.
CD Projekt Red should hire him to work on porting REDengine to Linux ;)
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Quoting: ShmerlThat would be too good to be true. All we are getting is eON for now.Quoting: CheesenessWhen I spoke to him last week, he said he was looking forward to working with creative people on new projects. I imagine he'll help out with Linux stuff, but it sounds like he's keen to sink his teeth into something that isn't digging through other people's code for existing projects.CD Projekt RED should hire him to work on porting REDengine to Linux ;)
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Quoting: ShmerlCD Projekt Red should hire him to work on porting REDengine to Linux ;)I'm pretty sure he would love to work on an engine "with linux in mind", and not only porting, even when it was on a not yet released game :)
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Quoting: toniQuoting: ShmerlCD Projekt Red should hire him to work on porting REDengine to Linux ;)I'm pretty sure he would love to work on an engine "with linux in mind", and not only porting, even when it was on a not yet released game :)
REDengine has unreleased games - Witcher 2 and Cyberpunk 2077. CDPR just didn't show any eagerness to add Linux support to their engine yet.
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I think there are not many people out there who have the skills to do linux ports. This is a much more difficult/annoying work than making games for linux or crossplattform! You dig around in other peoples code and I am sure you see horrible things there. Only very few people can stand this for long and make things work the way he did it.
So Leszek Godlewski is indeed a very big loss for linux gaming :( . Lets hope he does at least something heavily linux gaming related now. But maybe his work will encourage other skilled linux developers to join the porting circus for a while in the future.
So Leszek Godlewski is indeed a very big loss for linux gaming :( . Lets hope he does at least something heavily linux gaming related now. But maybe his work will encourage other skilled linux developers to join the porting circus for a while in the future.
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