While we didn't get a chance to attend GDC due to it being expensive, the videos are now online for all to see. It's good to finally see a high quality video for the Vulkan presentation.
We can't embed them here, so you will need to go to the GDC website directly.
The most interesting video for us is the "glNext: The Future of High Performance Graphics (Presented by Valve)" presentation video.
You can see all of the videos they posted online here.
We can't embed them here, so you will need to go to the GDC website directly.
The most interesting video for us is the "glNext: The Future of High Performance Graphics (Presented by Valve)" presentation video.
You can see all of the videos they posted online here.
Some you may have missed, popular articles from the last month:
9 comments
It is quite interesting and sad to not to see id Software in Khronos Group while Blizzard and EA are there...
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yeah I've been so excited for Vulkan, it really is the future of gaming period. the first test I seen Nvidia do showed rendering time of 330 ms down to 9ms from current OpenGL to Vulkan. and the overall power consumption of CPUs was lower by 79% from drivers that were written in a few hours and where not optimized yet. The rendering time is approx. 3200% better than before. This is why even integrated GPUs will actually be able to run more mainstream games. Can't wait for this to be implemented in distros.
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Can someone explain to me if vulkun are going to aim for gpu's aswell. Like nvidia?
Giving us nvidia users a better experince on linux?
Or is it only cpu's. I haven seen the clip, I will.
Giving us nvidia users a better experince on linux?
Or is it only cpu's. I haven seen the clip, I will.
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Quoting: ZeloxCan someone explain to me if vulkun are going to aim for gpu's aswell. Like nvidia?Vulkan is a complete graphics API. It's not an addition on top of openGL or anything.
Giving us nvidia users a better experince on linux?
Or is it only cpu's. I haven seen the clip, I will.
As far as I know the relationship between vulkan, programs, and your GPU/CPU is the same as openGL and directX, just that the way it accomplishes the same things is different. It's supposed to give developers more manual control over the gpu, meaning programming for vulkan is supposed to be more difficult, but can offer much better performance
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Quoting: stssQuoting: ZeloxCan someone explain to me if vulkun are going to aim for gpu's aswell. Like nvidia?Vulkan is a complete graphics API. It's not an addition on top of openGL or anything.
Giving us nvidia users a better experince on linux?
Or is it only cpu's. I haven seen the clip, I will.
As far as I know the relationship between vulkan, programs, and your GPU/CPU is the same as openGL and directX, just that the way it accomplishes the same things is different. It's supposed to give developers more manual control over the gpu, meaning programming for vulkan is supposed to be more difficult, but can offer much better performance
Isn't that were game engines jump in to simplify things? So only developing the engine may get more complicated.
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Quoting: keikiCorrect me if I'm wrong, but the way I understood it, was that another sweet feature, which will speed things up, is that Vulkan allows debug layers to be switched off by devs on their final product for customers. Meaning that the extra resources and time it takes to render something and show it, decreases dramatically as IMO currently OpenGL always has debuggers enabled.Quoting: stssQuoting: ZeloxCan someone explain to me if vulkun are going to aim for gpu's aswell. Like nvidia?Vulkan is a complete graphics API. It's not an addition on top of openGL or anything.
Giving us nvidia users a better experince on linux?
Or is it only cpu's. I haven seen the clip, I will.
As far as I know the relationship between vulkan, programs, and your GPU/CPU is the same as openGL and directX, just that the way it accomplishes the same things is different. It's supposed to give developers more manual control over the gpu, meaning programming for vulkan is supposed to be more difficult, but can offer much better performance
Isn't that were game engines jump in to simplify things? So only developing the engine may get more complicated.
0 Likes
Quoting: neowiz73yeah I've been so excited for Vulkan, it really is the future of gaming period. the first test I seen Nvidia do showed rendering time of 330 ms down to 9ms from current OpenGL to Vulkan. and the overall power consumption of CPUs was lower by 79% from drivers that were written in a few hours and where not optimized yet. The rendering time is approx. 3200% better than before. This is why even integrated GPUs will actually be able to run more mainstream games. Can't wait for this to be implemented in distros.
My understanding is that as it is closer to the "metal" there is less room for optimisation. The optimisation will need to be done game side or engine side instead.
The main advantage for Vulkan (and DX12) is that the driver a easier to develop because of this and less buggy. For the developer, it will be more complicated BUT he will be able to understand better what is going on under the hood.
Hopefully that will be the end of driver optimisation per game (and the end of GameWorks ?) which are a big mess
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Quoting: rea987It is quite interesting and sad to not to see id Software in Khronos Group while Blizzard and EA are there...
Dice was present though as far as I know they are responsible for work at frostbite.
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Quoting: MaokeiQuoting: rea987It is quite interesting and sad to not to see id Software in Khronos Group while Blizzard and EA are there...
Dice was present though as far as I know they are responsible for work at frostbite.
Actually a whole part of the talk was by a Frostbite Engineer.
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