We do often include affiliate links to earn us some pennies. See more here.
We know how some of you feel about wrappers, but that's an old argument now. The game is here, and the developers are still working on improving it. The Witcher 2 had a new beta a few days ago, and we took a look at just how much of an improvement it is.

I have to say this, but I am shocked at this new beta. The improvement is actually quite staggering! Testing around the same area on 1080p with high settings gives me ~20FPS more and it's astonishing how far Virtual Programming's eON has come.

The announcement (scroll down a bit) is copied below:
Quote24 Jan 2015 20:50 GMT

Latest Beta - BuildID 503099

A bit of a refresh here. We've worked more on our Direct3D 9 engine since the last beta, so everything we've done there has gone into this patch. Hopefully, that means better performance too!

We've also resolved the constant crashing on exit, removed our dependancy on libcurl, and we now ship a new CrashReporter which, while still using libcurl, should work with a variety of different versions as shipped by the many distro's out there.

We've also added a fix for the crashing caused on kernel 3.17.7 and later, even though the kernel maintainers have already agreed to amend the patch that caused the problem - it is better if our behaviour avoids the issue in the first place :)

Test and let us know how things are...


You can get into the new beta by selecting it from right click on the game -> properties, beta tab, and selecting it from the drop-down.

One issue to note is that there is a bit of micro-stutter at times, but unless you're trying hard to notice is, you probably won't. It doesn't happen often it seems either in my testing.

This has quite literally changed my views on it, and has made me actually think about properly playing it for the first time ever. Honestly, I would now be surprised if I got much more FPS on Windows now.

You can see screens below of the new beta first, and the old stable last with the FPS counter in the corner showing the improvement at the same place, and it will shock you too:
image
image
Once they fix up any remaining issues with the new beta and pop it to the stable branch, we may even recommend people try it out, and we certainly recommend you try the beta if you already own it, wow.

It will be very interesting to see how their next port is received now. Article taken from GamingOnLinux.com.
Tags: Editorial, Steam
1 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
46 comments Subscribe
Page: 1/3»
  Go to:

pd12 28 Jan 2015
Yay! can't wait to try it out and see how much/little the fire lags the fps =P
pb 28 Jan 2015
While it's great to hear that Witcher 2 port is getting better, it's even more exciting to think that this work can also contribute to good "wrapper-ports" of other games that will never consider native versions.
pmk1c 28 Jan 2015
Nice! I can't wait to try out the beta. And here's the thing: I really don't care how games are ported from Windows to Linux as long as they are. I just have a problem with games being buggy and unplayable like the first release of The Witcher 2 for Linux. But as Dying Light shows: Native Ports aren't immune to being bad ports. It just so happens, that Aspyr and Feral have been doing really good work with their ports and some others just didn't. But it seems some of them are getting there.

And we shouldn't forget: All Linux ports are done for the release of SteamOS / Steam Machines. So from their point of view they still have time to deliver.
Liam Dawe 28 Jan 2015
  • Admin
Indeed @pmk1c, the Dying Light port has put things firmly into perspective for me, wrappers aren't bad by default, and Virtual Programming are now starting to really prove themselves.

Considering how terrible Dying Light is...well now, things are a bit different around here.
HadBabits 28 Jan 2015
I have noticed when I get to play the fancier AAA stuff lately I seem to be much more interested in benchmarking them than playing initially :P
Beamboom 28 Jan 2015
To be fair, Witcher 2 has been playable for a long time already. But this is *great* news nonetheless, I really like how VP are still working on their wrapper. May this mean we get a splendid working version of Witcher 3 from day one?

I now think there may be hope for that.
Eike 28 Jan 2015
  • Supporter Plus
This sounds cool. I thought they had abondened this game for Linux to be honest. Didn't hear anything about it for many weeks in their bug tracker. The first version was unplayable on my four core Intel & GTX660, the last beta was close to being playable, so if I'd experience the same improvement, I really could give it a go now.

