Dying Light is due to get a massive patch next week which should have the performance fixes we have been waiting on, a load of free content, and a new DLC too.
I am going to guess that quote above is from a press release, as our original source didn’t give their source, but other sites are reporting the same thing.
It seems Techland don’t know their own versioning either, as 1.4 was already released, how odd.
You can see a trailer for the new DLC below:
https://www.youtube.com/watch?v=OghJnqse5K8
I am keeping my enthusiasm in check, as Techland said to me originally the patch would be two weeks ago, and then changed their mind and said they don’t give ETA’s.
Now we have a press release sent to everyone else (not us) containing a date and more info on the patch.
I just want to play the game I paid for, so I really hope this big patch does include the promised performance improvements.
QuoteAlong with various improvements to the game’s performance, gameplay balance, online functions, and visual fidelity, patch 1.4 will introduce a specially designed Hard Mode, allowing players to add extra challenge and realism to their game. Furthermore, the update adds an additional tier to weapon rarity level, extra rewards for completing the game, more character outfits, and dozens of new weapons. All content of patch 1.4 will be available for free on all supported platforms.
I am going to guess that quote above is from a press release, as our original source didn’t give their source, but other sites are reporting the same thing.
It seems Techland don’t know their own versioning either, as 1.4 was already released, how odd.
You can see a trailer for the new DLC below:
https://www.youtube.com/watch?v=OghJnqse5K8
I am keeping my enthusiasm in check, as Techland said to me originally the patch would be two weeks ago, and then changed their mind and said they don’t give ETA’s.
Now we have a press release sent to everyone else (not us) containing a date and more info on the patch.
I just want to play the game I paid for, so I really hope this big patch does include the promised performance improvements.
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This news just makes me wonder what the point is in preordering a game or even buying it on release.
2 Likes, Who?
Quoting: FutureSutureThis news just makes me wonder what the point is in preordering a game or even buying it on release.
There isn't one, but we have to so that we can test them for people.
4 Likes, Who?
Quoting: FutureSutureThis news just makes me wonder what the point is in preordering a game or even buying it on release.
1 Likes, Who?
I've held off purchasing this title due to the current state of it in Linux. If this update fixes the issues, insta-buy it is.
1 Likes, Who?
I'm on the last mission and just exploring the game, doing side missions and the such, if the update improves performance and makes the game playable at higher graphical settings, I will be playing through it again. With all it's faults, it's still a very fun game.
3 Likes, Who?
Frankly, I'm not holding my breath.
I doubt it will go from the current 20-30fps to the 70-90fps that I can get under Windows with a single patch... we'll see.
I doubt it will go from the current 20-30fps to the 70-90fps that I can get under Windows with a single patch... we'll see.
1 Likes, Who?
I don't own the game yet. But I have no doubt they will get it running sweet on Linux.
Looking at Dead Island, It now is probably the most impressive game on Linux. While not my favourite game (gets boring), they have made it run sooo good. Sits at 60fps with vsync all options maxed out, amazingly smooth and NEVER EVER drops below. All while showing some sweet looking graphics. Runs smoother and better than in windows.
Only problem I have with it is from the multithreading with too many cores on my I7. It causes stuttering. Easy fixed by forcing the game to only see 2 cores like this
save a text file called cpucnt.c
int SDL_GetCPUCount(void) {
return 2; /* replace with how many CPUs you want the game to see */
}
compile like this: gcc -m32 -Wall -fPIC -shared -o cpucnt.so cpucnt.c
now set games launch option in steam to this
LD_PRELOAD=/path/to/cpucnt.so %command%
Enjoy a smooth stutter free game.
I got this originally from somewhere on the steam forums. (I am not going to find it again)
PS. Maybe this or something similar would help Dying light aswell. Once I can afford it I will muck around with it.
EDIT: Here is a the file already compiled for you http://filebin.ca/1txAoJBv1I3h/cpucnt.so
Looking at Dead Island, It now is probably the most impressive game on Linux. While not my favourite game (gets boring), they have made it run sooo good. Sits at 60fps with vsync all options maxed out, amazingly smooth and NEVER EVER drops below. All while showing some sweet looking graphics. Runs smoother and better than in windows.
Only problem I have with it is from the multithreading with too many cores on my I7. It causes stuttering. Easy fixed by forcing the game to only see 2 cores like this
save a text file called cpucnt.c
int SDL_GetCPUCount(void) {
return 2; /* replace with how many CPUs you want the game to see */
}
compile like this: gcc -m32 -Wall -fPIC -shared -o cpucnt.so cpucnt.c
now set games launch option in steam to this
LD_PRELOAD=/path/to/cpucnt.so %command%
Enjoy a smooth stutter free game.
I got this originally from somewhere on the steam forums. (I am not going to find it again)
PS. Maybe this or something similar would help Dying light aswell. Once I can afford it I will muck around with it.
EDIT: Here is a the file already compiled for you http://filebin.ca/1txAoJBv1I3h/cpucnt.so
3 Likes, Who?
I'm looking forward to testing it out as it seems I'm now stuck on my old 750M (not that I expect it to ever be playable on a 750M) if I want any kind of stability in Linux. The Alienware 17 R2 runs okay on Windows but on Linux it locks up at random moments and by random I mean I've had it lock up no less than 12 times while in CLI, live disk and installed while trying to trouble shoot why it was happening and all this with in one day. I even had it lock up in Windows a couple of times on a fresh install so I'm wondering if it's the hardware.
Either way it's now unusable on Linux so I've fallen back on my old system, seeing as the new one might have a hardware issue I'm going to see about RMA'ing it or just returning it and eating the restock fee.
Still it was nice when it was working. ^_^
Either way it's now unusable on Linux so I've fallen back on my old system, seeing as the new one might have a hardware issue I'm going to see about RMA'ing it or just returning it and eating the restock fee.
Still it was nice when it was working. ^_^
0 Likes
Runs at a playable rate on my gtx 770, lots of tearing on ubuntu though. great game. Have to wonder how they could play it on a linux - windows rig , then decide yeah its good enough to release, idiots.
1 Likes, Who?
Yep. No love yet, just waiting, tough I already platinum it at Windows.
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