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The OpenGL Successor Is Due To Be Unveiled At GDC

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The OpenGL successor "glNext" is going to be shown off at the GDC this year, with Valve, Epic Games, Electronic Arts, Frostbite Engine Team, Unity Technologies and Oxide Games.

QuoteJoin us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.


It certainly will be interesting to see what they have so far, and to see how interested in it companies like EA are. It could be fantastic, but I'm keeping my enthusiasm in-check for this, as there may not be too much to show right now, and it certainly doesn't mean that we will see any Linux ports from EA any time soon even with them backing the spec.

The other half of me is very keen to see what "live demos" they have. If, for example, EA have some sort of engine demo of Frostbite running on glNext that could be pretty important for us.

Another thing that would be fantastic, would be to see Unity really hammer down on their OpenGL support, so that games built using their engine won't be so poor performance wise, and considering they are getting in early with support for it, it could be good news for us.

The problem is that we have had a promise of a new OpenGL API before, and it didn't really happen. Still, with big companies backing it like Valve and the others mentioned, maybe this time things will be different.

You can see the full details here.

It's worth noting that the session was originally being present by Khronos group, and now Valve, interesting! Article taken from GamingOnLinux.com.
Tags: Editorial
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Santo Feb 3, 2015
I hope that the new glNext will be widely adopted by game developers, much more than current version. Valve's success with Steam machines and SteamOS can be very helpful. I don't mind if EA goes with this train, the more companies will adopt this API, the better. It can be strong rival for DirectX 12 in the future, if big names will support it from the beginning.
Maelrane Feb 4, 2015
If it makes a huge step forward I have no problem if it needs new hardware. As I'm a computer scientist I want to dive into this and decide for myself if new hardware really was necessary though :)
vulture Feb 4, 2015
Quoting: MajorLunaCSo, if it were just Valve and Epic Games, I would have said "Yeah, sounds good!" BUT, with this motley crew of sadists and mostly idiots, I'd say it's VERY BAD NEWS! No way in hell it's gonna be able to replace anything Linux or high-performance! If anything, they're scheming to force this OpenGL replacement onto everyone, deliberately making it as crappy as possible so people will stop using Linux, otherwise known as sabotage. With Microsoft's and EA's records, it perfectly reasonable to assume this.

EDIT: I completely forgot. With the line-up of companies, and no mention of open anything, this is gonna be proprietary, and you will never see any source code.

i think you should stop taking pills. they make you sound like some borderline delusional conspiracy theorist

now, when did you see opengl source code from khronos?
HINT!
OPENGL IS SPEC, THERE IS NO CODE TO BE SEEN. only source you can see is Mesa and that has no relation with Khronos
Purple Library Guy Feb 4, 2015
Quoting: MajorLunaCTell me one single reason EA would want anything to do with Linux, when even Unity wants nothing more to do with Linux because it's "not a viable market." And don't give me any optimistic bs, I'm talking business-wise. What do these companies stand to gain? (The most important question in anything "Who stands to gain?") Especially considering their view of Linux. Microsoft has been aiming to tear down or profit from Linux since its beginning:
http://techrights.org/comes-iowa-trial-exhibits/
http://techrights.org/category/novell/
EA has been involved with Microsoft plenty, as have some of the other companies.
What do they have to gain? Is a solid question. And in the case of Microsoft in specific I do wonder; it wouldn't surprise me that much if they were there to sabotage the whole thing. DirectX is their baby and they have plenty reasons not to want competition. Since this is obvious, they probably won't have much influence on the technology, though, and likely they know it; they're probably there mainly to keep up with developments so they'll know what, if anything much, they're up against.

But when it comes to others such as EA, they have lots to gain.
--Even if they intend to use primarily DirectX, it's good for them if DirectX has viable competition; everyone knows Microsoft gets abusive and sloppy when it has a monopoly, so you need to keep 'em honest by making sure they have to keep up with and/or undersell someone. Even people who normally use DirectX don't want the supplier of DirectX to have them over a barrel.
--Cross-platform doesn't just mean Linux. There are more platforms now and the way things are going it would seem platforms will just fragment from here. There's consoles. There's mobile. There's semi-mobile, like tablets, many of them on ARM and not necessarily running Windows. There's the proliferation of dinky Chromebooks, which don't run a lot of games now but they seem popular so it's likely they'll only diversify; there's an opportunity there. Potentially there's Steam Machines. So where does DirectX run? Windows PC and kinda Xbox. So, the shrinking platform and one console. If next-gen OpenGL can run everywhere, it offers massively greater profit opportunities than DirectX.

So yeah, I think gaming companies such as EA have significant, and depending on how future platform fragmentation goes crucial, potential gains from a strong next-generation GL.
I also don't think having the name "Open" in it or not means diddly.
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