Finnish developer Frozenbyte has today announced Trine 3: The Artifacts of Power, a third game in their award winning Trine series.
As the trailer opens, a mysterious voice tells us that it will be leaving, foreshadowing what will most likely be a key plot element in the game.
The biggest aspect revealed in the trailer is the departure from the first two games' established 2D style gameplay, giving players the opportunity to experience the world of Trine and overcome new platforming challenges and puzzles in ways that were never before possible.
Once again, it looks like Trine 3 will raise the bar for stunning environments, with the additional third dimension of gameplay giving Frozenbyte's artists new spaces to fill with detail and richness.
In particular, two behind-the-character angled shots in the trailer highlight the impact of this new perspective. As Pontius shield-glides between peaks towards a fiery sunset in the distance, it's hard to not get a sense of great unmoving majesty from the surrounding mountains. As Zoya swings through crumbling tropical ruins, glimpses of the ocean below add an air of precariousness that the same kind of movements could never have carried in the first two Trine games.
I'm surprised by just how much impact seeing the horizon in front of your character can have. Suddenly, the protagonists' destinations feel clearer, their goals and the hurdles they face are more present and more alive.
It's difficult to imagine whether these changes will enhance gameplay as much as they will enhance Trine 3's presentation, but Frozenbyte's track record gives some comfort and I find myself very eager to explore the experiences they've been cooking up for us.
There aren't many indications from the trailer of what ways the characters' abilities have changed in Trine 3, but there is a glimpse of Zoya using her rope to pull a crate, and of Pontius using some kind of stun attack. Zoya is shown to be climbing along a wall at one point, and Amadeus appears to do something similar from a hanging platform before climbing on top from behind, hinting at some of the new movement opportunities to be found in the game.
The few enemies shown appear to be made from rocks and vines. These characters' prominence in the trailer may indicate that they are a primary force for Trine 3. Also pictured briefly are some toothed books that can be seen chasing the three protagonists as the trailer fades out.
Continuing his work from the previous games, Ari Pulkkinen is returning again to score Trine 3, with his unmistakable style setting the trailer's tone and pacing.
The Trine 3 trailer opens with a more melancholy feel than the Trine series has typically had. This feels interesting, and makes me wonder if this game's plot will be less of a light hearted romp than the previous games. Trine 2 was admittedly darker than the original Trine game, but even with Amadeus' wife on the line in Trine 2's Goblin Menace expansion, it still somehow managed to feel as though (aside from any player caused deaths) the characters we care about were safe and happy.
It may be stretching things too far to draw any real interpretations from the Trine 3 trailer's music, but there is definite contrast between this and the music from the Trine and Trine 2 trailers.
It is currently unclear whether Linux will be getting a simultaneous launch, but I have been assured that a Linux launch will happen. During a brief chat with Frozenbyte's Lauri Hyvärinen about Trine 3, he had this to say about Linux support:
At last, fish stew!
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As the trailer opens, a mysterious voice tells us that it will be leaving, foreshadowing what will most likely be a key plot element in the game.
The biggest aspect revealed in the trailer is the departure from the first two games' established 2D style gameplay, giving players the opportunity to experience the world of Trine and overcome new platforming challenges and puzzles in ways that were never before possible.
Once again, it looks like Trine 3 will raise the bar for stunning environments, with the additional third dimension of gameplay giving Frozenbyte's artists new spaces to fill with detail and richness.
In particular, two behind-the-character angled shots in the trailer highlight the impact of this new perspective. As Pontius shield-glides between peaks towards a fiery sunset in the distance, it's hard to not get a sense of great unmoving majesty from the surrounding mountains. As Zoya swings through crumbling tropical ruins, glimpses of the ocean below add an air of precariousness that the same kind of movements could never have carried in the first two Trine games.
I'm surprised by just how much impact seeing the horizon in front of your character can have. Suddenly, the protagonists' destinations feel clearer, their goals and the hurdles they face are more present and more alive.
It's difficult to imagine whether these changes will enhance gameplay as much as they will enhance Trine 3's presentation, but Frozenbyte's track record gives some comfort and I find myself very eager to explore the experiences they've been cooking up for us.
