Fossil Echo is a hand-animated game about a boy on a great journey to reach a giant tower in the middle of the sea. It's influenced by the Oddworld series, Ico, and its sequel Shadow of the Colossus, and Studio Ghibli films. The influence from the Japanese studio is evident in the trailer the developers released last week.
The game is intended as a short experience, combining stealth and platforming elements, including wall-jumps and latch-on mechanics. It won't contain any dialogue or text, but story will be revealed through temples you visit on your journey; presumably through visual aids. The game will also have fully animated cutscenes, plus an orchestral score by John Robert Matz.
Fossil Echo is currently being developed using XNA and will be made available for Linux with MonoGame. The developer is seeking votes on Steam Greenlight and are aiming for a 2015 release.
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The game is intended as a short experience, combining stealth and platforming elements, including wall-jumps and latch-on mechanics. It won't contain any dialogue or text, but story will be revealed through temples you visit on your journey; presumably through visual aids. The game will also have fully animated cutscenes, plus an orchestral score by John Robert Matz.
Fossil Echo is currently being developed using XNA and will be made available for Linux with MonoGame. The developer is seeking votes on Steam Greenlight and are aiming for a 2015 release.
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I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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