In a move that is not even remotely surprising to me, Valve has started rolling out the ability for mod authors to sell their works. I think it’s a nice move, and could even help some even more amazing mods be created. You already had some mods release as a full paid game on Steam, but they still required you own specific games.
It was a given that Steam Workshop would work towards this, and I’m surprised anyone is shocked by it. The first game to allow it is Skyrim, so it doesn't mean much for us Linux gamers yet, but in future we hope to see it rolled out to many more games.
This has already been met with a ton of negative feedback from a whiny crowd, and there’s even a petition going against it. No surprise that it has over 24,000 votes already, but it won’t stop Valve, and it shouldn’t. It’s a good business decision, and the whiny crowd will get over it eventually.
QuoteThe workshop is a place for people to share content with each other they made so all can enjoy it for free.
Since recently this is not the case for The Elder Scrolls V: Skyrim Workshop. Valve has now erected a paywall for the mods.
Mods should be a free creation. Creations made by people who wish to add to the game so others can also enjoy said creation with the game.
We need to unite and reject this act by Valve. Unite have Valve remove the paid content of the Workshop.
It seems the creator of the petition feels that mods are supposed to be free, but I completely disagree. Mods can end up creating an entirely new campaign, or even an entirely different game, so why should developers have to release them for free? They shouldn't.
I just don’t get the big hoohaa about it. Nothing stops people releasing mods for free as the petition suggests by calling it a “paywall”, and there’s even a simple to use filtering system to filter-out paid mods.
What are your thoughts?
My initial gut reaction was the same, I was about to get upset at this until I read what Liam wrote and thought about it a little more.
It's actually not that big of a deal and I wish all the people upset at this would focus their effort on something more worthwhile, like the actual game breaking monetization of some games.
Maybe we should just focus on the topic at hand and steer away from GG for now? It tends to be an explosive topic.
Yeah, that's probably for the best.
Don't do it so you don't get sued... or if you do, make your mod free. Making it possible to get paid for them doesn't mean you have to.
Valve is removing mods that have donation links (because valve and bedesda aren't getting a slice of the cake)
There's mods making money using content "stolen" from free mods.
There's mods making money using copyrighted material.
Garry's Mod is a game based on the Source engine sold on Steam. They have problably the biggest most used workshop on Steam since the game revolves around modding -- you basically don't have a full game when you buy it before you start browsing the workshop for more content. You might even say that Garry's Mod is a commercial mod for Half-Life 2, released [10 years](http://www.garrysmod.com/history/) before Steam even started thinking about a workshop. There's already external websites, such as http://scriptfodder.com and former Codehire, on which you can pay for mods/addons. It's not the same as what Skyrims workshop where players can buy addons, but are mostly directed at server administrators instead.
In my opinion, they work. Because not everyone can upload to them... You must pay for a license before you are able to sell, and everything is heavily moderated (I've got my own try at it declined for being "bad" ) . There's tons of extremely well made addons with authors who keep them updated whenever something breaks or Garry's Mod gets a new update, which would most probably not exist if they could not get payed. See [VCMod Main](https://scriptfodder.com/scripts/view/21) which as the most sold item on Scriptfodder have over 1100 purchases at a price of $19.99 (normally $25). It was released over 7 months ago, and was last updated 2 weeks ago which fixed a breaking update for the game.
But they also fragment the community, which isn't the most healthy already (in my opinion). Want a anti-hack addon? Scriptfodder. Custom chatbox? Scriptfodder.
I mean some scripts makes a lot of sense for selling, most of which are purely server related with the purpose of keeping players. But Skyrims workshop...[Weapons](http://steamcommunity.com/sharedfiles/filedetails/?id=429098612), [graphic enhancing mods](http://steamcommunity.com/sharedfiles/filedetails/?id=428272802) and a bundle more expensive than the game itself? At some point it just stops making sense.
That's my thoughts as a long-time Garry's Mod player and server owner. I can also point at Metamod/[Sourcemod ](https://www.sourcemod.net/) which require [all mods to be released under gpl](https://www.sourcemod.net/license.php), commercial or not. Licensing was one thing that led they anticheat plugin (SMAC) to [be taking down](https://www.sourcemod.net/license.php) (inderectly), but that [does not mean there isn't a lot of activity](https://forums.alliedmods.net/forumdisplay.php?f=110) in their release forum.
Welp, this got longer than I thought but it's something which means a lot for me for some reason, and I felt like I had to say something.