There aren't many indications from the trailer of what ways the characters' abilities have changed in Trine 3, but there is a glimpse of Zoya using her rope to pull a crate, and of Pontius using some kind of stun attack. Zoya is shown to be climbing along a wall at one point, and Amadeus appears to do something similar from a hanging platform before climbing on top from behind, hinting at some of the new movement opportunities to be found in the game.
The few enemies shown appear to be made from rocks and vines. These characters' prominence in the trailer may indicate that they are a primary force for Trine 3. Also pictured briefly are some toothed books that can be seen chasing the three protagonists as the trailer fades out.
Continuing his work from the previous games, Ari Pulkkinen is returning again to score Trine 3, with his unmistakable style setting the trailer's tone and pacing.
The Trine 3 trailer opens with a more melancholy feel than the Trine series has typically had. This feels interesting, and makes me wonder if this game's plot will be less of a light hearted romp than the previous games. Trine 2 was admittedly darker than the original Trine game, but even with Amadeus' wife on the line in Trine 2's Goblin Menace expansion, it still somehow managed to feel as though (aside from any player caused deaths) the characters we care about were safe and happy.
It may be stretching things too far to draw any real interpretations from the Trine 3 trailer's music, but there is definite contrast between this and the music from the Trine and Trine 2 trailers.
It is currently unclear whether Linux will be getting a simultaneous launch, but I have been assured that a Linux launch will happen. During a brief chat with Frozenbyte's Lauri Hyvärinen about Trine 3, he had this to say about Linux support:
QuoteIt's alive and well. It's coming for sure.
At last, fish stew!
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Another game I have to buy. :D
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I enjoyed Trine 1+2 and so I am happy to see part three coming. Ran absolutely stable, but was quite demanding.
It is for a 85% off sale on Steam so everybody who is still not playing should get it for an awesome price!
It is for a 85% off sale on Steam so everybody who is still not playing should get it for an awesome price!
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Looks like it's time for me to pull my finger out & finish the first two games then. :D
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One word: Winning!
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again an amazing looking effort from frozenbyte. i will defend these ppls efforts to the death. it looks stunning and i hope they did some gameplay tweaks. will buy on release for sure.
if u haven't played the first 2 trines, u should coz they look and play amazingly.
if u haven't played the first 2 trines, u should coz they look and play amazingly.
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Trine 1 & 2 are probably one of my top favorite games of all time. I can't wait to play this!
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Looks amazing! Definitely getting this as soon as it hits Linux. I was nervous when I read that it departed from the 2d platforming, because all too often a game just throws that in because they think everyone needs 3d worlds to enjoy games, but this looks like a serious addition with lots of actual added gameplay value. I definitely want to spend time in that world.
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I must admit to being rather skeptical about this, actually.
When I first heard that there was to be a new Frozenbyte game, I was kind of hoping for something new. Trine only had so many more places that it could go, and Trine 2 was already mining the esoteric in an attempt to add variety. Sadly the trailer, for me at least, did not serve to really alter my views on the matter. Adding more perspectives just seems to be one more gimmick, one last attempt to breath new life into the franchise. I can also see it frustrating the rest of the game.
All that being said, I would be thrilled if Frozenbyte goes on to prove me wrong, and I do want them to succeed with this. There is a certain symmetry in having three Trine games that I can not deny. I also have to disagree with Cheese's assertion that Trine 2 was darker than the first though, what with it removing most of the horrific elements and embracing more camp.
When I first heard that there was to be a new Frozenbyte game, I was kind of hoping for something new. Trine only had so many more places that it could go, and Trine 2 was already mining the esoteric in an attempt to add variety. Sadly the trailer, for me at least, did not serve to really alter my views on the matter. Adding more perspectives just seems to be one more gimmick, one last attempt to breath new life into the franchise. I can also see it frustrating the rest of the game.
All that being said, I would be thrilled if Frozenbyte goes on to prove me wrong, and I do want them to succeed with this. There is a certain symmetry in having three Trine games that I can not deny. I also have to disagree with Cheese's assertion that Trine 2 was darker than the first though, what with it removing most of the horrific elements and embracing more camp.
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Quoting: AndyMcDandyCDNAlthough I still have not finished the first two, I can say that I will be more than happy to purchase the third.
I too haven't finished the first two but am looking forward to purchasing the third. The graphics and game play are just breathtaking.
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Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)
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