Hooray for Techland! Dying Light is finally playable on Linux, so you can join us in having some cake. It's not perfect, but far far better!
It took them quite a long time to get here, but they got here, so let’s be thankful!
After we (GOL) paid about £80 for myself and Samsai to have a copy, I finally feel like they are earning our money, well, sort of. The game was obviously not tested on Linux before release, but hey...anyway.
My first trial run of the new patch forced me to quit as it popped up saying Dying Light has become unresponsive, good start. I waited, and it died on its own.
Second launch was fine, and the game has a MUCH better overall FPS, and it now feels VERY smooth and responsive, finally!
Testing it on High textures, Medium shadows, and High foliage now gives between 45-80FPS, considering before that gave 15-30FPS that's a solid improvement.
It's no way near perfect, but it's better for now. When you consider I'm on an Nvidia 970 I should still be getting a fair bit more.
Update: I re-tested the Proteus laptop from Entroware that we have, and it's even playable on it. Check the updated review on page 2 for the screenshot as well.
Update 2: It will still crash to the desktop for me when scrolling through the keybind menus, I did report this to Techland before, and have done, again. It happens on the third screen of the keybinds menu, every time.
Update 3: The game will crash to the desktop a lot for me now, so I am still recommending anyone who hasn't picked it up, to wait.
Release notes:
QuoteFeatures:
* Hard Mode added
* National outfits added
* 4 outfits as a reward for finishing the story campaign added
* Over 50 new weapons added
* New weapon rarity level – extremely rare Gold weapons added
Gameplay:
* Various balance tweaks of weapons, loot chests, shops and crafting
* Various improvements to game quests
* Improvements in natural movement flow
Technical:
* Resolved various stability issues including co-op
* Improved overall game performance
Visuals:
* Various improvements in world and character art
Be the Zombie:
* New option to enable zombie invasions with co-op disabled added
Linux specific improvements:
* Added AMD Radeon support (Please note - the NPC dialogue lip-sync will be enabled in a future patch)
* Improved performance significantly
* Fixed glitch when changing resolution
* Improved mouse scroll speed in map menu
* Disabled SSAO and AA options (TBD)
* Fixed minor rendering issues
* Fixed screenshots capturing
* Fixed crashed related to audio driver
Finally I can enjoy the experience! Or so I thought, the game crashes to the desktop quite often now.
You can find Dying Light on Steam. It's still pretty flaky though!
Some you may have missed, popular articles from the last month:
Does anyone else's main menu become unresponsive? If I quickly press enter I can continue my game but if I idle for 3 seconds I can't select anything, the only thing I can do is esc and exit.
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Well after patch it took an age to start first time, seemed to be compiling the shaders I guess.
Good news is it's an improvement from what it was on a 4790k + 290x
It was @ 1024x768 all on low , outside 4-9 fps, looking at floor was 25 ish
After patch @ 1080p all low, outside 30 ish, looking at floor was 80 ish. still not playable.
Still not great but a definite improvement.
To put that into context , Windows (sorry)
1440p all high/max draw distance default , outside 80+ ;)
This was all done out front of tower during day btw.
Edit:
Interesting snippet from the logs I found
INFO: [INFO] > [OpenGL] Adaptive vsync is NOT SUPPORTED
I did ask a AMD rep on OCUK about linux support but got blanked.
Good news is it's an improvement from what it was on a 4790k + 290x
It was @ 1024x768 all on low , outside 4-9 fps, looking at floor was 25 ish
After patch @ 1080p all low, outside 30 ish, looking at floor was 80 ish. still not playable.
Still not great but a definite improvement.
To put that into context , Windows (sorry)
1440p all high/max draw distance default , outside 80+ ;)
This was all done out front of tower during day btw.
Edit:
Interesting snippet from the logs I found
INFO: [INFO] > [OpenGL] Adaptive vsync is NOT SUPPORTED
I did ask a AMD rep on OCUK about linux support but got blanked.
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Does someone know how to buy it from Germany? Because it's on the index I can't buy it the normal way it seems.
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Quoting: keikiDoes someone know how to buy it from Germany? Because it's on the index I can't buy it the normal way it seems.
VPN, or get a friend to buy it then gift it you ;)
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Quoting: Xpanderzero improvements for me
same old 18-25 FPS no matter if everything maxed or at lowest (except distance slider)
lowering resolution to720p doesnt make difference either
so i dont get why no perf improvements.. its basically same fps as i got with my 660TI
system: FX8320@4,3ghz, GTX 970, 16GB DDR3 1866mhz.
https://dl.dropboxusercontent.com/u/28788188/ss_10032015_20.26.03.png
Well for Me it's exactly the same [ as I posted on Steam DL forum ( to which You responded :) )]:
Lubuntu 14.10 AMD64
AMD FX-8320
GTX750 Ti BE nVidia drivers 346.47
Resolution 1920 x 1200
Before patch:
everything on Max [disabled VSync] 7 - 12 fps, avg 9 fps
everything on Min [ disabled VSync] 10 - 23 fps, avg 13 fps
After patch:
The same as before patch 1.5 :/
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Update 2: It will still crash to the desktop for me when scrolling through the keybind menus, I did report this to Techland before, and have done, again. It happens on the third screen of the keybinds menu, every time.
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Alright, crashing is a real issue now as I can achieve crashing in doing almost anything.
That said, the fps improvement is real (Able to reach 102 fps near the sea, 50fps near the sea village, 40 fps near the tower). A tip, when changing your graphics settings, its NOT enough to just exit to the main menu to see it.
You have to exit the game entirely. Upon restarting the game, it will compile the shaders with those new settings, and only then will you see the fps difference between high and low.
I tested this just now, changing between all high and all low, fps does not change. The effects only took place after exiting the game and re-entering. This had to be done each time I wished to change any graphics settings.
That said, the fps improvement is real (Able to reach 102 fps near the sea, 50fps near the sea village, 40 fps near the tower). A tip, when changing your graphics settings, its NOT enough to just exit to the main menu to see it.
You have to exit the game entirely. Upon restarting the game, it will compile the shaders with those new settings, and only then will you see the fps difference between high and low.
I tested this just now, changing between all high and all low, fps does not change. The effects only took place after exiting the game and re-entering. This had to be done each time I wished to change any graphics settings.
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Welp, the game is much more playable now. I can get 45 + fps on my GTX 760 at 1080p low settings. Still not ideal, but definitely a significant improvement. I'd dig farther into the game, but I'm a bit too enamored with Hotiline 2 right now :D
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I feel the game to much more responsitive, it's much more playable. I dont feel a big improve in fps.. but i feel it smoother :D im happy :D
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Quoting: ricki42Quoting: dubigrasuIs clearly an improvement in performance, probably with a very good PC it might be playable.
Not for me though: AMD FX8350, GTX 780, 16 GB RAM and I have something like 30 FPS from previously 20.
Hope they don't stop here.
What kind of settings were you using? I have a GTX 770, and if the 780 gets about 30 fps, I think I should wait for some more patches after all.
With every possible setting on low and with the lowest possible 16:9 resolution you can get this:
View video on youtube.com
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