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Bioshock Infinite Early Linux Port Report

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Now that Bioshock Infinite has been released for Linux, and we have taken a little time with it, we can release some thought patterns on it.

Note: As with all first-looks these are my personal opinions, and your mileage may/will vary. Like with all of our first-looks and reviews they are from the point of view of the person testing, which is me in this case. Your testing may be different, but this will hopefully give you something to go by.

This was tested on Ubuntu Linux MATE 64bit (latest) with the Nvidia 970 graphics card and 16GB RAM.

Warning: You need the proprietary drivers, it won’t currently run on open source graphics. You have your warning.

You will need at least these driver versions:
Nvidia: 340.65
AMD: fglrx 14.12 (Currently only Radeon 7xxx and greater series cards are supported)

There still seems to be no official announcement of it on their Steam page, so it’s some form of “soft launch” I imagine while they see how it is received.

This is an early look at the game, but still clocking in well over an hours worth of solid testing.

Performance, Actually quite amazing
Performance wise it's actually quite solid. I was surprised at how smooth everything was, and it has put VP up in my books a lot. We always place credit where it is due, and the porting this time around was fantastic. The main issues with TW2 were the terrible performance of the initial port, and the poor communication at the start, so it seems they have worked some magic here.

Testing it initially on High, at 1080p has been giving me a very smooth game, and some solid framerates.

Alt+tab works as expected, and I’m really pleased with that result, as it infuriates me when I can’t do such a “simple” thing!

When reaching the actual main city, the FPS did go down a fair bit, but we are still talking constantly well over 100 FPS on High settings.

I decided to crank it up to Very High, and I have only seen it fall below 90 FPS when loading a new area, so I think that’s a really fantastic job that has been done.
There are some stuttering patterns that last maybe 1-2 seconds when a new area is loaded, but they quickly vanish. They are noticeable, but considering it happens only when loading a whole new area, I deem that acceptable.

I did notice one lighting bug, it pops between light and dark textures a few times on certain buildings and decorative items, so hopefully that will be easy to fix. It doesn't happen often, but it does happen.

The game is far more stable than Dying Light has been for me, which often crashes to the desktop 3-4 times in an hour. Bioshock has been running the whole time since I had it downloaded, and not a single crash.

The Game
It's really nice to be able to enjoy the game, especially as I’ve never played it before and the graphics are really quite good as well.

The story seems pretty interesting, and the world is vibrant and full of people chatting away for you to listen in on. I have literally no idea what is going on, but it’s keeping me very interested to find out more.

A major dislike about the game is the checkpoint save system, I never like checkpoint only saves, why do games not allow us to fill our massive hard drives with saved games? I like to pick and choose where I start and stop! That’s about my only dislike mind you.

As you progress further into the game, you will note some parts get a bit grim. Picking up a fire “Vigor” will show your fingers melting away which is both horrible and awesome at the same time.

The jumping mechanic from hook to hook was pretty fun too, and I had no idea this game had elements like that in it. While above on a hook you can do a special strike on enemy soldiers too, and that was awesome to fly down and pulverise them.

Final Verdict: The port is pretty solid, so I’m surprisingly happy with it. I still prefer native ports personally, as Virtual Programming will never be able to fix an issues in the game, only their wrapper technology.

Check out BioShock Infinite on Steam now.

Update, I did a video on it to show you how it performs for me, this is with vsync on, as any higher than 60FPS made SSR freak out when recording:
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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68 comments
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Beamboom Mar 17, 2015
First impressions: Best performance of any Linux port so far - hands down. And it's not even a "real" port. Imagine that.

The future is bright, people. Get your shades ready.
sarmad Mar 17, 2015
Any idea what the performance looks like on Windows for the same hardware/settings? I am wondering how much overhead the port is adding.
dubigrasu Mar 17, 2015
Few minutes recorded on SteamOS:
View video on youtube.com
Xzyl Mar 17, 2015
AMD frglx version 14.12-2 Hd7870
amd 8350 16gb ram @ 1866 and samsung evo SSD
runs fine @ 1080p with screen sync enabled on high.

had one visual lockup with a graceful exit early (the log said input ignored?). performance is smooth and screen tearing minimal. Without screen sync tearing is very noticeable. Had 2 slow downs (probably loading) when in town(floating city) but they were momentary (less than a second). '

inital thoughts - very playable and smooth. No micro stuttering
Game maybe racist.

This is a wrapper? Just wow... I'm impressed, very impressed.
N30N Mar 18, 2015
Quoting: sarmadAny idea what the performance looks like on Windows for the same hardware/settings? I am wondering how much overhead the port is adding.
There's quite a hit according to hidekin's post.
EKRboi Mar 18, 2015
Grrr. I'm starting to think all the Bioshock: Infinite released for Linux articles and comments are just some elaborate scheme to mess with my head and the game is not really out! :D

Not really, but I seriously still can't install it. Says not available for my platform. I know this stuff happens from time to time when a depot or two is forgotten to switch or something, but I've seen nobody else saying anything about it this time.

EDIT* guess I should have thought to look at steam's forums. Others are having problems. Apparently those who pre ordered the game are currently out.
melkemind Mar 18, 2015
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I think these wrapper versions of games are nice for the current Linux crowd that might not otherwise play the game if it were never ported, but I think it will still ultimately cause problems for Valve. If they hope to move Steam Machines, they'll have to present the public with games that have equal or better performance than Windows, Xbox One and PS4. Otherwise, it'll be a tough sell to make to the average user. The big selling point of PC gaming, even in Valve's own ads, is 1080p 60fps. They need release-day games that demonstrate that.
sarmad Mar 18, 2015
Quoting: melkemindI think these wrapper versions of games are nice for the current Linux crowd that might not otherwise play the game if it were never ported, but I think it will still ultimately cause problems for Valve. If they hope to move Steam Machines, they'll have to present the public with games that have equal or better performance than Windows, Xbox One and PS4. Otherwise, it'll be a tough sell to make to the average user. The big selling point of PC gaming, even in Valve's own ads, is 1080p 60fps. They need release-day games that demonstrate that.

Not really. These are older games designed for PS3-level hardware and they will still run fine on Steam Machines despite the extra overhead of the wrapper. These games won't be used as a reference when comparing Steam Machines to consoles and even if they are used for comparison, it will still be in Steam Machines' favour. Afterall, Bioshock Infinite is available on Steam Machines but not on PS4 or XB1.
For newer games Valve isn't taking a wrapper route. Almost all major engines support Linux natively and Valve is working hard on getting Vulcan in a good shape. So expect newer games to be on par with Windows.
Segata Sanshiro Mar 18, 2015
Nice stable 50fps for me at max settings 1080p on my GTX 750ti :D
dubigrasu Mar 18, 2015
For those willing to benchmark this thing, add as launch options:
QuoteDefaultPCBenchmarkMap.xcmap -unattended

For more refined options: http://pastebin.com/SZsSZvTg
You can find the results in:
.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/Benchmarks
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