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Endless Legend for Linux started off so well only to fall flat on its face months later. Sadly, it now seems Endless Legend will not be coming to Linux, as the developers state it’s really not a priority any more.

QuoteThe other consideration is the overhead a new platform will bring. I assume Linux users want the same quality of service than the PC and Mac users. If we add a new platform, it means 50% more management time for the builds, QA, and technical support. We are a small studio, and our resources are not infinite. Is it better to have engineers and producers focus on new cool content for the current customers or to have the Linux version ? I think the answer is obvious for us now.

So the bottom line is that the Linux version of Endless Legend is still on hold until further notice.

See the full forum post on it here.

I hope no one picked it up on their previous promise of a Linux port, we say it time and time again, do not buy a game until it is RELEASED for Linux. That simple thing to remember will save you money and frustrations.

I'm not surprised though, as we all know we are still a minority, and it doesn't make sense for everyone.

Just keep supporting those who support us, and...move along, nothing to see here.

Thanks for letting us know FutureSuture. Article taken from GamingOnLinux.com.
Tags: Editorial, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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19 comments
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dubigrasu Mar 18, 2015
Middleware again, sigh...
PublicNuisance Mar 18, 2015
I've got 60 games on my wishlist so I won't shed any tears. If they want my money I'll be here waiting on the Linux version. Until then I've got lots of options.
BTRE Mar 18, 2015
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I got gifted this during the steam holiday sale and it looks like I won't be playing anytime soon. Not the first time Amplitude has treated its customers, potential or otherwise, this way. A shame.
FutureSuture Mar 18, 2015
Quoting: BTREI got gifted this during the steam holiday sale and it looks like I won't be playing anytime soon. Not the first time Amplitude has treated its customers, potential or otherwise, this way. A shame.
Not the first time? Can you elaborate on any other such instances?
mao_dze_dun Mar 18, 2015
Well, that's a bummer. The game is truly amazing. I'm guessing they'll wait and see how the whole Steam OS thing rolls out (especially with the announcement Windows 10 will be for all intents and purposes free even for pirates). As somebody who owns the game for Windows I've to say that the dev team are really nice and really open to the community. However they are indeed a small team and there is an long enough list of outstanding problems with the Windows and OSX versions and some of these things, especially the performance, have been an issue for some time. I'm guessing they had to make the tough call and ax the Linux version (for the time being at least). I know it sucks but I sincerely believe that this is just one of the tough business decisions companies have to make sometimes and not just passing Linux as a platform in general.
sunbeam4 Mar 18, 2015
Quoting: kon14Can't say I'm too pissed off by this port getting cancelled, but I don't like the way such companies go ahead and tease us about linux versions so as to gain our support/pre-orders, then forget all about us.
the linux port should be coming at a later date. they're still pulling out updates and such ...
thing is, GOL seams to be too aggressive to their approach.
GNUzel Mar 19, 2015
That's okay, my money only goes to Linux games.
Beamboom Mar 19, 2015
Quoting: GuestValve hasn't infinite resources too but they still support the three major platforms.

If you need to be the size of Valve to afford to include the third platform, things look grimmer than I thought. :D
drmoth Mar 19, 2015
Quoting: dubigrasuMiddleware again, sigh...

This WILL get better in the future...but yes, middleware is the biggest hurdle for most of these ports. People use middleware to speed up development, but if that middleware is not properly cross-platform, generally we are the ones that suffer :(
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