Update
In the comments of the official blog Aspyr have noted they are working on supporting both AMD & Intel:
QuoteMany different versions actually. Once our ATI issues are ironed out, you shouldnt have any issue on FOSS.
And
QuoteYes, we are talking with them now. Both Intel and AMD have shown great interest in helping here, and we are confident support for both chipsets will be included very soon.
Original Article
Aspyr Media has posted a new update on the Linux port of Civilization: Beyond Earth. Some bad news this time, as it looks like the port might be delayed and support for Intel and ATI graphics cards might be missing on release.
According to the blog post Firaxis/2K are planning to release a patch for the Windows version. Aspyr intends to release the patch for Mac simultaneously, but unfortunately they have run into some problems with it. The post doesn't specify the nature of the problems, but it's bad news for Linux too, since they want to have the patch in before the full release for our platform.
QuoteLike the Mac version, we’ve been working on implementing the new patch into the Linux version prior to release so that it’s fully up-to-date when it goes live. However, we’re seeing some of the same problems as on the Mac. And like the Mac version patch release, this may cause a delay in the full game’s release on Linux.
For Intel and ATI users there is more bad news, as these graphics card probably won't be supported on launch, due to some issues.
QuoteAdditionally, we’re seeing some graphical problems with Intel and ATI cards on Linux. The performance is good (i.e. no slowdown or chugging frame rates), but there’s still lots of graphical tearing and other anomalies that make it practically unplayable. Though not official yet, it’s likely we’ll drop support for Intel and ATI graphics cards on Linux platforms prior to the game’s launch on Linux.
Hopefully they're able to sort these issues out soon, and we still have our fingers crossed for a release before the holiday season.
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That sucks (not for me, just in general). Hopefully it's only a temporary situation.
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Seems to be a hard work, after all they are porting the engine from scratch, not like porting a unity game.
I wonder how the free driver behaves related to that bug and performance in general, probably its a matter of not enough opengl 4 stuff in mesa 10.3 (that is the one probably tested, due to its the one included in ubuntu 14.04). Related to the intel driver, I have listened it's a good driver. I hope this get fixed before the release.
I wonder how the free driver behaves related to that bug and performance in general, probably its a matter of not enough opengl 4 stuff in mesa 10.3 (that is the one probably tested, due to its the one included in ubuntu 14.04). Related to the intel driver, I have listened it's a good driver. I hope this get fixed before the release.
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This is why I just got a new nvidia card, most games work like crap with ati and intel on linux.
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I really appreciate them being so open and giving people the heads up about GPU support and a later release.
While they probably have good reasons, I wish the Metro Redux devs would be at least a tiny bit open with how it's coming as I'm starting to wonder if they will ever release it on Linux. I don't think we've heard a peep from them since it was on Pre-Sale.
While they probably have good reasons, I wish the Metro Redux devs would be at least a tiny bit open with how it's coming as I'm starting to wonder if they will ever release it on Linux. I don't think we've heard a peep from them since it was on Pre-Sale.
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Quote[...]due to bad performance.[...]
[...]The performance is good (i.e. no slowdown or chugging frame rates)[...]
huh?
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Quoting: fedsoOk, seems contradictory but I suppose he means that the product doesn't performs correctly on those systems, but the frame rate is good.Quote[...]due to bad performance.[...]huh?
[...]The performance is good (i.e. no slowdown or chugging frame rates)[...]
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Oops. I rewrote that part a bit now. Thanks.
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No ATI support, no buy.
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Good thing I decided to get a nvidia card, back when I was buying my pc.
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If I understand correctly these are issues they are having with ATI and Intel across all platforms, not just Linux. So it seems we should not be too quick to jump on the conclusion that the Linux drivers suck. At least not solely.
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Quoting: BeamboomIf I understand correctly these are issues they are having with ATI and Intel across all platforms, not just Linux. So it seems we should not be too quick to jump on the conclusion that the Linux drivers suck. At least not solely.