---- Post edit
Can we also stop talking about GamerGate? This does not relate to this in any way. And for copyrighted material, Garry's Mod workshop is a good example of this. Simply search for "[ripped](http://steamcommunity.com/workshop/browse/?appid=4000&searchtext=ripped&childpublishedfileid=0&browsesort=trend§ion=readytouseitems)" and you will find copyrighted material. Now take a look at YouTube after users being able to get add-money from videos, add a DMCA-clusterfck and take a guess at the future... Sooner or later Steam WILL need to moderate the workshop, especially if people are able to make money from it, and we all know stories about [support](http://www.rockpapershotgun.com/2015/03/16/valve-steam-customer-service/)/[moderation ](http://www.gog.com/forum/general/are_steam_forum_moderators_assholes_for_a_reason)on Steam.
So ultimately, I don't care that things that used to be free are now pay for, if someone puts time into something you can't expect them to always just give it to you... Just don't play their mods if you don't think it's worth it.
That said the deeper issues are pretty obvious.
Mods that use other mods/paks being payed for.
Mods with more than one author.
Mods that can break the game or break other mods (A good reddit post said it's going to be like gabling on if your mod)
Early access mods... yes this is already a thing... sweet lizard Jesus.
Mods being posted by people other than their author (also already a thing).
A plethora of gateways this initiative could open.
Eh screw it I'm too fucking old to care anymore.
Are there really many people playing skyrim for the sake of playing skyrim anymore? What I always see is posts about "ooh, ahh, OVER 9000!!!! mods and it looks moar real than real life brah!!!" some screen shots are taken and posted on /r/pcmasterrace and that is about it.
Something I've not seen anyone mention is that you can still just get your mods from nexusmods and use a mod manager. That is how I've always done it myself... I've never used the workshop personally. At the end of the day Valve can and will do whatever they want. They lose absolutely no money in this, so if only a few players pay for mods and the rest stop using paid mods then that $$ from the few who paid for them is more than they had before.
For my last $0.02 on this.. mods on torrent sites in 3...2...1...
[Edit] Anyone know if that also means steam is(or is going to) stick DRM onto these paid mods to prevent them from being copied and used on non steam installations or other installs where the account doesn't own the mod?
But I don't think every mod is going to go paid... so stop being silly.
I do agree that there are some brilliant mods around, and the people who made these often end up working in the industry thanks to that mod.
I know that Valve/Steam are slowly becoming like gods here and yes they did and do a lot for Linux but the other places that sell the real DRM free stuff are left out as you can be pretty sure copying/downloading a steam paid mod no longer will work.
If the 25% for modder en 75% for company is true then basicly its just another way for the company to make extra money over the back of modders without having to do or promise anything for it.
Well it seems that 75% of the purchase goes to the developer
75% is the share of Valve.
http://arstechnica.com/gaming/2015/04/23/steam-workshop-lets-users-sell-mods-but-only-shares-25-percent-of-revenue/
But the mod author will only receive 25% of the money? That's just unfair in my opinion and valve should be rich enough to be able to steal less money from their own community.
That's just my opinion. I would pay for mods when more than 50% of my money actually would go to the mod developer. But as it is right now that's just fucking greedy by valve.
http://kotaku.com/paid-skyrim-mod-turns-into-a-clusterfuck-1699913114
https://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
http://forums.bethsoft.com/topic/1516829-discussion-for-workshop-paid-mods-thread-5/?p=23943699
http://www.nexusmods.com/skyrim/news/12444/?
The bit you said was asking Liam to apologize, which he did. He has sent a PM to the person in question and tweeted about it. Liam considered it settled and thus cleaned up the comment section. It could have been communicated a bit better and probably should have been, but it is what it is. Hopefully we can avoid these types of situations in the future.Anyways back to the subject, I don't see how this is all good. Biggest issue is that mods are not made by the developer like DLC is, so when a new version of a game comes out a mod might no longer work but yet you paid for it. An even better example is how Techland even stopped all possible modding for a while. What if certain game servers requires you to have the following 20 mods installed to log on ?
I do agree that there are some brilliant mods around, and the people who made these often end up working in the industry thanks to that mod.
I know that Valve/Steam are slowly becoming like gods here and yes they did and do a lot for Linux but the other places that sell the real DRM free stuff are left out as you can be pretty sure copying/downloading a steam paid mod no longer will work.
If the 25% for modder en 75% for company is true then basicly its just another way for the company to make extra money over the back of modders without having to do or promise anything for it.
Ummm I wrote a bit more then the above, are we now in the business of censorship because its something you did not like ? And there I thought I was being quiet neutral about it... sad
I apologised to whoever it was I said was being an idiot, it's something that's not even remotely harsh where I am from, so I will put it down to a difference of language, and simply learn from it (you can't get across your tone in internet comments without a million smilie faces it seems).
This is the last of it, all comments on topic please, I cleaned it up for a reason. Go back to bashing Valve or whatever, and not me, please?
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