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A recent editorial from 'Defenders Quest' developer Lars Doucet has sparked my interest, and it has arisen from the news that GameMaker has been acquired by a gambling company.

For a little background, Lars worked with Flash and Adobe Air, and because of their issues he has moved onto using the open source Haxe project. He also tweets about how awesome it is a lot, and he even contributes code directly to HaxeFlixel.

Let me re-hash the tweet included in the linked editorial to help remind you:

XNA: abandoned.
Flash: neglected.
GameMaker: sold.
Your proprietary tool could be next.
Open Source. For your own protection.

Lars Doucet ن (@larsiusprime) February 16, 2015


I imagine for anyone using GameMaker this would be pretty scary, and who the hell trusts a gambling company? They are the same types of companies that email me every single week to try and sweet talk me into injecting their links into our articles for money (for just one annoying example). Anyway, onto the editorial in question!

GameMaker Studio's company YoYo Games Limited was sold for $16.4 million, but if you don't know what GameMaker is have a look at these games:
- Hotline Miami
- Risk of Rain
- Gunpoint
- Gods Will Be Watching
- Nidhogg
- Spelunky
- Nuclear Throne

All of those were made with GameMaker, and many more too.

The developer who wrote the editorial linked at the top has been stung by closed source platforms before, and that's where the doubts come from. Lars created Defenders Quest using Adobe Air, and Air dropped Linux support some time ago. So, Lars knows all too well that closed platforms can lock people out and force them to re-do their work when they remove support for things they need.
LarsThat said, technology gets old fast without maintenance. Adobe dropped Linux support for AIR a few years back and it has been an enormous pain point of mine in supporting legacy Defender's Quest builds. Yeah, I could always drop the Linux target, but I shouldn't have to.


It's an interesting read, and I agree with Lars on many things.

We don't know what the gambling focused company 'Playtech' will do with GameMaker, but we will keep an eye out if they ever decide to bring GameMaker to Linux. Sadly, what happens with a lot of these deals is a lot of company restructuring, and support for things can get dropped easily (like platform exporters that aren't raking in the big bucks for them: Linux).

Personally, if I was using GameMaker, I would be looking for a more open solution for my next game. While Lars points out there are drawbacks to both open source tools and closed source tools, it's still better to have the option of fixing issues/forking the project completely to keep it alive, rather than see all support for it to disappear which is possible.

There are a few good open source tools like Godot, and maybe a few people will look towards it now. Hell, even the ENIGMA tool which is compatible with GameMaker's "GML" could see more activity now.

It's also worth noting for XNA developers that you could look at FNA. FNA is cross-platform and aims at being an accurate XNA4 runtime for the desktop (Windows, Mac and Linux).

What are your thoughts on this? And what are your favourite open source game creation kits we didn't mention? Article taken from GamingOnLinux.com.
Tags: Editorial
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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16 comments Subscribe

sub 17 Feb 2015
We don't know what the gambling focused company 'Playtech' will do with GameMaker, but we will keep an eye out if they ever decide to bring GameMaker to Linux.

But GameMaker IS available for Linux, isn't it?
Liam Dawe 17 Feb 2015
  • Admin
We don't know what the gambling focused company 'Playtech' will do with GameMaker, but we will keep an eye out if they ever decide to bring GameMaker to Linux.

But GameMaker IS available for Linux, isn't it?
No it's not, they have an exporter for Ubuntu.
adolson 17 Feb 2015
I'm definitely glad Godot released when it did, before Unity ever shat out a Linux editor (they're still constipated, in that regard). I find it works great and I've even [contributed](https://github.com/okamstudio/godot/graphs/contributors) a bit of code to it. Overall, it's come leaps and bounds in the past year or so, with a bright future ahead.
MayeulC 17 Feb 2015
Also
- Stealth Bastard
- To the moon
And counting...

