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SuperTuxKart 0.8.2 Beta Released

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SuperTuxKart 0.8.2 Beta has been released Windows, Mac, and Linux. So what's new?

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New Rendering Engine
This update hauls the new graphical engine "Antartica". The highlight of this new engine is the improved light and shadow rendering which makes STK 0.8.2 looks much better than previous versions. It is worth noting that this new engine requires OpenGL 3.1, and although the graphical settings can be changed to achieve playable FPS, the minimum GPU supported is HD 3000.

Improved Maps
The old "Island" and "Jungle" maps have been replaced with improved "Gran Paradiso Island" and "Cocoa Temple" maps respectively. These maps are gorgeous, and are hopefully an example of the quality of maps added in the future.

Prerequisites for Online Multiplayer
Online accounts have been added to prepare for online multiplayer. Although online multiplayer isn't ready yet, the STK team did state that it "will be our main focus once the release is done". Your account will also allow you to connect achievements and stay in touch with your friends.

Updated Physics, Grand Prix Editor
The new version includes many more new features - we still need to assemble the full list. But it includes different kart physics, based on this year's GSoC work, random Grand Prix, a Grand Prix editor and more.

How To Play
You'll have to build the game from source because this is a beta release. Alternatively, you can download pre-built binaries for Windows and Mac.

You can read the original blog post here. Article taken from GamingOnLinux.com.
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wolfyrion Dec 17, 2014
Quoting: Hamish
QuoteYou'll have to build the game from source because this is a beta release. Alternatively, you can download pre-built binaries for Windows and Mac.
Because Windows and Mac users are too scared to use git...

Anyway, if any Arch users wants to try it out they can simplify it with this:
https://aur.archlinux.org/packages/supertuxkart-git/

it doesnt compile yet from Aur :o
Segata Sanshiro Dec 17, 2014
Quoting: GuestSeriously, why is this on Windows and Mac?

Why not? Open Source game doesn't mean it needs to be Linux exclusive. Plenty of Open Source games on proprietary OSs and plenty of proprietary games on Open Source OSs - they're not mutually exclusive.
wolfyrion Dec 17, 2014
Quoting: wolfyrion
Quoting: Hamish
QuoteYou'll have to build the game from source because this is a beta release. Alternatively, you can download pre-built binaries for Windows and Mac.
Because Windows and Mac users are too scared to use git...

Anyway, if any Arch users wants to try it out they can simplify it with this:
https://aur.archlinux.org/packages/supertuxkart-git/
it doesnt compile yet from Aur :o

ok is compiling now , my fault, I had only 3GB available for temp files but I made it 8GB so is ok now it is compiling :)
Beamboom Dec 17, 2014
This is one of the projects that makes me proud of the open-source movement.
Arthur Dec 18, 2014
Quoting: GuestI was talking about a Linux exclusive, being a Linux exclusive.
If you catch my drift.
That would limit the amount of developers we'd be able to attract, and we are already hard pressed for those. One of our main developers prefer developing in Visual Studio, and if it weren't for him there would be no SuperTuxKart as we know it today.
Maelrane Dec 18, 2014
I'd love to help, but C++ is not the main language I work in, most of the time. Actually I'd call myself an less than average developer in that language, so... :/

Maybe I'll play around and try to reimplement the game in Scala or Rust xD
codyaj1995 Dec 18, 2014
This looks amazing!
Hamish Dec 19, 2014
Quoting: GuestI know I sound like RMS but it's true.
Well, when you are advocating a position, is it really a problem when you end up sounding like one of its chief advocates?
Arthur Dec 21, 2014
We are going to look into getting onto Steam, though we'll probably want to get the stable version of 0.8.2 out first. We are quite few developers so anything extra can take a lot of time to happen since it's a thing we're doing on our spare time. Anyone wanting to help out are welcome, even if you aren't a C++ guru just fixing some simple bugs now and then would help a lot (imagine if a bunch of people did that, our core developers could spend time on other things instead). ;)
GoCorinthians Dec 21, 2014
No Steam flavor?
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