I was wondering when they would do this! Steam Machines, Steam Link, and the Steam Controller have all gained store pages in a new Hardware section on Steam. This should help sales, a lot.
This was one of the last pieces of the puzzle, and giving the machines some store time will certainly help them sell!
They are all full Steam store pages, complete with the community side to go with it.
Steam Controller: http://store.steampowered.com/app/353370
Steam Link: http://store.steampowered.com/app/353380
Steam Machine List: http://store.steampowered.com/sale/steam_machines (each has their own page linked)
Steam Universe: http://store.steampowered.com/universe/ - NEW
I look forward to the release! Begin adding to your wishlists.
This was one of the last pieces of the puzzle, and giving the machines some store time will certainly help them sell!
They are all full Steam store pages, complete with the community side to go with it.
Steam Controller: http://store.steampowered.com/app/353370
Steam Link: http://store.steampowered.com/app/353380
Steam Machine List: http://store.steampowered.com/sale/steam_machines (each has their own page linked)
Steam Universe: http://store.steampowered.com/universe/ - NEW
I look forward to the release! Begin adding to your wishlists.
Some you may have missed, popular articles from the last month:
The ASUS one was SEXY.
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Quoting: GuestMuch more than fixing drivers, developers need to fix their code. The majority of the problems simply vanish then. When developers actually fix their code, it also makes it much easier for actual core driver issues to be detected and handled (as opposed to weird out-of-spec things the drivers have to detect and handle). That will come in time, as devs (be it game devs, or engine devs) get more experience with OpenGL (and Vulkan in future).
Sure, in time. But these need to be perfect by November. A bad launch will kill this almost instantly and all that working towards improving drivers and code will be for nothing.
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The best blockbusters
We’ve been working with the makers of the best-selling games you know and love to bring their Steam titles to your living room. Big names like Dying Light, Evolve, Middle Earth: Shadow of Mordor, XCOM: Enemy Unknown, Borderlands: The Pre-Sequel, Total War: ATTILA and many more are headed to SteamOS and Steam Machines this year.
http://store.steampowered.com/universe/games/
Oh yes EVOLVE is coming to Linux! ^_^ <3 ^_^
We’ve been working with the makers of the best-selling games you know and love to bring their Steam titles to your living room. Big names like Dying Light, Evolve, Middle Earth: Shadow of Mordor, XCOM: Enemy Unknown, Borderlands: The Pre-Sequel, Total War: ATTILA and many more are headed to SteamOS and Steam Machines this year.
http://store.steampowered.com/universe/games/
Oh yes EVOLVE is coming to Linux! ^_^ <3 ^_^
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Quoting: EKRboiI think the big problem here compared to XBone and PS4 is that the people making these have to make a profit on them. MS and Sony can sell theirs as a loss leader. Segata is right. Valve needs to produce these themselves for either 0 profit or even at a bit of a loss.
And then lock the software down so that you could only buy from Steam, sell games for twice the price and make you pay a monthly subscription to play online? Don't worry about the price... having multiple OEMs guarantees that free market will take care of it.
I believe Steam Machines shouldn't compete with consoles in price as if you just buy 2-3 AAA games at console prices and pay the subscription for just an year makes a console with inferior performance more expensive (or at least balances the prices) than a low-mid range Steam Machine.
Edit: So as it comes to price I just decided to calculate how much I've spent on Steam. It's a total of £92.28 for a total of 47 games I own. And I know that buying on sale is not supporting the developers but I'm poor and believe giving back less is better than nothing. And these games were equal to hundreds of hours of fun. So the point I'm trying to make is why would they lower the price of hardware therefore lowering the profits of the OEMs, lowering the chances of them making a second generation of Steam Machines and therefore lowering the general interest in the platform when consoles couldn't even get close in terms of game prices?
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I'm curious....how many of you guys are actually gonna get a Steam Machine from one of these vendors? If so, why?
The experience/benefits are that of a console in your living room etc... but if you can purchase a Steam Link, why get a Steam Machine?
No bashing intended or expected....just interested. :)
The experience/benefits are that of a console in your living room etc... but if you can purchase a Steam Link, why get a Steam Machine?
No bashing intended or expected....just interested. :)
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Here's a marketing trick: Someone should offer a Steam Machine for, like, $100 . . . plus a $10/month fee for nothing in particular that goes for 4 years. That is, $580, but it looks cheap.