It nearly drives my to reinstalling Windows (and being on the bad side in the next GoL survey) for comparing numbers...! Liam, do you have a Windows installation and care to do a comparison?
Liam Dawe 28 Jan 2015
  • Admin
I wish I did to compare, but sadly I don't have Windows. Hopefully someone else can check.
Spl-it 28 Jan 2015
  • Mega Supporter
This beta gets FPS to about 47 in outside areas (1080P, all settings max, UberSampling off) on my gtx680.
The FPS outside used to be 27/30 ish so that's a nice improvement. After enabling gl threaded optimizations the game runs at 60 fps outdoors :D. It's still nowhere close to the windows version but it looks like it's slowly getting there.
OZSeaford 28 Jan 2015
I finished the game on Linux recently, with ultra resolution settings.

I can't say I had problems, but am happy that this patch will help other people play it on Linux.
HadBabits 28 Jan 2015
Woah, they've definitely made strides since initial release (Granted, I couldn't say exactly since I had a different GPU back then). Even on High settings with my GTX 760 the game rarely even touched 60 FPS, instead residing between 70-130 depending on whether I was inside or outside (I tested this in the "To the Temple" section). Even on Ultra (super sampling enabled) it managed to stay between 40-70 approx (Keep in mind I game at 720p).

Also, I can't confirm this, as this was pretty casual testing, but adding "__GL_THREADED_OPTIMIZATIONS=1 %command%" to my launch options seemed to benefit my FPS even more. I can't say for sure if it helps, I just remember it working well with BL2.

Speaking of actually playing, does anyone know a good and concise walk-through of the first Witcher's plot? Or if it runs well on WINE? Witcher 2 looks great, but I'm pretty lost in this world.
throgh 28 Jan 2015
I hope this patch will also be available through GOG.com. :)
Avehicle7887 28 Jan 2015
This is great news, although I can play the game very well on High settings I am interested in the optimizations Virtual Programming is working on.

Never agreed on wrappers but this might very well change my opinion. Most games require less resources than Witcher 2 so they'll run much smoother.
tuubi 28 Jan 2015
  • Supporter Plus
For me the new beta made the game stutter like crazy. If "stuttering" is what you call one second total freezes every couple of seconds. But then I enabled gl threaded optimizations and it all went away. I've only done a few quick tests in the camp area at the very beginning of the game, but seems like it's running quite smoothly now on my i7 and gtx 760, with custom settings somewhere around high @ 1080p if it matters.

I hope this patch will also be available through GOG.com. :)
I'm sure it will be, as long as there's a stable release.
zimplex1 28 Jan 2015
Say what you want about wrappers but at least these developers are committed to making a quality product.
ricki42 28 Jan 2015
Just did a quick try of the new beta, and it was almost unplayable (on i7-4790k at 4.6 GHz and GTX770 4GB). The framerate was good, the stuttering is just really bad. Also, there's considerable lag between mouse input and the camera turning. I played the game during the last beta, some time in August last year, and it ran fairly well, a bit of stutter but not too bad, framerates mostly between 50 and 90 fps. I'll try again tonight, maybe start a new game.
Liam Dawe 28 Jan 2015
  • Admin
For me the new beta made the game stutter like crazy. If "stuttering" is what you call one second total freezes every couple of seconds. But then I enabled gl threaded optimizations and it all went away. I've only done a few quick tests in the camp area at the very beginning of the game, but seems like it's running quite smoothly now on my i7 and gtx 760, with custom settings somewhere around high @ 1080p if it matters.

I hope this patch will also be available through GOG.com. :)
I'm sure it will be, as long as there's a stable release.
I hope you reported the stuttering on their github, otherwise they can't fix what they don't know about.
DamonLinuxPL 28 Jan 2015
@LIAMDAWE,
Can you ask CDPR or VP about possibility a port The Witcher 1 to Linux?
Mac version of The Witcher 1 is no longer a WINE port but few weeks ago VP making a eON ports. So I think is possible, but we need ask for them.
Can you? :)
edo 28 Jan 2015
I would had wished than the future of gaming wrappers would be on an open source project like WINE and not on something closed-source like eON. I guess money is the factor.
But I hope the devs just don't get lazy and make native ports, thats the way to go.
zimplex1 28 Jan 2015
I hope the progress made will entice other games developers to use these wrappers for their older titles so that we can get some of the older games (Skyrim, etc.) on Linux as well. Obviously I don't want this to be a substitute for porting games natively to Linux but I wouldn't mind developers using this as a cheaper alternative for porting their older games to Linux.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.