Game maker has made much progress, I tried to use it back when I was a kid, but it was quite limited at the time.
Yeah, closed source is not viable, from this point of view. That's what RMS is fighting for : own your work, don't let any evil closed source tool steal it away from you whenever they want to.
Von 17 Feb 2015
Feel free to add [Valdis Story: Abyssal City](http://www.valdisstory.com/) to the list, one of my most favourite games of all times. A damn fucking shame if the linux support is dropped, but let's hope for the best.
natewardawg 17 Feb 2015
I enjoyed Lars' article, and Defender's Quest of course :)

Unfortunately for folks using GameMaker, it will almost certainly not get a Linux editor now. Even though pretty much all companies have a desire to maximize profit, they usually at least have a passion for improving their products. I'm sure that even Microsoft as a whole has a desire to make Windows a better product. Gambling's sole focus is to maximize profit, money is the product.
adolson 17 Feb 2015
I enjoyed Lars' article, and Defender's Quest of course :)

Unfortunately for folks using GameMaker, it will almost certainly not get a Linux editor now.
They could try Enigma.
natewardawg 17 Feb 2015
I enjoyed Lars' article, and Defender's Quest of course :)

Unfortunately for folks using GameMaker, it will almost certainly not get a Linux editor now.
They could try Enigma.

That does look like a good transition off of GameMaker. Just like Godot has been a fairly smooth transition away from Unity so far.
Keizgon 17 Feb 2015
Gambling company? Ouch! Anybody who owned and used Gamemaker just got burned. Even the most likely scenario (dropping Linux support) happens, what might await the future of those who bought and used this tool? Now I'm glad I snubbed proprietary tools like this in the past as a teenager (maybe even a bit obnoxious about it). Those tools have either now died or those who survived become sellouts. As someone who scruitinized tools like this, I've always been approached by the said developer in question that claim they will "live on" and "don't worry". Then the mob of denizens who used such tools would fan boy (yes, some aspiring indies don't always get along) it and claim it will be alive until death because they have no clue how to adapt without it.

Sorry for the rant, had a lot of history with those tools (free ones) and some of the nutty community (mostly indies who never make it, like me) around them.

I just wish the open source solution, Godot, arrived 5+ years sooner. My interest in making indie games has waned a bit. Now I just like to draw or tinker.
Orkultus 18 Feb 2015
I want to see some Leadwerk games come out already. I have been learning how to create my own in Leadwerks, but it's a slow process.
Shmerl 18 Feb 2015
GameMaker was used to create [Maldita Castilla](http://locomalito.com/maldita_castilla.php) - quite a masterpiece of a game (it's free and has a Linux version too).
pd12 18 Feb 2015
Nice warning against being at the mercy of your game engine developer. Unless of course you buy the rights outright like Cloud Imperium Games did with CryEngine for Star Citizen =) - risk mitigated. Although it still means if Crytek never ships their Linux (and Android for this GDC!) builders even though they already have them, staff at CIG might have to implement their own Linux builders for their CryEngine if they want to fulfil their Linux release promises.
sub 18 Feb 2015
GameMaker was used to create [Maldita Castilla](http://locomalito.com/maldita_castilla.php) - quite a masterpiece of a game (it's free and has a Linux version too).

That game looks great!

Thanks!
ElectricPrism 18 Feb 2015
I was using Game Maker in 2004, I guess if it came to Linux that would be nice, but I honestly don't care much.

We game devs have our choice of Unity, Torque2D became MIT last I heard and now I'm turned on to Haxe and Enigma, I'm sure we'll be better than fine.

Last time I tried GameMaker it was a mess of a application and slow.
MayeulC 18 Feb 2015
Just one more though, that's something else which makes UE4 great !
(even if completely free -as in freedom- engines are intrinsically better for that matter)
Shmerl 19 Feb 2015
GameMaker was used to create [Maldita Castilla](http://locomalito.com/maldita_castilla.php) - quite a masterpiece of a game (it's free and has a Linux version too).

That game looks great!

Thanks!

Yeah, it's really done with love and has hardcore old school feel to it - really tough and challenging. I find it close to impossible with a keyboard though. Some recommend using a controller for better playability.
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