SuperTuxKart 0.8.2 Beta has been released Windows, Mac, and Linux. So what's new?
New Rendering Engine
This update hauls the new graphical engine "Antartica". The highlight of this new engine is the improved light and shadow rendering which makes STK 0.8.2 looks much better than previous versions. It is worth noting that this new engine requires OpenGL 3.1, and although the graphical settings can be changed to achieve playable FPS, the minimum GPU supported is HD 3000.
Improved Maps
The old "Island" and "Jungle" maps have been replaced with improved "Gran Paradiso Island" and "Cocoa Temple" maps respectively. These maps are gorgeous, and are hopefully an example of the quality of maps added in the future.
Prerequisites for Online Multiplayer
Online accounts have been added to prepare for online multiplayer. Although online multiplayer isn't ready yet, the STK team did state that it "will be our main focus once the release is done". Your account will also allow you to connect achievements and stay in touch with your friends.
Updated Physics, Grand Prix Editor
The new version includes many more new features - we still need to assemble the full list. But it includes different kart physics, based on this year's GSoC work, random Grand Prix, a Grand Prix editor and more.
How To Play
You'll have to build the game from source because this is a beta release. Alternatively, you can download pre-built binaries for Windows and Mac.
You can read the original blog post here.
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Direct Link
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New Rendering Engine
This update hauls the new graphical engine "Antartica". The highlight of this new engine is the improved light and shadow rendering which makes STK 0.8.2 looks much better than previous versions. It is worth noting that this new engine requires OpenGL 3.1, and although the graphical settings can be changed to achieve playable FPS, the minimum GPU supported is HD 3000.
Improved Maps
The old "Island" and "Jungle" maps have been replaced with improved "Gran Paradiso Island" and "Cocoa Temple" maps respectively. These maps are gorgeous, and are hopefully an example of the quality of maps added in the future.
Prerequisites for Online Multiplayer
Online accounts have been added to prepare for online multiplayer. Although online multiplayer isn't ready yet, the STK team did state that it "will be our main focus once the release is done". Your account will also allow you to connect achievements and stay in touch with your friends.
Updated Physics, Grand Prix Editor
The new version includes many more new features - we still need to assemble the full list. But it includes different kart physics, based on this year's GSoC work, random Grand Prix, a Grand Prix editor and more.
How To Play
You'll have to build the game from source because this is a beta release. Alternatively, you can download pre-built binaries for Windows and Mac.
You can read the original blog post here.
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it doesnt compile yet from Aur :o
Why not? Open Source game doesn't mean it needs to be Linux exclusive. Plenty of Open Source games on proprietary OSs and plenty of proprietary games on Open Source OSs - they're not mutually exclusive.
ok is compiling now , my fault, I had only 3GB available for temp files but I made it 8GB so is ok now it is compiling :)
Maybe I'll play around and try to reimplement the game in Scala or Rust xD