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In direct response to a user question (8:05 time index), Chris states that Crytek hasn't been able to get their OpenGL renderer to an acceptable state.
Chris RobersWe run all of our servers on Linux, so we basically compile the game on Linux. The issue for Linux is graphics drivers.
Crytek was working on one, but they haven't managed to get it working to a state where performance is acceptable, and that's kinda what's really held up us being able to support Linux and also Mac.
He also mentions they are talking with people about "OpenGL Next" (Vulkan). So it's not all bad news.
It's really pleasing to see Chris talk so openly about it, and hopefully Crytek will finish their base OpenGL implementation for CryEngine.
I'm not too bothered by this right now, as Star Citizen is still so early in development. I hope the next time he talks openly about Linux support that the message is more positive.
You can see a very early video of different parts of the game below:
https://www.youtube.com/watch?t=126&v=lJJ9TcGxhNY
Some you may have missed, popular articles from the last month:
Ding Dong DX is dead!!!
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Crytek had best not let us down! I'm counting on this engine for this as well as, and more importantly to me, Kingdom Come: Deliverance.
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This isn't great news true, but it's good to see the DEV actually talking and reasoning to our community.
It shows that besides the lack of resources and other shortcomings they are trying.
Let's not say DX is dead yet, let's wait and see how Windows 10 goes.
It shows that besides the lack of resources and other shortcomings they are trying.
Let's not say DX is dead yet, let's wait and see how Windows 10 goes.
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My Son is a backer & loves this game, it irks him that he can't run it in Linux at the moment, he's the one who converted me to a Linux user.
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What gets me is, why bother with DX12? just jump in on Vulkan as that can be used across win/mac/linux. But also will be usable for the people that don't have/want win10 . Just seems like work for nothing to me in this situation
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