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HTC & Valve Announce The HTC RE Vive

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This post will be updated as we find out more.

Well that was unexpected, Valve and HTC have announced a joint venture at the Mobile World Congress! Introducing the HTC Re Vive headset.

tagline-image

See the announcement trailer:
https://www.youtube.com/watch?v=eTITJSSRUso

It sounds like it will be one hell of a device, with masses of sensors and all kinds of gizmos included.

Some specs
- It will use the SteamVR platform
- Refresh rate of 90FPS (do they mean HZ?)
- A gyrosensor, accelerometer, and laser position sensor
- A nice resolution of 1200x1080 per eye
- A headphone jack to use your favourite headphones
- Special controllers to use with it
- Optional Steam VR base stations to track your movements around a room and more!

They don't seem to have show off the controllers they mentioned yet, and our previous image was wrong.

It seems a number of developers are already signed up to create games and other experiences for it.

As for when we can get one, we don't have too long to wait, as you should be able to order one yourself before 2015 is over.

Pretty interesting news, and it’s one less thing to formally announce at GDC next week. They will be showing it off at GDC next week, and you can request an appointment with them here. Article taken from GamingOnLinux.com.
Tags: Hardware, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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21 comments
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Pangachat Mar 1, 2015
1200x1080x2... Any actual single videocard can handle that with 90fps?
Liam Dawe Mar 1, 2015
Quoting: N30N
Quoting: liamdaweHere’s a shot of the controller design
That's just a side view of the headset.
Thanks, updated. Bit confusing, as it's what is shown on their controller section.
Pangachat Mar 1, 2015
I think it's two unique displays, and must compute two independent images for them. And modern "AAA" titles barely can maintain fixed 60 fps even in 1080p. Well we can lower the graphics quality, but mehh. :D
natewardawg Mar 1, 2015
Posted in wrong thread :)
pd12 Mar 1, 2015
Viable competition for the Oculus on the PC platform could only mean good things for us consumers! Hope they also price competitively xP
EKRboi Mar 1, 2015
I still have not had the chance to try out any of the VR devices out there. I am certainly curious, but with what I expect something like this to cost I don't think I'll ever be able to just order one without having tried it or there is no cost to me to return it within a couple of weeks if I figure out I don't like it. I hope that Best Buy or one of the other electronics chains setup a demo unit in the near future. I suspect if anyone will do a fantastic job at making one of these devices it will be Valve.. lets just hope this hardware doesn't suffer from "Valve time" ;)
lucifertdark Mar 2, 2015
I don't know about this one but I do know the Oculus needs a pretty meaty card to run it, a GTX990 is the one my son went for.
N30N Mar 2, 2015
Quoting: PangachatI think it's two unique displays, and must compute two independent images for them.
Are far as your video card knows it's a single display (hardware wise it mostly likely is too). Games just needs to render two views side by side and then apply a 2D distortion for the optics.

Quoting: Pangachatmodern "AAA" titles barely can maintain fixed 60 fps even in 1080p.
On current gen consoles yes, but dedicated PC gaming hardware has long been running at higher resolutions and frame rates. Don't mistake terrible game optimization/ports for lack of available hardware performance.
Eike Mar 2, 2015
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Quoting: N30N
Quoting: PangachatI think it's two unique displays, and must compute two independent images for them.
Are far as your video card knows it's a single display (hardware wise it mostly likely is too). Games just needs to render two views side by side and then apply a 2D distortion for the optics.

The 3D scenario must be rendered twice from two differing viewing angles.
As far as I've heard (to my suprise) that's not very much more difficult than rendering only from one angle, but still, it is more work than the same amount of pixels in monoscopic view.
oldrocker99 Mar 2, 2015
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For myself, a VR device that will not be owned by Facebook is something I am very interested in. If it is owned by FB, as Nixie Pixel predicted, say, if you're playing a game and you see a character wearing a hat and linger on it for a second, it will be able to see where you're looking and put up a popup saying "We see you like that hat! Here's one for sale!" This is a Bad Thing.

Let's just say that I trust Gabe Newell more than I trust Mark Zuckerberg. That may be misplaced trust, but that's how I feel, and I'm sticking with it.
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