This post will be updated as we find out more.
Well that was unexpected, Valve and HTC have announced a joint venture at the Mobile World Congress! Introducing the HTC Re Vive headset.
See the announcement trailer:
https://www.youtube.com/watch?v=eTITJSSRUso
It sounds like it will be one hell of a device, with masses of sensors and all kinds of gizmos included.
Some specs
- It will use the SteamVR platform
- Refresh rate of 90FPS (do they mean HZ?)
- A gyrosensor, accelerometer, and laser position sensor
- A nice resolution of 1200x1080 per eye
- A headphone jack to use your favourite headphones
- Special controllers to use with it
- Optional Steam VR base stations to track your movements around a room and more!
They don't seem to have show off the controllers they mentioned yet, and our previous image was wrong.
It seems a number of developers are already signed up to create games and other experiences for it.
As for when we can get one, we don't have too long to wait, as you should be able to order one yourself before 2015 is over.
Pretty interesting news, and it’s one less thing to formally announce at GDC next week. They will be showing it off at GDC next week, and you can request an appointment with them here.
Well that was unexpected, Valve and HTC have announced a joint venture at the Mobile World Congress! Introducing the HTC Re Vive headset.
See the announcement trailer:
https://www.youtube.com/watch?v=eTITJSSRUso
It sounds like it will be one hell of a device, with masses of sensors and all kinds of gizmos included.
Some specs
- It will use the SteamVR platform
- Refresh rate of 90FPS (do they mean HZ?)
- A gyrosensor, accelerometer, and laser position sensor
- A nice resolution of 1200x1080 per eye
- A headphone jack to use your favourite headphones
- Special controllers to use with it
- Optional Steam VR base stations to track your movements around a room and more!
They don't seem to have show off the controllers they mentioned yet, and our previous image was wrong.
It seems a number of developers are already signed up to create games and other experiences for it.
As for when we can get one, we don't have too long to wait, as you should be able to order one yourself before 2015 is over.
Pretty interesting news, and it’s one less thing to formally announce at GDC next week. They will be showing it off at GDC next week, and you can request an appointment with them here.
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Are those actually laser sensors all over the HMD ?
One would get excellent positional tracking with this, but I guess it's really hard to use (from a SDK-maker perspective), even more if we take into account that these sensors are asymmetrically positioned.
Good work, valve (HTC too) !
I fear the price announcement, though.
One would get excellent positional tracking with this, but I guess it's really hard to use (from a SDK-maker perspective), even more if we take into account that these sensors are asymmetrically positioned.
Good work, valve (HTC too) !
I fear the price announcement, though.
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March is going to be a very awesome month indeed.
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I only have one thing to say about this, GIMME GIMME GIMME!!!!! :D
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This looks like I can't afford it.
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Cool, Valve + HTC that should deliver some quality. Strange that its revealed just hours before GDC.
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That's a serious resolution and frame rate. I'm slightly worried about the price on this baby - cause I just know I'll get me one.
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Here is the presentation from HTC at MVC 2015: https://www.youtube.com/watch?feature=player_embedded&v=BWhM_oHr558#t=3566
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Here’s a shot of the controller designThat's just a side view of the headset.
- Refresh rate of 90FPS (do they mean HZ?)Yes, they say 90Hz in the launch video.
- A nice resolution of 1200x1080 per eyeBut still on the low end — on the plus side current gen video card should be able to handle it. :)
It's also a narrower aspect ratio than I'd have expected.
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Let's just wait the delay
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HTC - Half-life Three Confirmed
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1200x1080x2... Any actual single videocard can handle that with 90fps?
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Thanks, updated. Bit confusing, as it's what is shown on their controller section.Here’s a shot of the controller designThat's just a side view of the headset.
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I think it's two unique displays, and must compute two independent images for them. And modern "AAA" titles barely can maintain fixed 60 fps even in 1080p. Well we can lower the graphics quality, but mehh. :D
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Posted in wrong thread :)
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Viable competition for the Oculus on the PC platform could only mean good things for us consumers! Hope they also price competitively xP
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I still have not had the chance to try out any of the VR devices out there. I am certainly curious, but with what I expect something like this to cost I don't think I'll ever be able to just order one without having tried it or there is no cost to me to return it within a couple of weeks if I figure out I don't like it. I hope that Best Buy or one of the other electronics chains setup a demo unit in the near future. I suspect if anyone will do a fantastic job at making one of these devices it will be Valve.. lets just hope this hardware doesn't suffer from "Valve time" ;)
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I don't know about this one but I do know the Oculus needs a pretty meaty card to run it, a GTX990 is the one my son went for.
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I think it's two unique displays, and must compute two independent images for them.Are far as your video card knows it's a single display (hardware wise it mostly likely is too). Games just needs to render two views side by side and then apply a 2D distortion for the optics.
modern "AAA" titles barely can maintain fixed 60 fps even in 1080p.On current gen consoles yes, but dedicated PC gaming hardware has long been running at higher resolutions and frame rates. Don't mistake terrible game optimization/ports for lack of available hardware performance.
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I think it's two unique displays, and must compute two independent images for them.Are far as your video card knows it's a single display (hardware wise it mostly likely is too). Games just needs to render two views side by side and then apply a 2D distortion for the optics.
The 3D scenario must be rendered twice from two differing viewing angles.
As far as I've heard (to my suprise) that's not very much more difficult than rendering only from one angle, but still, it is more work than the same amount of pixels in monoscopic view.
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For myself, a VR device that will not be owned by Facebook is something I am very interested in. If it is owned by FB, as Nixie Pixel predicted, say, if you're playing a game and you see a character wearing a hat and linger on it for a second, it will be able to see where you're looking and put up a popup saying "We see you like that hat! Here's one for sale!" This is a Bad Thing.
Let's just say that I trust Gabe Newell more than I trust Mark Zuckerberg. That may be misplaced trust, but that's how I feel, and I'm sticking with it.
Let's just say that I trust Gabe Newell more than I trust Mark Zuckerberg. That may be misplaced trust, but that's how I feel, and I'm sticking with it.
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