BioShock Infinite has been released for Linux, and it brings a promise of some excellent FPS action with it.
To get this out of the way first; the port is done by Virtual Programming, so it's using their "eON" technology. The argument for and against it has been done to death somewhat, so let’s leave that at the door please.
This is the third port from Virtual Programming, and it's my favourite out of the games they have put out for Linux!
Once Steam decides I'm worthy of a download I will detail my findings, so until then you can either wait, or risk it and buy it.
Intel graphics, and open source drivers are not currently supported on the title, so you have been warned!
RECOMMENDED GRAPHICS DRIVERS
nVidia: NVidia 340.65
AMD: fglrx 14.12 (Currently only Radeon 7xxx and greater series cards are supported)
About the game (Official)
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.
Check out BioShock Infinite on Steam now, but you may want to hold off for our official report.
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The performance is RIDICULOUSLY good.
Just go get it.
Just go get it.
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Black screen after the logo, E.runloop stuck and can't kill it.
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It does the black screen the first time, after things are fine...
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Can someone please compare the performance of windows vs. the wrapper? I'm still waiting to finish Bioshock 1, but not on windows.
@FutureSuture I'm with you.
@FutureSuture I'm with you.
1 Likes, Who?
Quoting: ZeitgeistCan someone please compare the performance of windows vs. the wrapper? I'm still waiting to finish Bioshock 1, but not on windows.
why would you care about windows vs. linux performance? as long as it plays with vsync, i couldn't care less if windows had 24534656547667fps
it is old game without gl support originally, performance will be worse than on windows. wrapper takes its toll too.
performance will only matter in games where engine supports both... unless it is unity and gl sucks balls there by default
2 Likes, Who?
I am currently testing, and on Very High settings, it's fucking awesome.
Note: This is on a 970.
Note: This is on a 970.
3 Likes, Who?
Awesome! Sadly its a bit to price for me at the moment. Hopefully it will be a summer sale this year also, and i might pick it up then.
1 Likes, Who?
At first run, it simply freezed on the title screen, on second try no problem, the framerate is acceptable with 720p mid settings but far under the win version, so overall it's playable... except the horrible mouse lag, i tried to turn off mouse acceleration, but it does nothing.
1 Likes, Who?
Quoting: vultureit is old game without gl support originally, performance will be worse than on windows. wrapper takes its toll too.
performance will only matter in games where engine supports both... unless it is unity and gl sucks balls there by default
Yes and no. It is a 2 year old game which is released for OS X with native OpenGL 5 months after its initial relase for Windows. Since it has no competitive multiplayer mode; I do not mind not having 120 FPS. However, anything below 60 FPS is unacceptable.
Can please someone confirm frame rate with 1080p for mid settings?
2 Likes, Who?
Quotewhy would you care about windows vs. linux performance? as long as it plays with vsync, i couldn't care less if windows had 24534656547667fps
I'm just curious if VP did a good job or not. You're right it really doesn't matter if you expect solid 60fps, but it makes me feel uncomfortable when the game runs way better on windows than on linux. Does it have the same graphics options? Someone on reddit pointed out that it needs OpenGL 4.x. !
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