A new Steam client beta is upon us, and with it comes a really useful feature to enable you to see your games FPS without extra plugins.
It can be turned on by going into Steam's settings, In-Game tab and then hitting the checkbox:
This will be really useful for testing out games on Linux and seeing exactly how good/bad they perform. Especially Unity games to see exactly how poor they can be on Linux.
Luckily, it seems to work much better than the "glxosd" FPS counter project, as all games tested work fine.
See a shot below of me testing out Ziggurat with it giving me 30FPS on High settings:
It's in the top left, and it's tiny.
Currently, I can't find any options to change the size and position of it, but that will probably come in a later update.
See more info on Steam.
It can be turned on by going into Steam's settings, In-Game tab and then hitting the checkbox:
This will be really useful for testing out games on Linux and seeing exactly how good/bad they perform. Especially Unity games to see exactly how poor they can be on Linux.
Luckily, it seems to work much better than the "glxosd" FPS counter project, as all games tested work fine.
See a shot below of me testing out Ziggurat with it giving me 30FPS on High settings:
It's in the top left, and it's tiny.
Currently, I can't find any options to change the size and position of it, but that will probably come in a later update.
See more info on Steam.
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really useful feature.
I used glxosd some time ago and had some problems installing it.
the dev immediately helped me upon posting on his git page and we worked out a solution, so i want to give props to that guy here :)
He really did a good job and glxosd was working fine with steam, but this saves us some fuss. nice.
I used glxosd some time ago and had some problems installing it.
the dev immediately helped me upon posting on his git page and we worked out a solution, so i want to give props to that guy here :)
He really did a good job and glxosd was working fine with steam, but this saves us some fuss. nice.
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Quoting: Segata SanshiroThis is pretty useful stuff.Yeah, just make sure we don't unintentionally double up on some Phoronix benchmarks. =P
Would be cool if we could do a bit of benchmarking on GOL now and again as well. Like the unigene valley benchmark exists on Linux. Would be interesting to see differences between driver versions and the like on Linux.
glxosd shows temperatures as well though - but that's not too important with my good temperature managed machine atm.
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Now we just need something to be able to forcefully limit fps in Linux, like windows users can do with nvidia-inspector
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Quoting: stssNow we just need something to be able to forcefully limit fps in Linux, like windows users can do with nvidia-inspectorHaha, yeah, my FPS went to 1946 and 400 in intro of Interstellar Marines ... then it went to a more reasonable 46 =P
Some games have options, if nvidia implemented it, then it'd happen across all games =)
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Quoting: minjIt's probably steam client beta only. Should add it to the articleThe title says beta client, so does the first line of the article ;)
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I always use the beta client, but the option is missing for me.
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I hope they add a keyboard shortcut to turn it on/off.
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nice... ziggurat ran mostly above 80 fps for me on maxed 1920x1080
i do use __GL_THREADED_OPTIMIZATIONS=1 though with my 660Ti
neat little thing..maybe a bit too small and i agree that it needs some colors, like 60+ in purple, 45+ in green 30+ in yellow and anything below 30 red
i do use __GL_THREADED_OPTIMIZATIONS=1 though with my 660Ti
neat little thing..maybe a bit too small and i agree that it needs some colors, like 60+ in purple, 45+ in green 30+ in yellow and anything below 30 red
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Quoting: stssNow we just need something to be able to forcefully limit fps in Linux, like windows users can do with nvidia-inspector
I have actually written a ".so" file that I LD_PRELOAD into any game allow the following.
1/ Force vsync on
2/ Force vsync off
3/ Force a FPS limit of your choice (framecap)
4/ Adaptive vsync ( Just like you can in with Nvidia on windows)
Nvidia opened an enhancement request back in 2012 to implement adaptive vsync and we still don't have it.
https://devtalk.nvidia.com/default/topic/524735/adaptive-vsync-/
EDIT: I am going to see if I can get Nvidia to implement it in nvidia-settings or something.
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Quoting: SkullyHey that could be really great!Quoting: stssNow we just need something to be able to forcefully limit fps in Linux, like windows users can do with nvidia-inspector
I have actually written a ".so" file that I LD_PRELOAD into any game allow the following.
1/ Force vsync on
2/ Force vsync off
3/ Force a FPS limit of your choice (framecap)
4/ DYNAMIC vsync ( Just like you can in with Nvidia on windows)
Nvidia opened an enhancement request back in 2012 to implement dynamic vsync and we still don't have it.
https://devtalk.nvidia.com/default/topic/524735/adaptive-vsync-/
This feature and the fact you can't normally FORCE vsync on or off in linux, was the sole reason I wrote this injection lib.
It's been tested with 100's of games on steam both 32bit and 64bit. I have been meaning to clean it up a bit and place on github.
I might try and find the time to do so if people here are keen.
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