This intriguing piece of arcade-y space adventure was sent to us some time ago and I finally got around to trying it out on a relatively recent livestream and it surprised me positively. Here are my thoughts on it along with some gameplay.
Cosmochoria by Nate Schmold is an indie space action-adventure game where you play as a naked cosmonaut (yes, you read that right) who tries to save the known universe from a great evil, the Wreckoning. The Wreckoning is a beast that literally eats planets and nearly destroyed everything, but it went away for a while to apparently fetch some ketchup or something. This means that you have some time to figure out how to save the planets and yourself before its return.
https://www.youtube.com/watch?v=S7htgSLg_X0
Cosmochoria does something that I feel is the biggest strength of indie games, it tries to be original by combining different sorts of mechanics to create an experience unlike any you've seen before, which describes Cosmochoria quite well.
Let's start from the basics. In Cosmochoria you must explore the various planets of the randomly generated galaxy, make them habitable and create some defensive structures on them to defend the planets and yourself from all kinds of dangerous aliens from flying saucers and small goo-looking things to huge space snakes that spit huge fireballs. The biggest mechanic is planting plants onto planets. By doing that you will make form atmospheres on them and make them habitable, which in turn allows you to regenerate health while standing on those planets. And trust me, once the bigger guys start rolling into to the system you want to have as many options for regaining lost health as possible. Making planets habitable also gives you a bunch of points.
I mentioned that this game is kinda arcade-y and I mean it. The game doesn't have a save system and it also makes makes it very clear from the start that each attempt will end with you dying. The game does have a story but I've never gotten too far into the game to really comment on it. So for the most part your objective will be to gain as many points and to survive as long as you can. And that's no easy task. But worry not, for each run is worthwhile. When you kill enemies you gain crystals which you use to buy various kinds of items in the beginning of the game. All kinds of weapons are available to you as well as maps and additional seeds and building blocks. You can also buff up your character to make him faster and increase his jumping capability.
Graphically Cosmochoria is quite cartoony and, well, indie. If you've read my previous articles you know that graphics are a very important thing to me and I'm not just talking about realism and newest OpenGL features. I appreciate games that look pretty and, most importantly, consistent. Cosmochoria looks quite simplistic and most of the screen is just filled with stars but the game has a consistent art style that works very nicely with the concept.
Even though Cosmochoria is still in Early Access it didn't feel like anything was really missing when I played it. The core mechanics have been well thought out and there weren't any missing or out of place temporary assets either. In fact it's a very solid game with clear art style, clear objectives and clear and simple gameplay. In my opinion the game might as well be called a full release, especially when compared to many other Early Access games that can barely be called games.
Like I said, Cosmochoria is a quite unique game and of course as such it might not suit you but personally I've had fun with it and I imagine many of you will as well.
Buy Cosmochoria through the Humble Widget: http://www.cosmochoria.com/
Cosmochoria by Nate Schmold is an indie space action-adventure game where you play as a naked cosmonaut (yes, you read that right) who tries to save the known universe from a great evil, the Wreckoning. The Wreckoning is a beast that literally eats planets and nearly destroyed everything, but it went away for a while to apparently fetch some ketchup or something. This means that you have some time to figure out how to save the planets and yourself before its return.
https://www.youtube.com/watch?v=S7htgSLg_X0
Cosmochoria does something that I feel is the biggest strength of indie games, it tries to be original by combining different sorts of mechanics to create an experience unlike any you've seen before, which describes Cosmochoria quite well.
Let's start from the basics. In Cosmochoria you must explore the various planets of the randomly generated galaxy, make them habitable and create some defensive structures on them to defend the planets and yourself from all kinds of dangerous aliens from flying saucers and small goo-looking things to huge space snakes that spit huge fireballs. The biggest mechanic is planting plants onto planets. By doing that you will make form atmospheres on them and make them habitable, which in turn allows you to regenerate health while standing on those planets. And trust me, once the bigger guys start rolling into to the system you want to have as many options for regaining lost health as possible. Making planets habitable also gives you a bunch of points.
I mentioned that this game is kinda arcade-y and I mean it. The game doesn't have a save system and it also makes makes it very clear from the start that each attempt will end with you dying. The game does have a story but I've never gotten too far into the game to really comment on it. So for the most part your objective will be to gain as many points and to survive as long as you can. And that's no easy task. But worry not, for each run is worthwhile. When you kill enemies you gain crystals which you use to buy various kinds of items in the beginning of the game. All kinds of weapons are available to you as well as maps and additional seeds and building blocks. You can also buff up your character to make him faster and increase his jumping capability.
Graphically Cosmochoria is quite cartoony and, well, indie. If you've read my previous articles you know that graphics are a very important thing to me and I'm not just talking about realism and newest OpenGL features. I appreciate games that look pretty and, most importantly, consistent. Cosmochoria looks quite simplistic and most of the screen is just filled with stars but the game has a consistent art style that works very nicely with the concept.
Even though Cosmochoria is still in Early Access it didn't feel like anything was really missing when I played it. The core mechanics have been well thought out and there weren't any missing or out of place temporary assets either. In fact it's a very solid game with clear art style, clear objectives and clear and simple gameplay. In my opinion the game might as well be called a full release, especially when compared to many other Early Access games that can barely be called games.
Like I said, Cosmochoria is a quite unique game and of course as such it might not suit you but personally I've had fun with it and I imagine many of you will as well.
Buy Cosmochoria through the Humble Widget: http://www.cosmochoria.com/
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