I have to hand it to Techland, they have been responsive to my many requests, and this new patch is proof of their work on Dying Light.
I have tested it myself and these are my findings.
Safe-zones can now be secured, and the intense/sickening blurring on movement is now fixed as well! I am starting to have faith in Techland, not a lot mind you due to the still awful performance of the game on OpenGL, but more faith than before.
The issue of nice levels when the game changes all processes also seems to be fixed, so that's nice to see too.
We hope AMD GPU users can join the fun soon too, but you will need to wait for a future patch, and we imagine this will come with the patch that improves OpenGL performance.
It seems they also fixed it launching on AMD Phenom processors (multiple reports of it now working when it didn't at all before), but didn't note it in the changelog.
Scrolling on the map also seems to work a lot better, still a tad slow, but nothing close to being as slow as it was. Ideally, map scrolling speed should be an option.
I'm not sure what Linux Mint users have reported it not working (see their notes), but as a Linux Mint user myself it runs fine for me. Anyone on Mint here not have it working?
You still need to adjust the configuration files on Linux to make it get a decent frame-rate.
Patch notes below:
Quote[Windows/Linux]
Fixed various co-op crash issues
Fixed various Be The Zombie crash issues
Hunter invasion during a GRE transmission sequence no longer possible
Fixed cut-scenes crash issue for Nvidia effects users
Minor performance tweaks for GTX970 users
KNOWN ISSUES WE ARE WORKING ON:
Performance issues of systems based on the AMD processor
Freezes when using Nvidia DoF
Unsatisfactory performance on multi-GPU systems
Limited ability to modify game files - future patch will allow modifications to game files, but will not allow users with modded game files to join/host public games (they will still be able to play with friends via invites)
[Linux]
Fixed a block with optional safe zones
Fixed a bug with spawning enemies
Fixed game process priority
Fixed mouse wheel sensitivity in map menu
Fixed too intense blur effect
KNOWN LINUX ISSUES WE ARE WORKING ON:
Game does not launch on some systems (i.e. Linux Mint)
Game does not work with Radeon cards
Some rendering/OpenGL performance issues
You can find Dying Light on Steam for Linux right now, if you dare to test it.
Some you may have missed, popular articles from the last month:
Quoting: drmothThe other thing which people seem to forget these days is that games are becoming much, much more complicated than they ever have before...and therefore the potential for more bugs is greater. The answer to the complexity is not always throwing more developers at the problems either, sometimes that can make it worse! I think it's unfair to compare a slightly buggy Dying Light which is pushing the limits of next gen graphics and animation, with, for example, a 2D sprite based game that is completely bug free on launch.
Nope, sorry, I have to disagree, It is totally fair to compare the two. One game was $80 (w/ season pass) and the other was $5. The cheaper game has better launch day value. The considering it is playable. Mega game breaking problems should not be there on release day. These devs have huge budgets, and maybe they need to learn to work within them better. They could have done a limited beta months ago and probably not had these issues now. They could have actually done some Real QA to fix these things. Taking some $$ and building a room with a small army of differently configured PC's ALL dual booting winblows and some flavor of linux and then testing on each would be a good start. Though I have a feeling it had to have ran horribly on the development machine as well.
Just like every other AAA that releases with glaring bugs Techland KNEW there were problems and instead of doing the right thing and delaying the game they released it anyways because that is how things are done... I'm on the no pre order train.. and I think I'm also on the no launch day train too at this point.
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Quoting: scaineQuoting: dubigrasuEdit /usr/bin/steamos-session (the steamcompmgr line) to look like this:That's great - the option to see FPS only exists in the standard client, so I haven't been able to test framerate difference until now. I'll hopefully get a chance to do this tonight.
steamcompmgr -v &
and you'll get a FPS counter like this one
I have already some benchmarks showing the FPS difference:
http://openbenchmarking.org/result/1411266-DUBI-STEAMOS03
Like I said, SteamOS is somewhat lower on pure FPS.
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Quoting: scaine(That's the third time I've posted this link! It's really, really worthwhile - I'm enjoying how tear-free all my games have become since doing it)Oh, good. I hate it when my games get torn.
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Looks like another patch is in testing at the moment!
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It's a little bit confusing when these articles are headlining so long afterwards, and over newer articles, cause one is lead to believe there is another patch out.
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Seems that the tweaks from the first article to disable that shadow stuff (<=> FPS increase for a playable game) don't work anymore, can anyone confirm that?
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Quoting: BeamboomIt's a little bit confusing when these articles are headlining so long afterwards, and over newer articles, cause one is lead to believe there is another patch out.This is the latest patch and the latest article, so I don't get the confusion?
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Quoting: liamdaweThis is the latest patch and the latest article, so I don't get the confusion?
This article is published 3 February 2015. There's been plenty articles after that?
When I see this article on top of the front page, over newer ones, my first thought is always, "yay a new patch again!".
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Quoting: BeamboomQuoting: liamdaweThis is the latest patch and the latest article, so I don't get the confusion?
This article is published 3 February 2015. There's been plenty articles after that?
When I see this article on top of the front page, over newer ones, my first thought is always, "yay a new patch again!".
Other articles yes, other Dying Light patch articles, no.
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