Today became a pretty good day to be a developer! Unreal Engine has dropped the monthly subscription, so anyone can jump in and tinker!
QuoteYou can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.
This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself – and then share it with others.
This is pretty fantastic news, as anyone can now jump in and fix up any Linux issues, and anyone can begin developing with it without having to pay a penny.
See the full post here.
Note: Unity also seem to have a big announcement due tomorrow too!
Some you may have missed, popular articles from the last month:
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is this the end of unity? unity is kinda irrelevant now unreal is free immo
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What the heck... now I really have to take a closer look at UE4 again. Hopefully the Editor Port is really coming too.
And with that, UE4 will be a bet by a lot of indie developers. 5% in the end, and not having to come up with financing for engine licenses during the development is a huge pro.
It's still 5 % on gross revenue, so 30 % Steam (or any distributor) will take, 5 % for the engine, so you'll only see 65 % of the revenue.
And with that, UE4 will be a bet by a lot of indie developers. 5% in the end, and not having to come up with financing for engine licenses during the development is a huge pro.
It's still 5 % on gross revenue, so 30 % Steam (or any distributor) will take, 5 % for the engine, so you'll only see 65 % of the revenue.
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What the heck... now I really have to take a closer look at UE4 again. Hopefully the Editor Port is really coming too.
And with that, UE4 will be a bet by a lot of indie developers. 5% in the end, and not having to come up with financing for engine licenses during the development is a huge pro.
It's still 5 % on gross revenue, so 30 % Steam (or any distributor) will take, 5 % for the engine, so you'll only see 65 % of the revenue.
They take 5% sure. But your game could potentially be alot better than the same game made on Unity. And therefore sell more copies.
If your game is good, your 65% could then possibly add up to more than if you used an inferior engine and got 70%
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For anyone installing on Arch, there is now an aur package - ue4-git.
It builds in /tmp so you may need to remove your tmpfs restrictions. The folder needs about 20gb of room.
It builds in /tmp so you may need to remove your tmpfs restrictions. The folder needs about 20gb of room.
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