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BioShock Infinite has been released for Linux, and it brings a promise of some excellent FPS action with it.

To get this out of the way first; the port is done by Virtual Programming, so it's using their "eON" technology. The argument for and against it has been done to death somewhat, so let’s leave that at the door please.

This is the third port from Virtual Programming, and it's my favourite out of the games they have put out for Linux!

Once Steam decides I'm worthy of a download I will detail my findings, so until then you can either wait, or risk it and buy it.

Intel graphics, and open source drivers are not currently supported on the title, so you have been warned!

RECOMMENDED GRAPHICS DRIVERS
nVidia: NVidia 340.65
AMD: fglrx 14.12 (Currently only Radeon 7xxx and greater series cards are supported)

About the game (Official)
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Check out BioShock Infinite on Steam now, but you may want to hold off for our official report. Article taken from GamingOnLinux.com.
Tags: FPS, Steam
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72 comments
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Beamboom Mar 17, 2015
The performance is RIDICULOUSLY good.

Just go get it.
jordicoma Mar 17, 2015
Black screen after the logo, E.runloop stuck and can't kill it.
gojul Mar 17, 2015
It does the black screen the first time, after things are fine...
Zeitgeist Mar 17, 2015
Can someone please compare the performance of windows vs. the wrapper? I'm still waiting to finish Bioshock 1, but not on windows.

@FutureSuture I'm with you.
vulture Mar 17, 2015
Quoting: ZeitgeistCan someone please compare the performance of windows vs. the wrapper? I'm still waiting to finish Bioshock 1, but not on windows.

why would you care about windows vs. linux performance? as long as it plays with vsync, i couldn't care less if windows had 24534656547667fps

it is old game without gl support originally, performance will be worse than on windows. wrapper takes its toll too.

performance will only matter in games where engine supports both... unless it is unity and gl sucks balls there by default
Liam Dawe Mar 17, 2015
I am currently testing, and on Very High settings, it's fucking awesome.

Note: This is on a 970.
Zelox Mar 17, 2015
Awesome! Sadly its a bit to price for me at the moment. Hopefully it will be a summer sale this year also, and i might pick it up then.
Pangachat Mar 17, 2015
At first run, it simply freezed on the title screen, on second try no problem, the framerate is acceptable with 720p mid settings but far under the win version, so overall it's playable... except the horrible mouse lag, i tried to turn off mouse acceleration, but it does nothing.
rea987 Mar 17, 2015
Quoting: vultureit is old game without gl support originally, performance will be worse than on windows. wrapper takes its toll too.

performance will only matter in games where engine supports both... unless it is unity and gl sucks balls there by default

Yes and no. It is a 2 year old game which is released for OS X with native OpenGL 5 months after its initial relase for Windows. Since it has no competitive multiplayer mode; I do not mind not having 120 FPS. However, anything below 60 FPS is unacceptable.

Can please someone confirm frame rate with 1080p for mid settings?
Zeitgeist Mar 17, 2015
Quotewhy would you care about windows vs. linux performance? as long as it plays with vsync, i couldn't care less if windows had 24534656547667fps

I'm just curious if VP did a good job or not. You're right it really doesn't matter if you expect solid 60fps, but it makes me feel uncomfortable when the game runs way better on windows than on linux. Does it have the same graphics options? Someone on reddit pointed out that it needs OpenGL 4.x. !
EKRboi Mar 17, 2015
Well, talk about unexpected. Obviously we knew it was coming, but I kinda like the surprise. I would be testing it out right now if steam would let me. It is telling me it is not available on my platform =/
coryrj19951 Mar 17, 2015
Might try it out, so far my experience with eOn has been very good as I can play The Witcher 2 maxed out at 30 - 60 fps with out a problem on an AMD r9 270x.
hidekin Mar 17, 2015
Quoting: ZeitgeistCan someone please compare the performance of windows vs. the wrapper? I'm still waiting to finish Bioshock 1, but not on windows.

@FutureSuture I'm with you.

With a gtx 770 4GB and an i7 3.6Ghz 4cores/8threads on arch and 24GB of ram

Arch :
High : around 80fps outside without enemies. drops to around 30-40 with enemies.

Windows 8.1: around 180fps and drops to 130fps with enemies.

On linux i've also stutters that i don't have on windows.

