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It's so damn good to see Humble back on form with a true Humble Indie Bundle, we just gained access to new games too!

New Games
140
MirrorMoon EP
Contraption Maker

Even with the new games, it's worth it for Outlast and Shadow Warrior too!

Check out Humble Indie Bundle 14 right here.
https://www.youtube.com/watch?v=1eaf131KjPk

If you don't pick up this bundle, I'm just going to assume you're insane. Article taken from GamingOnLinux.com.
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12 comments

flesk Apr 7, 2015
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I've been waiting for the Linux version of Contraption Maker, so that's very welcome. And 140 is an excellent rhythm platformer.
leillo1975 Apr 7, 2015
Contraption Maker is not listed in my Linux Steam Library, only for Windows
WorMzy Apr 7, 2015
<usual rant about Giana Sisters>
linux93 Apr 7, 2015
who has a key of deponia? i have a key of super splatter for you!
aL Apr 7, 2015
Contraption Maker is not listed in my Linux Steam Library, only for Windows
On top of that I get this error in the drm-free version

$ ./ContraptionMakerLauncher 
Set log file to /home/aL/.config/spotkincm//cmpatcher.logInitializing services...[loom.application] Initializing services...[loom.application]    o performance[loom.application]    o RNG[loom.application]    o time[loom.application]    o stringtable[loom.application]    o network[loom.application]    o http[loom.application]    o assets[asset.core] Current working directory ='.'[cocos] Entering CMSpotkinWorkshop[cocos] Can't open database: unable to open database file
[cocos] SQL error: (null)
[cocos] Can't open database: unable to open database file
[cocos] SQL error: (null)
[cocos] Can't open database: unable to open database file
[cocos] SQL error: (null)
[cocos] Can't open database: unable to open database file
[cocos] SQL error: (null)
libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so failed (/home/aL/games/ContraptionMaker/lib/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so))
libGL error: dlopen ${ORIGIN}/dri/swrast_dri.so failed (${ORIGIN}/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
[cocos] GLFWError #65544 Happen, GLX: Failed to create context: BadValue (integer parameter out of range for operation)
[cocos] Assert failed: Main window is nullContraptionMakerLauncher: /home/kjohnston/spotkin/ContraptionMaker/vendor/cocos2dx/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:399: bool cocos2d::GLViewImpl::initWithRect(const string&, cocos2d::Rect, float): Assertion `_mainWindow!=__null' failed.
Aborted


I dont know who /home/kjohnston is btw :)
Ivancillo Apr 7, 2015
If you don't pick up this bundle, I'm just going to assume you're insane.

This! :D
leillo1975 Apr 7, 2015
Contraption Maker is not listed in my Linux Steam Library, only for Windows

Autoquote:

http://steamcommunity.com/app/241240/discussions/1/864977479806835438/#c618458030674238421
Pozzuoli Apr 8, 2015
@Pit for me, that directory is fairly small.

$ du -hs ~/.config/spotkincm
248K /home/poz/.config/spotkincm

=EDIT=

I downloaded a few user inventions, and now it's 1.9 MB. However, I think it's reasonable enough for devs to put this kind of file there, isn't it? Perhaps better in a cache directory, but this isn't horrible, IMO.
Eike Apr 8, 2015
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  • Supporter Plus
&lt;usual rant about Giana Sisters&gt;

Humble Bundle page says Giana Sisters: Twisted Dreams will be available for Mac and Linux later this year.
They did not need to change the text... ;)
Pozzuoli Apr 8, 2015
So just refering to 'this kind of file' is a bit lame without specifying what exactly we are talking of.
Wow, that escalated quickly. In any case, "this kind of file" was specified in the previous sentence, i.e. "user inventions".

I hope you agree that 1.9MB is something different from 494M. And I did not download any user inventions etc. as the game would not run at all.
Yes, I do agree. I was merely pointing out that "for me" (to quote myself) it was different, just in case people were turned off by these apparent bugs in some systems. There's no need for snark.

For me, after deleting the lib files in the links, it works fairly well. (I'm not 100% sold on the gameplay, TBH, but that's another story…)
EKRboi Apr 9, 2015
I have to say perf. on Shadow Warrior seems to be pretty good. I've been toying around @ 5760x1080 while running on ONE Nvidia GTX 970 since Linux won't use my other two GPU's and I am usually in the 50-60fps range.

I am SOO excited for the games we have and are getting. I know multi gpu is not only a minority but is also a PITA to dev for with OpenGL, but I CAN'T wait for Vulkan to come around and completely shake up the space. 6 years ago... DX (direct X) made sense.. today? not so much. You would have to be a FOOL to create/write/develop your game and/or app based on an API that would lock you into a "dead in the water" system.. Win8.1? people hate it.. Win10? people don't know they hate it yet. Win Phone 7,8,10? it sucks and is why their market share blows.... meanwhile.. Android rules. IOS (as much at I hate) rules.. game consoles.. "rule" (at least the the US, where my fellow citizens are idiots). Tablets rule, the kiddies at /r/pcmasterrace of all places are starting to see the light of Linux! People who would never talk crap about gaming in Windows ar currently praising it as the superior platform and are seriously starting to see the light and understand that just maybe we have known what were talking about all along. Our PC's are OURS! and we should be able to make them do whatever we want OUR machines to do. The "idiots" are finally starting to get it.

The day of Linux is coming! How can it not at this point .. WHY ON GODS GREEN EARTH! would you build your game/app to ONLY work on ONE of those systems?!?!?!!??

Even if Linux doesn't take over the desktop... enough people are starting to realize that things need to be completely cross platform.. and that is an amazing start. Honestly at this point I don't care if people "switch" to Linux.. I just want to be taken seriously.

you would either have to be mentally retarded or someone is paying you big bank to make the decision to write your app/game to only play in one space. DX12=dead.. Vulkan=future!

DING DONG DX IS DEAD!!!!
Hamish Apr 14, 2015
So the Bundle only just broke over $1 million, with the highest payment made by anyone being just $200 dollars. That makes this Bundle's performance rather similar to the first Humble Indie Bundle right? Despite having several high profile games like Shadow Warrior and Torchlight II.

It makes me wonder if the proliferation of other Humble Bundles has gone on to weaken the Humble Indie Bundle brand. The previous Humble Indie Bundle only managed a little more than $1.2 million as well, although in that case I can say that even I did not buy it.
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