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Hero Of The Kingdom Still Plans A Linux Port

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https://www.youtube.com/watch?v=hy_d91sNW3k
We wrote about Hero of the Kingdom way back in 2013, and it looks like the porting has finally begun!

Speaking on their steam forum they said this:
QuoteLinux porting is in progress. Currently we are moving all Direct3D things to OpenGL.


Nice to see they are active, and it's in progress!

About the game (Official)
Set off on a dangerous journey to save your father and the kingdom.

You were living a calm life on your small farm together with your father. One sunny day your life completely changed. Malicious bandits raided your house and burnt it to ashes. Your father is missing. A darkness is falling over the whole country and you are setting off on a dangerous journey to places unknown. You must overcome your fear and find your father. You won't hesitate to take the road. This is going to be the greatest adventure of your life.

Explore a huge beautiful country.
Meet dozens of people and fulfill many various quests.
Collect herbs, hunt for animals, and go fishing.
Find hundreds of scattered hidden items.
Reach up to 38 achievements.

We will keep you posted if we hear more.

Thanks for letting us know leillo! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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4 comments

MrTennessee17 Mar 16, 2015
Yay another game coming to Linux!
loggfreak Mar 17, 2015
my oppinion: "were currently moving al Direct3D things to openGL"
well if you developped the game in OpenGL in the first place that would save a lot of effort
Liam Dawe Mar 17, 2015
Quoting: loggfreakmy oppinion: "were currently moving al Direct3D things to openGL"
well if you developped the game in OpenGL in the first place that would save a lot of effort

Yeah well hindsight is a wonderful thing isn't it, and we can't expect everyone to start with what would be ideal for us :)
Maelrane Mar 17, 2015
Quoting: loggfreakmy oppinion: "were currently moving al Direct3D things to openGL"
well if you developped the game in OpenGL in the first place that would save a lot of effort

While I totally agree and use OpenGL myself I see why some devs didn't care. DirectX provided much more than only Direct3D. To get the same you'd need to use OpenAL and many more things and combine them yourself, instead of just using a "complete package".
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