I am Göksan Güner, creator and developer of Flawed Ones: Puppeteer. It has been 1 year that we have started working on this game. It is currently on IndieGoGo and Steam Greenlight.
Our main character is a simple puppeteer who wanders between towns and cities to make a living. One day he performs a show about some poor children who steal a delicious looking cake, but they are beaten to death by guards. Surprisingly, what happens in his show while he performs, happens right in front of the audience as well. That day our main character, the puppeteer, gains the power of controlling people from his shadow theater stage.
The following events after this intro will be processed in a realistic and logical way. The puppeteer is neither a defender of justice nor bringer of pain and destruction. Within the unjust kingdom that he lives in, he will (or maybe will not) discover his own soul through the temptation of power and benefits, while experiencing the elements of human nature.
Intro
Trailer
Similar games: Warcraft 3 map Tech Wars, Swords & Soldiers, Line Rangers
Release Date: Early 2016
Main features:
- Unique shadow play theme and scenario
- 8 types of units, 3 types of towers, 4 types of buildings & 1 castle, 8 types of skills/tools, 6 types of buildings which can be captured, and more than 200 upgrades (there will be even more).
- Naval units, buildings and battles for the future.
- Unique gameplay: Strategy, simulated combat and action combination
- Indirect decision making system via short shadow play shows
- Dynamic change between shadow play and cartoonish graphics
- Cross platform multiplayer available
1) Main Strategy Gameplay:
Basically there are 3 main lanes that the player utilizes. They can capture buildings, build buildings, train unit squads, and use battle tools/skills. Depending on the territories, the scene becomes shady or colorful. Shades represents the puppeteer's area for he controls his army from his shadow play stage. There is one battlefield for each lane, and armies move or fight while they are in these. Battlefields are the areas between black and red flags. Squads are consisted of small number of unit types and they cannot fight until they reach the battlefield. They can, however, be destroyed via battle tools/skills which is harder than armies, so the player gets an extra trophy for it. You need to build and upgrade certain buildings to train squads. They all have weaknesses and strengths. Players cannot directly commands units.
One of the most important factors in this kind of game is distance. Distance affects almost everything in the game. The winning side is always disadvantaged by the distance. For example when player fires the Great Ballista, the cooldown will not start until the arrow hits the target, so the losing side will be able to use them more frequently.
Buildings which can be captured give bonuses to players. Like increased income, damage, etc. Players can build markets, camps and towers on lanes. Markets give extra income as player builds it farther away from his/her castle. Camps are for garrisoning squads. Towers are for holding armies.
There are over 200 upgrades in total for most of the things in the game. You can increase your Mortar's area of effect, attack speed of your Spearman, construction speed of your towers, capacity of your camps, etc. That helps to create a vast strategical variance.
2) Mini Shadow Theatre Shows:
Mini shows are basically mini games with no close relation to the main story. They are the indirect decision making mechanism of the game and they will affect the game scenario. This will be another unique feature of the game. There will also be direct decisions, which will be chosen by the puppeteer himself.
3) Cinematics:
There are many cinematic scenes in the game. We think our art is really unique and suits well with the concept and scenario. With enough funding, there will be more endings as well!
4) Special Shooter Level:
Well it is a little bit of spoiler but I really want to make an awesome shooter level as well, which you will control a berserk giant elephant mounted by axe throwing barbarians!
Steam Greenlight
IndieGoGo
Website
Facebook
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IndieDB
Blog
Our main character is a simple puppeteer who wanders between towns and cities to make a living. One day he performs a show about some poor children who steal a delicious looking cake, but they are beaten to death by guards. Surprisingly, what happens in his show while he performs, happens right in front of the audience as well. That day our main character, the puppeteer, gains the power of controlling people from his shadow theater stage.
The following events after this intro will be processed in a realistic and logical way. The puppeteer is neither a defender of justice nor bringer of pain and destruction. Within the unjust kingdom that he lives in, he will (or maybe will not) discover his own soul through the temptation of power and benefits, while experiencing the elements of human nature.
Intro
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Direct Link
Direct Link
Trailer
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
Similar games: Warcraft 3 map Tech Wars, Swords & Soldiers, Line Rangers
Release Date: Early 2016
Main features:
- Unique shadow play theme and scenario
- 8 types of units, 3 types of towers, 4 types of buildings & 1 castle, 8 types of skills/tools, 6 types of buildings which can be captured, and more than 200 upgrades (there will be even more).
- Naval units, buildings and battles for the future.
- Unique gameplay: Strategy, simulated combat and action combination
- Indirect decision making system via short shadow play shows
- Dynamic change between shadow play and cartoonish graphics
- Cross platform multiplayer available
1) Main Strategy Gameplay:
Basically there are 3 main lanes that the player utilizes. They can capture buildings, build buildings, train unit squads, and use battle tools/skills. Depending on the territories, the scene becomes shady or colorful. Shades represents the puppeteer's area for he controls his army from his shadow play stage. There is one battlefield for each lane, and armies move or fight while they are in these. Battlefields are the areas between black and red flags. Squads are consisted of small number of unit types and they cannot fight until they reach the battlefield. They can, however, be destroyed via battle tools/skills which is harder than armies, so the player gets an extra trophy for it. You need to build and upgrade certain buildings to train squads. They all have weaknesses and strengths. Players cannot directly commands units.
One of the most important factors in this kind of game is distance. Distance affects almost everything in the game. The winning side is always disadvantaged by the distance. For example when player fires the Great Ballista, the cooldown will not start until the arrow hits the target, so the losing side will be able to use them more frequently.
Buildings which can be captured give bonuses to players. Like increased income, damage, etc. Players can build markets, camps and towers on lanes. Markets give extra income as player builds it farther away from his/her castle. Camps are for garrisoning squads. Towers are for holding armies.
There are over 200 upgrades in total for most of the things in the game. You can increase your Mortar's area of effect, attack speed of your Spearman, construction speed of your towers, capacity of your camps, etc. That helps to create a vast strategical variance.
2) Mini Shadow Theatre Shows:
Mini shows are basically mini games with no close relation to the main story. They are the indirect decision making mechanism of the game and they will affect the game scenario. This will be another unique feature of the game. There will also be direct decisions, which will be chosen by the puppeteer himself.
3) Cinematics:
There are many cinematic scenes in the game. We think our art is really unique and suits well with the concept and scenario. With enough funding, there will be more endings as well!
4) Special Shooter Level:
Well it is a little bit of spoiler but I really want to make an awesome shooter level as well, which you will control a berserk giant elephant mounted by axe throwing barbarians!
Steam Greenlight
IndieGoGo
Website
IndieDB
Blog
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