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Techland have release a bigger patch this time around to fix lots of issues, but the game is still damn awful on Linux.

Linux gamers still seem to be unable to play co-up, the motion blur when running is still there when turned off (not as bad as it was), and performance is still utterly abysmal. I have relayed my feedback to Techland as usual in the hopes they fix it up.

The performance hasn't changed for Linux at all, and I've seen multiple reports stating the same thing about performance across many different processors and graphics cards, so it's not due to my own personal configuration.

For me on a 970 I seem to get around 19-40 depending on where I am, so if I look towards the back of the map at some rocks I can get 40, but if I look towards the middle at 4-5 zombies I can dip below 20 FPS. It's really not great right now for Linux.

Official patch notes below:
QuoteList of fixes in version 1.4.0:

Hardware, performance & stability issues
• Resolved various stability issues
• Numerous general performance optimizations
• Significantly reduced RAM memory usage

Gameplay issues
• Added option to disable film grain video effect.
• Fixed the issue with reaching Survivor Rank 25
• Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
• Fixed extremely long load times that some users were experiencing
• Resolved issues with unlocking certain achievements
• Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
• Resolved issues with Personal Statistics menu
• Fixed problems with using keys assigned to gameplay features during chat
• Fixed duplicating weapons exploit

Be-the-Zombie mode
• Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
• Fixed several issues with connecting to games when playing as the zombie
• Added additional tools for tracking network issues

Game data integrity (modding)
• Games can be modded
• Modded games will not work online with original unchanged versions
• Modded games will work with other identically modded games

Graphical Bugs
• Resolved extremely low resolution textures on certain objects regardless of texture quality settings

Linux specific improvements:
• Fixed motion blur switching via main menu
• Fixed messaging when playing cross-platform session

Known issues we are still working on:
• Screen flickering when using dual-GPU setups
• Radeon support on Linux platforms


We still do not recommend buying it, and we hope we can change this in a future patch. We really do want to play it! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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whatever Feb 25, 2015
Out of curiosity I've installed the game under Windows and the comparison is humiliating. With my rig (i7-2600+GXT970) under Windows the game never goes under 60fps with ultra setting (vsync on). If I disable vsync it goes 70-90fps in outside areas. It's at least 3 times faster than under Linux.
LoL. The Linux version is horrible.
Unshra Feb 26, 2015
Here's an update on the performance this time on the new system (arrived yesterday, see my earlier post for specs.)

This is just a quick run through as I'm still working on getting the notebook up and running (now the headphone jacks are not working and of course the Wi-Fi but I knew about the Wi-Fi issues and will replace it later.)

For comparison I ran Dying Light on Windows 8.1 before I replaced it with Arch.


Windows 8.1
Max Settings no tweaks: 41 FPS avg, 60 FPS max, 25 FPS low
Film Grain and Blur disable, view distance 0: 60 FPS avg, 60 FPS max, 60 FPS low

Note: Film Grain and Blur made no difference I just turned them off as they hurt my eyes. :P

Here's the thing I'm not sure what happened with second time around as lowering view distance should not have had this kind of results. During the second play through I decided to set view distance back to max and here's the kicker FPS stayed at 60 and only dipped to 50 once or twice. Now note that I was still in the slums which I've found is one of the better areas FPS wise. I don't know what happened on the second play through but wanted to list its results as I found them very strange (not complaining though.)


Arch Linux (Antergos)
Max Settings no tweaks: 15 FPS avg, 60 FPS max, 11 FPS low
Film Grain and Blur disable, view distance 0: 20 FPS avg, 63 FPS max, 13 FPS low


I have yet to do any tweaks but what I'm noticing is two things, clearly the card made a huge difference as I have almost max setting and get the same FPS as I did with Medium and Sun Shadow and AA disabled. The second is the massive difference between the Windows and Linux experience. Not only does the game look better on Windows with max settings it also runs about 5x better.

Now I don't expect Dying Light to ever look on Linux as it does on Windows as OpenGL is just not at that level yet but the performance gap is massive.

Also I don't know if anyone else noticed this but while messing around in Linux I noticed that when I disable AA the ugly blur goes away. I never noticed that on my other system but it was night and day on the new one.

Edit: Just an update; with sun shadow disabled I'm seeing the following: 45 FPS avg, 63 FPS max, 25 FPS low
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