The space exploration simulator Kerbal Space Program has lauched out of Early Access with the 1.0 release which brings more science, parts and ways to blow up our rockets.
The 1.0 release contains all sorts of stuff, so let's start listing the new things!
The aerodynamic model has been updated and is more accurate than before. Lifting bodies and drag are handled properly based on part geometry. And since the aerodynamics are now more realistic, it's no doubt going to make designing aircraft more difficult. But I'm sure we'll enjoy some fireworks as our planes go kaboom during a tight turn.
Talking about exploding things, heating has been redone as well and includes proper re-entry heating. In the future you will have to bring heat shields with you and hide your delicate apparatus under fairings to shield them from drag and heat.
One really exciting thing this release features is the resource mining. Before you had limited amounts of fuel and basically all the fuel you needed had to be brought with you or shipped to you by other rockets. Now you can scan various planets, moons and asteroids for Ore and setup drills to extract it from the surface and refine it into fuel for your fleet of rockets.
Naturally with all of these new parts (and even more), the tech tree has been expanded accordingly. It's actually starting to look really big and will no doubt take quite a few hours to completely research.
You can check the full changelog here.
If you wish to see some of this new functionality in action, check out the preview video by the KSP-Guru Scott Manley:
https://www.youtube.com/watch?v=bLtincmjbR8
For those of you who have somehow managed to skip KSP entirely or have simply been living under a rock, Kerbal Space Program is a space exploration simulator game in which you must design and launch rockets and fly into the stars, or at least the planets and moons in your solar system. In the career mode you start with very basic components and must do science in order to unlock more parts and complete missions to gain more funding for your little space program.
KSP is an extremely good game and with 70+ hours of gameplay I can easily recommend it. At first the game might feel a bit difficult but you'll quickly learn to design rockets that don't blow up on the launchpad and failing is genuinely fun since it's rewarded with beautiful explosions. And I did mention that guy, Scott Manley, didn't I? Well, a friendly tip: he also has plenty of KSP tutorials that will get you up to speed in record time.
The 1.0 release contains all sorts of stuff, so let's start listing the new things!
The aerodynamic model has been updated and is more accurate than before. Lifting bodies and drag are handled properly based on part geometry. And since the aerodynamics are now more realistic, it's no doubt going to make designing aircraft more difficult. But I'm sure we'll enjoy some fireworks as our planes go kaboom during a tight turn.
Talking about exploding things, heating has been redone as well and includes proper re-entry heating. In the future you will have to bring heat shields with you and hide your delicate apparatus under fairings to shield them from drag and heat.
One really exciting thing this release features is the resource mining. Before you had limited amounts of fuel and basically all the fuel you needed had to be brought with you or shipped to you by other rockets. Now you can scan various planets, moons and asteroids for Ore and setup drills to extract it from the surface and refine it into fuel for your fleet of rockets.
Naturally with all of these new parts (and even more), the tech tree has been expanded accordingly. It's actually starting to look really big and will no doubt take quite a few hours to completely research.
You can check the full changelog here.
If you wish to see some of this new functionality in action, check out the preview video by the KSP-Guru Scott Manley:
https://www.youtube.com/watch?v=bLtincmjbR8
For those of you who have somehow managed to skip KSP entirely or have simply been living under a rock, Kerbal Space Program is a space exploration simulator game in which you must design and launch rockets and fly into the stars, or at least the planets and moons in your solar system. In the career mode you start with very basic components and must do science in order to unlock more parts and complete missions to gain more funding for your little space program.
KSP is an extremely good game and with 70+ hours of gameplay I can easily recommend it. At first the game might feel a bit difficult but you'll quickly learn to design rockets that don't blow up on the launchpad and failing is genuinely fun since it's rewarded with beautiful explosions. And I did mention that guy, Scott Manley, didn't I? Well, a friendly tip: he also has plenty of KSP tutorials that will get you up to speed in record time.
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6 comments
Quoting: GuestIs it performing any better under Linux yet?
What problems have you been having? I say that because it runs like a dream for me and always has, so I don't really know what performance problems you may be having.
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it was always running fine but FPS was always a bit on the low side.
@Camoceltic, how much fps are you getting?
@Camoceltic, how much fps are you getting?
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@kyokei Pretty much always 60+, save for a few specific situations, like when I force the camera to spaz out by holding right click and moving my mouse around really quickly.
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It's also available at GOG: http://www.gog.com/game/kerbal_space_program
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The learning curve on this game is vertical, which I would expect from a game about launching kermen into space strapped to rockets, I was bought this for my birthday last year & I still cannot get anything into orbit without resorting to cheating with the Mechjeb Mod, I love it though, every new update brings more parts & more ways to blow up Kermen. :D
I find the fps drops the more parts you use, use 100+ engines & it slows to a slideshow, at least on the older version, I haven't had time to push this new version yet.
I find the fps drops the more parts you use, use 100+ engines & it slows to a slideshow, at least on the older version, I haven't had time to push this new version yet.
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The demo is outdated, isn't it? (For me: Parts stick in strange ways together [half screen space between], if I switch to the pad I see the space/universe, etc...)
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