In their blog, it's under the heading "Linux Status".
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Hopefully they manage a release for all hardware before Christmas. Every vendor implements OpenGL differently, both in hardware and software, so it's not much of a surprise if they're having some trouble. A big thank you to Aspyr for letting us know in advance.
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Quoting: EikeIn their blog, it's under the heading "Linux Status".
I first assumed this was only related to linux, but reading the rest of the text I get the impression they got issues across all the platforms, including Windows. Quoting, "Firaxis/2K are planning to release a patch for the Windows version. Aspyr intends to release the patch for Mac simultaneously"
That, to me, implies they will release a patch to Windows as well for these same said issues, but only the Linux version suffer from a prolonged time until release.
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Quoting: natewardawgI really appreciate them being so open and giving people the heads up about GPU support and a later release.
While they probably have good reasons, I wish the Metro Redux devs would be at least a tiny bit open with how it's coming as I'm starting to wonder if they will ever release it on Linux. I don't think we've heard a peep from them since it was on Pre-Sale.
https://twitter.com/MetroVideoGame/status/537525822383742976
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Nice! Since they spécified Metro Redux for Linux would be OpenGL-4... I look forward to playing this game!
"Oles Shishkovstov: Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features. The downside of that approach - the GPU should be at least OpenGL 4 'core profile'."
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
"Oles Shishkovstov: Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features. The downside of that approach - the GPU should be at least OpenGL 4 'core profile'."
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
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Quoting: omer666Quoting: natewardawgI really appreciate them being so open and giving people the heads up about GPU support and a later release.https://twitter.com/MetroVideoGame/status/537525822383742976
While they probably have good reasons, I wish the Metro Redux devs would be at least a tiny bit open with how it's coming as I'm starting to wonder if they will ever release it on Linux. I don't think we've heard a peep from them since it was on Pre-Sale.
Cool, thanks for sharing, there's that little bit of news I've been waiting for! :)
Quoting: MohandevirNice! Since they spécified Metro Redux for Linux would be OpenGL-4... I look forward to playing this game!
"Oles Shishkovstov: Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features. The downside of that approach - the GPU should be at least OpenGL 4 'core profile'."
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
I agree, I've been looking forward to seeing OpenGL 4 in action ever since they announced it would be GL 4.
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QuoteHopefully they're able to sort these issues out soon, and we still have our fingers crossed for a release before the holiday season.
I think its more an issue of these 2 vendors sorting stuff out, or working towards a solution.
Big issue with AMD at least (not sure about intel) is that developers have no where to knock and ask for help/support or answers. Nvidia's developer support is at a much higher level, if your a member of the "the way its mean to play" club you get premium support, but even if your not you still get a reply to your questions as a developer and this is something that is extremely lacking on the AMD side, unless your one of the big shots like ubisoft/ea/activision or your game & market is big enough so you pop up on the radar your basicly out of luck and can figure it out yourself.
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Was it Icculus that suggested releasing with broken support for OSS drivers?
This encourages the driver developers to fix the underlying issues.
This encourages the driver developers to fix the underlying issues.
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Quoting: minjWas it Icculus that suggested releasing with broken support for OSS drivers?It's was John Carmack, but for Windows AMD drivers. :D
This encourages the driver developers to fix the underlying issues.
PS: Blair from Aspyr answered me about contacting OSS driver developers:
Quoting: BlairYes, we are talking with them now. Intel OTC has shown great interest in helping which is nice.
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Quoting: reference2myselfThis is why I just got a new nvidia card, most games work like crap with ati and intel on linux.
I was a bit shocked when my old Intel Mini was not supported in Civ 5. It really didn't occur to me that a turn based game would require a decent GPU. So I am not really surprised that Linux support for ATI and Intel are lagging.
The state of these drivers is why I have been a long time nvidia user.
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I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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