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Quoting: crunchpasteQuoting: EKRboiI think the big problem here compared to XBone and PS4 is that the people making these have to make a profit on them. MS and Sony can sell theirs as a loss leader. Segata is right. Valve needs to produce these themselves for either 0 profit or even at a bit of a loss.
And then lock the software down so that you could only buy from Steam, sell games for twice the price and make you pay a monthly subscription to play online? Don't worry about the price... having multiple OEMs guarantees that free market will take care of it.
I believe Steam Machines shouldn't compete with consoles in price as if you just buy 2-3 AAA games at console prices and pay the subscription for just an year makes a console with inferior performance more expensive (or at least balances the prices) than a low-mid range Steam Machine.
Edit: So as it comes to price I just decided to calculate how much I've spent on Steam. It's a total of £92.28 for a total of 47 games I own. And I know that buying on sale is not supporting the developers but I'm poor and believe giving back less is better than nothing. And these games were equal to hundreds of hours of fun. So the point I'm trying to make is why would they lower the price of hardware therefore lowering the profits of the OEMs, lowering the chances of them making a second generation of Steam Machines and therefore lowering the general interest in the platform when consoles couldn't even get close in terms of game prices?
Because that would be shooting themselves(valve) in the foot. The cost if these are not going to get console gamers to buy one. That is who steam machines are aimed at. I didn't say NOT to allow other companies to make them, I just said valve needs to get the cost of them down. The easiest way I can think to do that would be to also make them themselves. Another route could be that they subsidize the cost of the more modest ones to OriginPC, Alienware, etc.
I know exactly what you're saying about saving money on games and subscriptions, but people who are not already apart of PC gaming are not going to see it that way. What they are going to see is a $600-700 game console that will produce graphics only marginally better (if at all) than an XBone or PS4. At best they can hope for better frame rates.
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Quoting: wolfyrionThe best blockbusters
We’ve been working with the makers of the best-selling games you know and love to bring their Steam titles to your living room. Big names like Dying Light, Evolve, Middle Earth: Shadow of Mordor, XCOM: Enemy Unknown, Borderlands: The Pre-Sequel, Total War: ATTILA and many more are headed to SteamOS and Steam Machines this year.
http://store.steampowered.com/universe/games/
Oh yes EVOLVE is coming to Linux! ^_^ <3 ^_^
I post here to celebrate that and that .... I ditched windows!
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LIAM!!!!! EVOLVE..... LOOK LOOK....
Am not excited honest
Am not excited honest
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Quoting: EKRboiQuoting: crunchpasteQuoting: EKRboiI think the big problem here compared to XBone and PS4 is that the people making these have to make a profit on them. MS and Sony can sell theirs as a loss leader. Segata is right. Valve needs to produce these themselves for either 0 profit or even at a bit of a loss.
And then lock the software down so that you could only buy from Steam, sell games for twice the price and make you pay a monthly subscription to play online? Don't worry about the price... having multiple OEMs guarantees that free market will take care of it.
I believe Steam Machines shouldn't compete with consoles in price as if you just buy 2-3 AAA games at console prices and pay the subscription for just an year makes a console with inferior performance more expensive (or at least balances the prices) than a low-mid range Steam Machine.
Edit: So as it comes to price I just decided to calculate how much I've spent on Steam. It's a total of £92.28 for a total of 47 games I own. And I know that buying on sale is not supporting the developers but I'm poor and believe giving back less is better than nothing. And these games were equal to hundreds of hours of fun. So the point I'm trying to make is why would they lower the price of hardware therefore lowering the profits of the OEMs, lowering the chances of them making a second generation of Steam Machines and therefore lowering the general interest in the platform when consoles couldn't even get close in terms of game prices?
Because that would be shooting themselves(valve) in the foot. The cost if these are not going to get console gamers to buy one. That is who steam machines are aimed at. I didn't say NOT to allow other companies to make them, I just said valve needs to get the cost of them down. The easiest way I can think to do that would be to also make them themselves. Another route could be that they subsidize the cost of the more modest ones to OriginPC, Alienware, etc.
I know exactly what you're saying about saving money on games and subscriptions, but people who are not already apart of PC gaming are not going to see it that way. What they are going to see is a $600-700 game console that will produce graphics only marginally better (if at all) than an XBone or PS4. At best they can hope for better frame rates.
There is definitely some truth in what you say, but at the end of the day isn't it easier and a little bit more honest to just "educate" said users of the benefits of an open platform instead of using Microsoft tactics? Anyway I guess at this point all I could do is wish them best of luck, buy games and be thankful for all they've done for Linux gaming and Linux in general.
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