Out There is a popular mobile game that is being ported to the desktop with some great enhancements, and luckily for us the Linux version will be out soon too.
You may not remember, but I spoke to the developers on twitter, and they confirmed they would do a Linux version after my tweets.
About the game
The indie mobile hit blending resource management and gamebook, set in a dark sci-fi universe, dives in a new galaxy and goes multi-platform. This won’t be a straight port from the mobile version though! As ruthless as the original, Out There : Ω Edition will offer updated graphics and additional contents. Players will encounter new alien races, new ships, and a brand new ending. More than 50 new text adventures, written by FibreTigre, will darken your space odyssey. Out There : ΩE will provide uncharted planets and environments delivered by a new graphic engine. Last but not least, Siddhartha Barnhoorn will extend the existing soundtrack with new compositions. Out There : ΩE will be released on PC, Mac, Linux, iOS and Android. Owners of the classic version of Out There on mobile will get Ω Edition as a free update.
Features
- 50 achievements, leaderboard
- A dark and melancholic, hard sci-fi adventure
- Explore a freshly procedurally-generated galaxy every new game
- 350+ unique text adventures with multiple choices
- Epic main storyline with 4 different endings
- 10 spaceships with different specs to discover
- Crafting system with 20 alien technologies built from 15 materials
- Engage with alien life forms and learn their language
- No combat! It’s you against the environment
- Eerie score by award-winning composer Siddartha Barnhoom (Antichamber, The Stanley Parable)
- Fantastic pulp comics graphics
- High replay value
You can see an image below of the mobile version, and on the right the new beefed up desktop version:
I have word that a beta will start on the 20th of January, and Linux is included in this too. The full version is due sometime in Q1 of 2015.
This has me excited, need more decent space exploration games. The no combat feature has me especially interested, as I loved FTL, but the combat got really too much for me (I was a bit crap).
You may not remember, but I spoke to the developers on twitter, and they confirmed they would do a Linux version after my tweets.
About the game
The indie mobile hit blending resource management and gamebook, set in a dark sci-fi universe, dives in a new galaxy and goes multi-platform. This won’t be a straight port from the mobile version though! As ruthless as the original, Out There : Ω Edition will offer updated graphics and additional contents. Players will encounter new alien races, new ships, and a brand new ending. More than 50 new text adventures, written by FibreTigre, will darken your space odyssey. Out There : ΩE will provide uncharted planets and environments delivered by a new graphic engine. Last but not least, Siddhartha Barnhoorn will extend the existing soundtrack with new compositions. Out There : ΩE will be released on PC, Mac, Linux, iOS and Android. Owners of the classic version of Out There on mobile will get Ω Edition as a free update.
Features
- 50 achievements, leaderboard
- A dark and melancholic, hard sci-fi adventure
- Explore a freshly procedurally-generated galaxy every new game
- 350+ unique text adventures with multiple choices
- Epic main storyline with 4 different endings
- 10 spaceships with different specs to discover
- Crafting system with 20 alien technologies built from 15 materials
- Engage with alien life forms and learn their language
- No combat! It’s you against the environment
- Eerie score by award-winning composer Siddartha Barnhoom (Antichamber, The Stanley Parable)
- Fantastic pulp comics graphics
- High replay value
You can see an image below of the mobile version, and on the right the new beefed up desktop version:
I have word that a beta will start on the 20th of January, and Linux is included in this too. The full version is due sometime in Q1 of 2015.
This has me excited, need more decent space exploration games. The no combat feature has me especially interested, as I loved FTL, but the combat got really too much for me (I was a bit crap).
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4 comments
Minor edit: Corrected the title, release Window given, but not a full release date yet.
0 Likes
We really, really do not need more smartphone games ported. Really. Was there an option in Steam to filter out the mobile ports, I'd turn it on with a sigh in relief and never look back.
No offense to the mobile games itself or their devs, they can be sweet little things and I do game some on my mobile. But really, they belong to the little devices.
No offense to the mobile games itself or their devs, they can be sweet little things and I do game some on my mobile. But really, they belong to the little devices.
2 Likes, Who?
Originally being a mobile game doesn't make a game suddenly bad.
Considering the expanded content, and the fact that it is well reviewed, i welcome it.
I welcome "mobile ports" done well with more content over shitty quality un-tested games any day.
Considering the expanded content, and the fact that it is well reviewed, i welcome it.
I welcome "mobile ports" done well with more content over shitty quality un-tested games any day.
1 Likes, Who?
a good thing about mobile ports, is that its made for small devices.
I can read the text, and se all the details on my tv, and most off the mobile games have more simple control which can make it, more easy to play on a steambox with a controller.
My kids love Knightmare Tower, it cost 3,99€ in steam store and i think its a mobile port.
a remake or a remake with new features is probably preferable over a mobile port anytime.
I can read the text, and se all the details on my tv, and most off the mobile games have more simple control which can make it, more easy to play on a steambox with a controller.
My kids love Knightmare Tower, it cost 3,99€ in steam store and i think its a mobile port.
a remake or a remake with new features is probably preferable over a mobile port anytime.
0 Likes
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