Ronin looks like a cross between Gunpoint and Mark of the Ninja, but will offer a unique blend of stealth and action platforming, and turn-based enemy encounters.
https://www.youtube.com/watch?v=zLmbeogBfqU
Polygon got a chance to try the game at PAX South in January, and have written up a nice description of the core gameplay:
In contrast to this, if you're discovered by an enemy, the gameplay changes dramatically, as further explained in the same article:
Publisher Devolver Digital wrote a blog post last week, announcing pre-orders and a Windows demo. According to the post, the game will be available on both GOG and Steam, along with other digital services, but so far it's only up on Steam. The Steam store page already has a Tux icon, so it seems like this will be a day one release. Talking to the developer on Twitter, they have also confirmed that a Linux version of the demo will be available at some point.
If you're willing to tinker with Wine, you can download the Windows demo on Itch.io. I couldn't get it to run out of the box, so I decided to wait until there's a Linux version available. Let us know what you think if you get a chance to play it.
About the game (from Steam)
Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade from the shadows as you seek your revenge.
Turn-Based Action: Carefully plot your movements to setup the perfect strike before retreating back into the shadows or boldly confronting your opposition head-on with your katana.
Decisive Strikes: Dispatch all that oppose you with your lethal blade and razor wire or avoid their attacks with a holographic replicator and grappling hook to find a more advantageous position.
Path to Vengeance: Battle through over fifteen complex missions as you stalk and cut down five closely guarded figures within a secretive conglomerate.
https://www.youtube.com/watch?v=zLmbeogBfqU
Polygon got a chance to try the game at PAX South in January, and have written up a nice description of the core gameplay:
QuoteIn [Ronin], you play a vengeful ninja, who, in addition to super-leaping, can climb walls and ceilings, swing on grappling hooks, drop holographic decoys to distract foes, teleport between said decoys and execute foes with a slice (or a throw) of their sword.
In contrast to this, if you're discovered by an enemy, the gameplay changes dramatically, as further explained in the same article:
QuoteThe action, from this point on, takes place in second-long chunks. Enemies spend one turn lining up their shots or charging melee attacks, which are represented by red lines on the screen. During your one-second chunk, you have to devise a plan to avoid those attacks (which kill you in one hit) or incapacitate your potential attackers.
Publisher Devolver Digital wrote a blog post last week, announcing pre-orders and a Windows demo. According to the post, the game will be available on both GOG and Steam, along with other digital services, but so far it's only up on Steam. The Steam store page already has a Tux icon, so it seems like this will be a day one release. Talking to the developer on Twitter, they have also confirmed that a Linux version of the demo will be available at some point.
If you're willing to tinker with Wine, you can download the Windows demo on Itch.io. I couldn't get it to run out of the box, so I decided to wait until there's a Linux version available. Let us know what you think if you get a chance to play it.
About the game (from Steam)
Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade from the shadows as you seek your revenge.
Turn-Based Action: Carefully plot your movements to setup the perfect strike before retreating back into the shadows or boldly confronting your opposition head-on with your katana.
Decisive Strikes: Dispatch all that oppose you with your lethal blade and razor wire or avoid their attacks with a holographic replicator and grappling hook to find a more advantageous position.
Path to Vengeance: Battle through over fifteen complex missions as you stalk and cut down five closely guarded figures within a secretive conglomerate.
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I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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