First of all, what is "Free Indie Saturday"? A series I'll be trying to do every Saturday about a free indie game! Of course, I'm not an approved writer so it wont be guaranteed ;) If the higher powers feel my work is worth it, maybe it'll change!
Anyway, lets be organised here. What is this game I'm talking about? A stealing simulator 2014. You run around, you steal stuff and you get hit in the face by an angry lady who apparently has a problem with people stealing her christmas presents. Some people..
This is a fun little game with a few secrets. Like, you can cut the alarm-circuits if you decide you have time left for that. (The lady comes home a few minutes into a stealthrough) You have a list of things you need to steal, as shown in the picture below and you have to find all the things before the lady finds you. She has super-vision you see, she can see in the dark!
It uses Unity, which is a shame. But I haven't noticed any bad performance or glitches honestly, which is great! I had a problem with "libGLU.so.1" missing in the beginning, but I fixed it by creating a symlink to the correct install directory. Just Duck/Google it and you'll find more in-depth answers there.
Game Link: http://gamejolt.com/games/puzzle/the-very-organized-thief/18991/
Official About:
You are a thief. A very organised thief. Find all the items on your checklist and then escape the house...
The game is designed to be neither easy or hard, and slightly different every time you play.
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I still see the mouse look bug (more recently in Interstellar Marines were was previously working), I still can't enable vsync and the gamepad is working correctly in very, very few games.
For my own games, I use Godot, since it's both open-source and has a Linux editor (in fact, the main devs are Linux users). It'd be nice to start seeing some games release that use it, but it's still very new and documentation needs some work, and the renderer is mobile-focused (great for 2D, though hopefully it will change in the future so 3D games can compete on the visual front).
I actively avoid Unity3D games, as well, and the reason isn't *just* that it can be buggy. Does anyone remember how long it took for the mouselook issues in Interstellar Marines to be *confirmed*, let alone fixed? The bug, itself, is a small problem in comparison to how long it took the Unity3D team to discover its existence. I don't trust developers who can't *confirm*, let alone fix, a bug like that within a month at the absolute most.
On top of that, their *most* requested feature is a linux-native editor, but they ignore it because they *believe* most of the votes are from average linux users, not game developers. Thing is, even devs who don't mind programming in a Windows environment (something I can't comprehend) seem to want the linux editor so that, when they're working out linux bugs, they don't have to build on Windows, transfer to linux (via rebooting or transferring to a second computer), check for the bug, and repeat. The Unity3D devs actually don't seem to understand that.
Basically, the way the Unity3D team operates strikes me of incompetence, and giving them money (implicitly or otherwise) leaves a bad taste in my mouth. That doesn't mean that I *won't* buy Unity3D games, but whenever a game uses Unity3D, my interest in it is reduced - and it's often reduced enough to keep me from purchasing the game at all. I would have pre-ordered Pillars of Eternity already if it weren't using Unity3D.