Today became a pretty good day to be a developer! Unreal Engine has dropped the monthly subscription, so anyone can jump in and tinker!
QuoteYou can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.
This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself – and then share it with others.
This is pretty fantastic news, as anyone can now jump in and fix up any Linux issues, and anyone can begin developing with it without having to pay a penny.
See the full post here.
Note: Unity also seem to have a big announcement due tomorrow too!
Some you may have missed, popular articles from the last month:
I finally downloaded it for the first time today and am trying a compile now.
I'm pretty sure this will force Unity to seriously re-evaluate their licensing and pricing model.
I'm pretty sure this will force Unity to seriously re-evaluate their licensing and pricing model.
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The next thing is the editor working in linux...
The next thing is the editor working in linux...
The next thing is the editor working in linux...
The next thing is the editor working in linux...
The next thing is the editor working in linux...
Im going crazy. If this happens...this will be...the pure... perfection.....
The next thing is the editor working in linux...
The next thing is the editor working in linux...
The next thing is the editor working in linux...
The next thing is the editor working in linux...
Im going crazy. If this happens...this will be...the pure... perfection.....
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Argh! As I am trying to master GameMaker and actually produce more than a prototype for a game in the first time in my life, both Unity and Unreal are making this impossible.
Unity 5.0 around the corner with better Linux support, and now Unreal Engine becoming free as well like Unity. I'm finding it hard to stay disciplined and stick to one development set of tools.
This is really great news all the way around :D
Unity 5.0 around the corner with better Linux support, and now Unreal Engine becoming free as well like Unity. I'm finding it hard to stay disciplined and stick to one development set of tools.
This is really great news all the way around :D
3 Likes, Who?
what the... o.O
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Downloading and compiling right now! Hurray!!!! :D :D
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Wow, that was unexpected!
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Folks...when I say the next thing is the unreal editor working in linux, im not saying it just for the funz of it...actually,
in the engine roadmap
https://trello.com/b/gHooNW9I/ue4-roadmap
is the most voted feature...and also, in this page it is stated how you can, well, try to compile a beta version of it.
https://wiki.unrealengine.com/Building_On_Linux
So...what I said....If any of you manages to do it, please say.
in the engine roadmap
https://trello.com/b/gHooNW9I/ue4-roadmap
is the most voted feature...and also, in this page it is stated how you can, well, try to compile a beta version of it.
https://wiki.unrealengine.com/Building_On_Linux
So...what I said....If any of you manages to do it, please say.
3 Likes, Who?
tony1ab, The editor works great on Linux. Thanks to an enormous amount of work over the last 6+ releases, the editor has compiled and run on Linux for quite awhile. Recently it's gotten pretty spectacular, you no longer need to patch anything for the ability to integrate with QtCreator for generation of C++ projects. I did a fresh clone of the latest release tag from the repo a few days ago and it all works great. They've even got a Linux-specific native build README.md file in the source, it's linked from the top-level README.md file under the section related to building natively on Linux.
Also, a great deal of credit for the Linux compatibility should go to the folks at #UE4Linux on Freenode; they have done a huge amount of voluntary work to get everything up and running.
Also, a great deal of credit for the Linux compatibility should go to the folks at #UE4Linux on Freenode; they have done a huge amount of voluntary work to get everything up and running.
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Isn't competition great? Hopefully, this means we will see some more indie UNREAL-based games to rival all of those Unity-based games.
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Quoting: melkemindIsn't competition great? Hopefully, this means we will see some more indie UNREAL-based games to rival all of those Unity-based games.I would be shocked if more indies didn't suddenly use it.
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