I also compared the cpu usage on both . Around 70% of the cpu with linux with the game and around 30% in windows.

So for me it's like witcher 2 , playable but not great. Native ports are a lot better.
EKRboi Mar 17, 2015
Quoting: GuestSticking with GL4.x allows VP to use certain features that really improve performance. I suspect that's why - they could possibly have stuck with GL3.3, but they have to draw a line somewhere - and there's really no reason now for new things to stick with anything less than 4.x, especially on a PC.

I think it is a DX11 only game as well so if I'm not mistaken OGL4+ is necessary. Not to mention it is a pretty demanding game so even if OGL4 was not necessary and they could have used extension on top of say 3.3 to make everything "work" then it is likely like you said, they need to use the features of 4.x to get respectable performance out of it.

The old consoles were keeping dx9 "alive".. 2014 saw a lot of DX11 ONLY games now that the new consoles have moved on. If you don't have DX11/OGL4 capable hardware at this point in time, it is really time to start looking into an upgrade as soon as financially possible. Pretty sure all current DX11/OGL4 hardware will be DX12/Vulkan compatible as well. No matter what OS you play games in you will want to be ready for those.
doctorx Mar 17, 2015
Well, I was playing a bit with it. For the most part, I am pleased. The framerate drops are annoying, but so far, comparable. I tried it with both monitors on, but later i will try with just one. I usually get much better performance that way.
Kallestofeles Mar 17, 2015
Hmm, so here are my rants after running through 35min of the game.

Performance is OK. It is nowhere near as good as it was on windows, however it is playable. I get 30-60fps on Ultra preset. This would not be an issue at all, however, since using the "framelock" option in the graphics menu produces horrible mouse lags and without the lock mouse is good... but the tearing is then really "next-gen" horror-story.
Also noticed that when trying to force "__GL_THREADED_OPTIMIZATIONS=1" to the executable, it will not run at all - simply gives out ~0.2sec audio and a blank screen, so nothing to test there.
Additionally, a weird thing that I think I have only encountered with eOn wrappers (TW2), is that 5.1 surround will not upmix from the stereo that the game runs on, so whenever I will play this game, I will have to switch the sound system back to stereo, rewire and reconfigure. On the same note, I noticed that while using Kubuntu's gstreamer backend, there is just no audio output whatsoever - switching to an openbox session (as I do and recommend anyone to do as well), audio works just fine... on stereo.

In conclusion, the game actually runs better than I expected. I thought it would be a 10-25fps mess while maxed out on my humble gaming rig, but I have been pleasantly surprised by how far eOn has cometh. I only hope that they continue to polish this "port" out for even better experience, but nontheless, I shall be completing this game as it is... as it is a decent game after all.

And as a final note, I am happy to say that Finally I heard my GTX770 actually doing some work under linux. So far it has never reached a point where the fans on this badboy have starter to exercise more than just idling around.

Here are my specs if anyone is interested how it performs on what hardware:
AMD Phenom X4 965BE @3.4GHz
2x2GB DDR2 noname (possibly ADATA) random RAM
128GB Samsung SSD
nVidia GeForce GTX770 4GB using 346.47 prop. drivers


EDIT:
Also pretty big pop-ins are a common sight in this wrapped up candy. :)
Anorelsan Mar 17, 2015
Quoting: DamonLinuxPLAny know why Radeon pre HD 7000 series is unsuported?


I join the question.
doctorx Mar 17, 2015
Quoting: Khudsa
Quoting: DamonLinuxPLAny know why Radeon pre HD 7000 series is unsuported?


I join the question.

My guess is that hardware didnt support dx11/ogl4
Linas Mar 17, 2015
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I was a skeptical when I heard that this is an eON port (is it, really?), but they must have done something right because it runs very well on high settings on my laptop with NVIDIA Quadro K1100M. Whereas Witcher 2 has (had?) horrible input lag, even on lowest settings, on the same machine.
Anorelsan Mar 17, 2015
Quoting: doctorx
Quoting: Khudsa
Quoting: DamonLinuxPLAny know why Radeon pre HD 7000 series is unsuported?


I join the question.

My guess is that hardware didnt support dx11/ogl4

Yes, they support dx11/ogl4
http://www.amd.com/en-us/products/graphics/desktop/5000/5750#
or
http://www.amd.com/en-us/products/graphics/desktop/6000/6970
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