https://www.youtube.com/watch?v=6ArD4vxKq2E#t=119
The great thing about what we do at GamingOnLinux is that we re-check our news, and try to catch up with developers. This time we managed to find out that Two Worlds II will release for Linux this month!
We previously wrote about Two Worlds II coming to Linux in October of 2013, so it has been a long time coming, and we can't wait to test it out.
Looks like there will be a retail edition out after the Steam edition, so that will be interesting to see if anyone can find one to show us!
Here's a cut-out of my email conversation on the topic of the Linux release, from today:
About the game (From Steam)
A perfect mix of flexibility, creativity and state-of-the-art technology "Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences. Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONS™ magic management, and the PAPAK™ alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created 'CRAFT'™ tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACE™ engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.
Features
- A flexible combat system with variable attack moves, parrying and special tricks
- State-of-the-art technology, thanks to a powerful GRACE™ engine and special tools
- Lots of mini-games for breaking up gameplay
- Intuitive user interface for the DEMONS™ Magic system and the PAPAC™ Alchemy system
- Mercenaries and magically-created beings accompany the player
- Complex object management with movable and usable items
- Special CRAFT™ tool enables the individual configuration of armor and weapons
- Many Boss opponents, including special combat strategies and unique rewards
- Flexible MoSens system guarantees realistic every day and combat movements
- Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
- Captivating background story with numerous cutscenes
- Extensive Multiplayer part including building/setup simulation
Check Two Worlds II out on Steam, but remember do not buy it until the Linux version releases.
WIll you be getting a copy?
The great thing about what we do at GamingOnLinux is that we re-check our news, and try to catch up with developers. This time we managed to find out that Two Worlds II will release for Linux this month!
We previously wrote about Two Worlds II coming to Linux in October of 2013, so it has been a long time coming, and we can't wait to test it out.
Looks like there will be a retail edition out after the Steam edition, so that will be interesting to see if anyone can find one to show us!
Here's a cut-out of my email conversation on the topic of the Linux release, from today:
About the game (From Steam)
A perfect mix of flexibility, creativity and state-of-the-art technology "Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences. Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONS™ magic management, and the PAPAK™ alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created 'CRAFT'™ tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACE™ engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.
Features
- A flexible combat system with variable attack moves, parrying and special tricks
- State-of-the-art technology, thanks to a powerful GRACE™ engine and special tools
- Lots of mini-games for breaking up gameplay
- Intuitive user interface for the DEMONS™ Magic system and the PAPAC™ Alchemy system
- Mercenaries and magically-created beings accompany the player
- Complex object management with movable and usable items
- Special CRAFT™ tool enables the individual configuration of armor and weapons
- Many Boss opponents, including special combat strategies and unique rewards
- Flexible MoSens system guarantees realistic every day and combat movements
- Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
- Captivating background story with numerous cutscenes
- Extensive Multiplayer part including building/setup simulation
Check Two Worlds II out on Steam, but remember do not buy it until the Linux version releases.
WIll you be getting a copy?
Some you may have missed, popular articles from the last month:
Quoting: torhamQuoting: PublicNuisanceIf GOG gets the Linux version I'd shell out the money for a DRM free copy.
There is no DRM free version, even the GOG version includes DRM.
Just not sure how you can say that twice in the same thread? GoG is pretty clear that this game is DRM free -
http://www.gog.com/game/two_worlds_2_epic_edition
They do hide the fact that there's a registration for multi-player, which isn't great. According to that game page:
QuoteMultiplayer notice: In order to access the multiplayer portion of the game, you must first enter your unique cd-key. This CD key can be found in your account page.
And it's also not ideal that you can patch the GoG version with a third-party update which re-adds DRM. But to claim that "there is no DRM version" is incorrect.
Still. I'll probably avoid it out of principle. This isn't a publisher who has any respect for DRM-free gaming.
