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It's no secret that a lot of people are impatiently waiting for the promised Linux port of Divinity: Original Sin, but we have a little more insight as to why now.

The basics of it are:
- They had middleware problems, so they made their own
- The Linux version was based on an old branch, and fell too far behind
- They are working on something "cool" they want the Linux version to have as well

So, right now it looks like they won't start re-porting it until the Windows version has the big new "cool" feature.

You can see the developers full forum post here.

It does look fantastic, and has a lot of good reviews, but it is sad that we have to wait this long for the port. Hopefully it will be rock solid when it's released for us.

The most important thing to take away from this is that the Linux version will happen, and once Linux support is in their engine properly, future games will include Linux support.

Thanks for pointing it out Koala BR! Article taken from GamingOnLinux.com.
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37 comments
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BillNyeTheBlackGuy Mar 15, 2015
If this means that future Larian titles will have Linux support from the group up, then I'll gladly wait.
OZSeaford Mar 15, 2015
I can wait.

Definitely an instabuy when it comes out on Linux.

I am happy about waiting because it means that I can play these games fully patched.
Maelrane Mar 15, 2015
Always "middleware" issues. I really wonder what does developers smoke. Don't get me wrong, I appreciate any efforts taking to supporting Linux and I know how in software-development something always goes wrong, but there are way too many developers out there who use(d) Kickstarter and promise certain features and OS-support while they use a middleware/engine (version) that can't handle that.

Looking at you (excerpt):

Contagion (old version of the source engine, no linux support)
7DaysToDie (now works [more or less], but before they used a middleware that only supported Windows)
...

there are _MANY_ more games out there, some I know, others I don't.

That's not a fine attitude towards pledgers. If I pledge toward a certain level and it gets reached I assume (naive boy that I am) that you will deliver before the end of time.

So glad I didn't support this game before. Don't get me wrong: I will probably buy it, once it's released for Linux. But before the devs won't see a cent out of my wallet!

And if it takes too long maybe I'll be occupied with other games.
mao_dze_dun Mar 15, 2015
Who cares - Pillars of Eternity comes out in 10 days. Wooooo :)))
Keyrock Mar 15, 2015
As a backer of this, I have to admit that it's hard to keep my patience from wearing thin. I knew the Linux version would ship later than the Windows release, but I never expected it to be this much later. Still, they use their own engine and now have their own middleware. As written in the article, once they get this port done, future titles should hopefully all come to Linux and in a much more timely manner. With Pillars of Eternity a mere week and a half away, I can wait for this for another couple months.
Ignis Mar 15, 2015
tl;dr: it'll happen, but we don't know when, maybe in the next century. Well, too bad.

In the meanwhile Pillars of Eternity should release soon.
Kimyrielle Mar 15, 2015
I'd guess in the addition of the usual "middleware" thing (seriously, you should think they'd check into whether or not their 3rd party modules support all platforms they want to deploy on before using them), it's probably a case of having only one person assigned to work on the Linux port in their spare time, because everyone else is busy with their next Windows game. :p

But hey, at least it will happen. Eventually. And as others have pointed out, Pillars of Eternity is around the corner.
EKRboi Mar 15, 2015
While I think they should have done their homework a bit better in the beginning, I think the post by the dev was good and if the work they are putting in now makes for better future Linux support then good for them (and us).

This game looks like it will be a ton of fun when it comes out (for Linux). I just wished games like this had a "hack-n-slash" mode since I'm not generally a huge fan of turn based combat, but if the story and rest of the game is good enough I've dealt with turn based in the past (Wasteland 2 for one).

From the video above the game looks pretty mod-able. Maybe someone could mod in "hack-n-slash" mode ;)
edqe Mar 15, 2015
Quoting: MaelraneDon't get me wrong, I appreciate any efforts taking to supporting Linux and I know how in software-development something always goes wrong ...
...
If I pledge toward a certain level and it gets reached I assume (naive boy that I am) that you will deliver before the end of time.
I'm a bit confused. What do you suggest they should have done?
BillNyeTheBlackGuy Mar 15, 2015
Quoting: EKRboiThis game looks like it will be a ton of fun when it comes out (for Linux). I just wished games like this had a "hack-n-slash" mode since I'm not generally a huge fan of turn based combat,

Doing both turn based and real time combat systems in a game never works. Both systems would just end up being mediocre. It's hard enough to balance one combat system in a game.

Thankfully Torchlight 2 just came out on Linux, and that game is right up your alley.
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