https://www.youtube.com/watch?v=6ArD4vxKq2E#t=119
The great thing about what we do at GamingOnLinux is that we re-check our news, and try to catch up with developers. This time we managed to find out that Two Worlds II will release for Linux this month!
We previously wrote about Two Worlds II coming to Linux in October of 2013, so it has been a long time coming, and we can't wait to test it out.
Looks like there will be a retail edition out after the Steam edition, so that will be interesting to see if anyone can find one to show us!
Here's a cut-out of my email conversation on the topic of the Linux release, from today:
About the game (From Steam)
A perfect mix of flexibility, creativity and state-of-the-art technology "Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences. Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONS™ magic management, and the PAPAK™ alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created 'CRAFT'™ tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACE™ engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.
Features
- A flexible combat system with variable attack moves, parrying and special tricks
- State-of-the-art technology, thanks to a powerful GRACE™ engine and special tools
- Lots of mini-games for breaking up gameplay
- Intuitive user interface for the DEMONS™ Magic system and the PAPAC™ Alchemy system
- Mercenaries and magically-created beings accompany the player
- Complex object management with movable and usable items
- Special CRAFT™ tool enables the individual configuration of armor and weapons
- Many Boss opponents, including special combat strategies and unique rewards
- Flexible MoSens system guarantees realistic every day and combat movements
- Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
- Captivating background story with numerous cutscenes
- Extensive Multiplayer part including building/setup simulation
Check Two Worlds II out on Steam, but remember do not buy it until the Linux version releases.
WIll you be getting a copy?
The great thing about what we do at GamingOnLinux is that we re-check our news, and try to catch up with developers. This time we managed to find out that Two Worlds II will release for Linux this month!
We previously wrote about Two Worlds II coming to Linux in October of 2013, so it has been a long time coming, and we can't wait to test it out.
Looks like there will be a retail edition out after the Steam edition, so that will be interesting to see if anyone can find one to show us!
Here's a cut-out of my email conversation on the topic of the Linux release, from today:
About the game (From Steam)
A perfect mix of flexibility, creativity and state-of-the-art technology "Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences. Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONS™ magic management, and the PAPAK™ alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created 'CRAFT'™ tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACE™ engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.
Features
- A flexible combat system with variable attack moves, parrying and special tricks
- State-of-the-art technology, thanks to a powerful GRACE™ engine and special tools
- Lots of mini-games for breaking up gameplay
- Intuitive user interface for the DEMONS™ Magic system and the PAPAC™ Alchemy system
- Mercenaries and magically-created beings accompany the player
- Complex object management with movable and usable items
- Special CRAFT™ tool enables the individual configuration of armor and weapons
- Many Boss opponents, including special combat strategies and unique rewards
- Flexible MoSens system guarantees realistic every day and combat movements
- Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
- Captivating background story with numerous cutscenes
- Extensive Multiplayer part including building/setup simulation
Check Two Worlds II out on Steam, but remember do not buy it until the Linux version releases.
WIll you be getting a copy?
Some you may have missed, popular articles from the last month:
Quoting: Two Worlds II's Steam PageIncorporates 3rd-party DRM: Reality PumpMost amusing.
1 Likes, Who?
I already have a copy. IIRC, I bought it in the 2013/2014 winter sale, because of the article here. Yes, yes, I know, that was far too prematurely.
0 Likes
If it releases on time it will be available with DLC as part of a $5 bundle. http://www.bundlestars.com/all-bundles/rpg-champions-bundle/
1 Likes, Who?
Quoting: FutureSutureQuoting: Two Worlds II's Steam PageIncorporates 3rd-party DRM: Reality Pump
Dammit.
1 Likes, Who?
Quoting: FutureSutureWhy do they need extra DRM for Linux game as old as this. Who will in his right mind try to pirate it if windows version most likely is already pirated :\Quoting: Two Worlds II's Steam PageIncorporates 3rd-party DRM: Reality PumpMost amusing.
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Quoting: ImantsThe world of business does not exactly function on logic. Then again, I have no idea if this will even be on Linux. Would a developer really bother bringing a filthy piece of DRM to Linux as well? Would be interesting to know if this abhorrent DRM is also on Mac OS.Quoting: FutureSutureWhy do they need extra DRM for Linux game as old as this. Who will in his right mind try to pirate it if windows version most likely is already pirated :\Quoting: Two Worlds II's Steam PageIncorporates 3rd-party DRM: Reality PumpMost amusing.
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These guys are definitely on my list of companies to not buy from. Even the so called DRM free version of the first game requires you to create an account on their server, and the multiplayer server is not distributed with the game. There are plenty of other great games to play instead of this one.
1 Likes, Who?
I enjoyed this one big time under windows way back, from somewhere I also got the epic edition but never done that one. Anyways, that windows has the DRM does not mean Linux has it.
Reality Pump is listen under the Hardware Based DRM's with an unknown number of activations for Two Worlds.
At GOG two worlds is also listen so there are DRM free versions of the game, so if you don't like Steam including that DRM (although think about the fact the Steam is a sort of DRM) then you can always go to GOG.
Reality Pump is listen under the Hardware Based DRM's with an unknown number of activations for Two Worlds.
At GOG two worlds is also listen so there are DRM free versions of the game, so if you don't like Steam including that DRM (although think about the fact the Steam is a sort of DRM) then you can always go to GOG.
1 Likes, Who?
Quoting: BumadarI enjoyed this one big time under windows way back, from somewhere I also got the epic edition but never done that one. Anyways, that windows has the DRM does not mean Linux has it.
Reality Pump is listen under the Hardware Based DRM's with an unknown number of activations for Two Worlds.
At GOG two worlds is also listen so there are DRM free versions of the game, so if you don't like Steam including that DRM (although think about the fact the Steam is a sort of DRM) then you can always go to GOG.
I am not big DRM-free fan myself, but I have some standards when I draw a line one of them was SecuROM and now I read some reviews on steam and it seams like this will be my second case when I will not accept DRM if it will be brought to Linux version
2 Likes, Who?
Quoting: BumadarAt GOG two worlds is also listen so there are DRM free versions of the game, so if you don't like Steam including that DRM (although think about the fact the Steam is a sort of DRM) then you can always go to GOG.
The GOG version is actually the one I'm talking about. It includes DRM, at least to play the multiplayer aspects. There is no option to play that portion of the game without using Reality Pumps servers and without creating an account on their server tied to your cdkey.
I assume that since even the GOG version has DRM, you can expect having DRM in Linux as well, I would be very surprised if it were otherwise. Especially since they never even distribute the server code in Windows.
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