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Quoting: scaineJust not sure how you can say that twice in the same thread? GoG is pretty clear that this game is DRM free -
http://www.gog.com/game/two_worlds_2_epic_edition
I said it twice because GOG saying it is DRM free does not make it so. They are essentially lying about this game being DRM free and I don't want people to be tricked into buying this. This isn't the only game like this on GOG, I know for instance that Age of Wonders III also has DRM restricting multiplayer.
Of course there is no hard definition of what DRM is, and based on the rest of your comment I assume we have a different idea about what DRM is. I consider this to be DRM because you need to ask for 3rd party authorization before you can use the software fully.
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In this same day (26.01.2015), Polish Reality Pump (autors of Two Worlds series) also realease on Windows, Mac and Linux another (new) RPG title - Raven's Cry. http://store.steampowered.com/app/281130/?snr=1_5_9__205
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Reality Pump, whatever its other sins may be, allows only three activations, as I understand it.
GOG, here I come.
GOG, here I come.
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Quoting: torhamI consider this to be DRM because you need to ask for 3rd party authorization before you can use the software fully.
Nah, fair enough. Can't argue with that. I don't like the way the game is portrayed either, but I think I was defending GoG's position slightly because I don't care about multiplayer.
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Sweet news, now i just hope Ravens Cry actually comes out on the 26th :p
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Thinking about this game, makes me think about the Gothic Series. I would REALLY love to see those come to Linux some day.
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Quoting: tuxisagamerIf it releases on time it will be available with DLC as part of a $5 bundle. http://www.bundlestars.com/all-bundles/rpg-champions-bundle/
i already own most of Topware games on wine since I wanted to replace my collection when I sold my ps3 and moved of consoles , but i guess it wouldn't hurt to buy and gift this to some other Linux user.
on the other hand, I'm still waiting on my Raven's cry. have it preordered now like.... forever
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I'd love to buy my first boxed Linux game!
Anybody knows if this will include a Steam key?
Anybody knows if this will include a Steam key?
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I'm really looking forward to this. I love the idea of open world action RPGs, and I still enjoy Morrowind, but the TES games (which are supposed to be the open world action RPG series) have been on a steep decline since Morrowind.
[To those who liked Skyrim or Oblivion: I don't have any beef with you - I'm happy you can enjoy them. Me, I want character progression in my RPGs, and the universal level/gear scaling used in both games nullified that. Since that sort of level/gear scaling isn't something I can accept in an RPG, I judged them purely as action/FPS games, and found their combat systems sorely wanting. I ended up with eighty mods in Skyrim trying to fix that BS, but couldn't get them to load in an order where they'd work correctly. And then I realized I could just be playing other games, instead of trying to get mods to work in that one. Nothing in either of those games held my attention for very long.]
Two Worlds 2 held my attention well enough when I tried to play it in Wine, but its framerate was pretty poor. I'm looking forward to a native version. I would *love* to see the Gothic series hit linux. I didn't even mind Gothic 3, so much (after a ton of bugfixes). Again, something I ran via Wine, but it didn't run too well, so I eventually stopped playing.
[To those who liked Skyrim or Oblivion: I don't have any beef with you - I'm happy you can enjoy them. Me, I want character progression in my RPGs, and the universal level/gear scaling used in both games nullified that. Since that sort of level/gear scaling isn't something I can accept in an RPG, I judged them purely as action/FPS games, and found their combat systems sorely wanting. I ended up with eighty mods in Skyrim trying to fix that BS, but couldn't get them to load in an order where they'd work correctly. And then I realized I could just be playing other games, instead of trying to get mods to work in that one. Nothing in either of those games held my attention for very long.]
Two Worlds 2 held my attention well enough when I tried to play it in Wine, but its framerate was pretty poor. I'm looking forward to a native version. I would *love* to see the Gothic series hit linux. I didn't even mind Gothic 3, so much (after a ton of bugfixes). Again, something I ran via Wine, but it didn't run too well, so I eventually stopped playing.
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