In a move that is not even remotely surprising to me, Valve has started rolling out the ability for mod authors to sell their works. I think it’s a nice move, and could even help some even more amazing mods be created. You already had some mods release as a full paid game on Steam, but they still required you own specific games.
It was a given that Steam Workshop would work towards this, and I’m surprised anyone is shocked by it. The first game to allow it is Skyrim, so it doesn't mean much for us Linux gamers yet, but in future we hope to see it rolled out to many more games.
This has already been met with a ton of negative feedback from a whiny crowd, and there’s even a petition going against it. No surprise that it has over 24,000 votes already, but it won’t stop Valve, and it shouldn’t. It’s a good business decision, and the whiny crowd will get over it eventually.
QuoteThe workshop is a place for people to share content with each other they made so all can enjoy it for free.
Since recently this is not the case for The Elder Scrolls V: Skyrim Workshop. Valve has now erected a paywall for the mods.
Mods should be a free creation. Creations made by people who wish to add to the game so others can also enjoy said creation with the game.
We need to unite and reject this act by Valve. Unite have Valve remove the paid content of the Workshop.
It seems the creator of the petition feels that mods are supposed to be free, but I completely disagree. Mods can end up creating an entirely new campaign, or even an entirely different game, so why should developers have to release them for free? They shouldn't.
I just don’t get the big hoohaa about it. Nothing stops people releasing mods for free as the petition suggests by calling it a “paywall”, and there’s even a simple to use filtering system to filter-out paid mods.
What are your thoughts?
[Edit] Anyone know if that also means steam is(or is going to) stick DRM onto these paid mods to prevent them from being copied and used on non steam installations or other installs where the account doesn't own the mod?
But I don't think every mod is going to go paid... so stop being silly.
I do agree that there are some brilliant mods around, and the people who made these often end up working in the industry thanks to that mod.
I know that Valve/Steam are slowly becoming like gods here and yes they did and do a lot for Linux but the other places that sell the real DRM free stuff are left out as you can be pretty sure copying/downloading a steam paid mod no longer will work.
If the 25% for modder en 75% for company is true then basicly its just another way for the company to make extra money over the back of modders without having to do or promise anything for it.
Quoting: XzylWell it seems that 75% of the purchase goes to the developer
75% is the share of Valve.
http://arstechnica.com/gaming/2015/04/23/steam-workshop-lets-users-sell-mods-but-only-shares-25-percent-of-revenue/
But the mod author will only receive 25% of the money? That's just unfair in my opinion and valve should be rich enough to be able to steal less money from their own community.
That's just my opinion. I would pay for mods when more than 50% of my money actually would go to the mod developer. But as it is right now that's just fucking greedy by valve.
http://kotaku.com/paid-skyrim-mod-turns-into-a-clusterfuck-1699913114
https://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
http://forums.bethsoft.com/topic/1516829-discussion-for-workshop-paid-mods-thread-5/?p=23943699
http://www.nexusmods.com/skyrim/news/12444/?
Quoting: BumadarThe bit you said was asking Liam to apologize, which he did. He has sent a PM to the person in question and tweeted about it. Liam considered it settled and thus cleaned up the comment section. It could have been communicated a bit better and probably should have been, but it is what it is. Hopefully we can avoid these types of situations in the future.Quoting: BumadarAnyways back to the subject, I don't see how this is all good. Biggest issue is that mods are not made by the developer like DLC is, so when a new version of a game comes out a mod might no longer work but yet you paid for it. An even better example is how Techland even stopped all possible modding for a while. What if certain game servers requires you to have the following 20 mods installed to log on ?
I do agree that there are some brilliant mods around, and the people who made these often end up working in the industry thanks to that mod.
I know that Valve/Steam are slowly becoming like gods here and yes they did and do a lot for Linux but the other places that sell the real DRM free stuff are left out as you can be pretty sure copying/downloading a steam paid mod no longer will work.
If the 25% for modder en 75% for company is true then basicly its just another way for the company to make extra money over the back of modders without having to do or promise anything for it.
Ummm I wrote a bit more then the above, are we now in the business of censorship because its something you did not like ? And there I thought I was being quiet neutral about it... sad
I apologised to whoever it was I said was being an idiot, it's something that's not even remotely harsh where I am from, so I will put it down to a difference of language, and simply learn from it (you can't get across your tone in internet comments without a million smilie faces it seems).
This is the last of it, all comments on topic please, I cleaned it up for a reason. Go back to bashing Valve or whatever, and not me, please?
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