The day has arrived, not only do we have a new DLC for Dying Light, but the Linux performance patch I previewed for you has also been released! To quote a film I saw recently “what a lovely day!”.
The new DLC is “Dying Light: The Bozak Horde” which is something we also posted about recently, but now it’s actually here and has day-1 Linux support.
I’ve been pleased by Techland’s progress, and their communication is getting slightly better. Dying Light didn't have the best release, but unlike some developers they have actually kept pushing at it!
I did a review of Dying Light on Linux, and I still stand by it. The gameplay is great, but the ending was terrible.
Patch 1.0.6 changelog below, but weirdly it doesn't mention performance fixes for Linux. I tested it to double check and the Linux performance fixes are in there, and the AA setting has returned! I've poked my Techland contact to get the patch notes sorted properly, odd that we aren't even mentioned when it's a huge change for us.
Update: They added the Linux notes in after I emailed them.
The developer mentioned to me that AMD's Linux GPU drivers aren't great for Dying Light on Linux, but they will continue to look for optimizations they can do themselves.
QuoteFeatures:
· Parkour Fever - ten parkour challenges with online leaderboards
· Revamped Quarantine Zones
· Additional national outfits + community designed t-shirt
· Gold-tier fantasy weapons
· Three new trophies
· Various balance changes:
o Weapons adjustments
o Loot chests adjustments
o Gold-tier weapons drop rate increase
o Shops prices and selection adjustments
o Crafting adjustments
· Support for The Bozak Horde DLC
Be the Zombie:
· Entirely new progression system – three stages of mutation with additional, unique skills
· Various balance tweaks
· Spit not sticking to opponents fixed
· Ground pound bug fixed
· Flare damage to hives normalized
Fixes:
· Unlocking achievements issues fixed
· Various stability improvements, including co-op
· Weapon duplication exploit fixed
Linux specific:
- improved OpenGL performance,
- fixed SSAO,
- fixed antialiasing,
- fixed lip-sync issues,
- fixed zombie motion blur,
- some postprocess issues fixed
About Dying Light + DLC (Official)
The Bozak Horde
It’s time for you to go on the offensive! Enter the Stadium, the most famous landmark in Harran, and delve straight into the carnage. Go alone or join forces with other survivors to test your combat know-how against relentless hordes of the Infected. Unlock new skills and become the champion of Harran’s stadium.
Dying Light
Dying Light is a first-person, action survival game set in a vast open world. Roam a city devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help defeat the hordes of flesh-hungry enemies the plague has created. At night, beware the Infected as they grow in strength and even more lethal nocturnal predators leave their nests to feed on their prey.
Check out Dying Light on Steam, and The Bozak Horde.
Some you may have missed, popular articles from the last month:
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wonder what it's like for us AMD guys/gals....
Not sure yet, I be know in the morning, when I have access to my main PC with Dying Light.
Previous patch meant that the game was not playable. FPS very weak on the HD5850, the lack of facial NPC and of every few minutes appears green incandescence pixels that the moments causes the game to crash.
I think, however if so they posted that, I think they nothing improved for the AMD GPU user : / but I check this morning, but I have a bad feeling about this.
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Have you unpacked the data0.pak into the out folder in the past, if so delete the data folder from the out folder, then Verify files on Steam.
I have no idea what you're talking about, so I assume not :P. I never did any quick fixes or workarounds to the game, just sort of looked at what a bad state it was in then gave up on it. I have tonnes of better stuff in my library, I'd rather just wait for them to do the work and play less buggy games in the mean time.
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Well, it now works with good framerates at high settings, but have this annoying issue where shadows appear and disappear very quickly right in front of me even when they're only a metre or two away. So going to have to wait for another patch... So close this time, it's such a minor issue but can see that getting soooo annoying even after a few minutes of playing that I'm not even going to bother...
LOL, I'm sorry for you but I'm glad to know I'm not the only one having those shadow flickering issue, which is very annoying indeed. I used to disable the sun shadows completely, the game gets a bit ugly but at least is playable on my low end hardware (gtx550ti)
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Well, this patch has zero improvement to me. I still got the same crap 15-20 fps with everything on low at 1080p, chganging to 720p makes little to no difference, maybe 2fps gain and thats it. I was in hope it could make at least ~30fps, but to achieve this I still need to remove the sun shadows, which makes impossible to play coop =(
Edit: And keeps crashing when Alt+Tab =/
Edit 2: close mouths bug is back? On the quest Tunnel Vision the guy on the tower talks but the lips dont move... oh gosh
Edit: And keeps crashing when Alt+Tab =/
Edit 2: close mouths bug is back? On the quest Tunnel Vision the guy on the tower talks but the lips dont move... oh gosh
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Hm, patch seems good but for some reason resolution is now fixed. that means while performance in 1080p is probably improved it' still unplayable and new I cannot switch to 720p anymore :-(
any ideas?
Ubuntu 15.04
GeForce GTX 765M/PCIe/SSE2
Nvidia Driver 346.59
any ideas?
Ubuntu 15.04
GeForce GTX 765M/PCIe/SSE2
Nvidia Driver 346.59
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Tested the new update as well. The performance is higher and now there is an option to turn on SSAO. Unfortunately with SSAO the framerate takes a hit.
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Hoping to see more performance improvements. This experience has made me not want to buy Techland games in the future.
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Well, there is a performance improvement and it does look better.
Thing is, whatever performance we gained is consumed by those effects previously absent, so in the end (for me at least) the performance is indeed increased, but not by much.
I have now around 80-120 FPS with brief dips to 55-60 in the Old Town, which is very similar with what I had previously.
All in all though I'm very satisfied by this update, we got SSAO back (yay) and some other nice touches like rain drops on cars/walls etc.
(the sixth sense distortion wave is still absent though)
What can I say, the game looks awesome now and is totally playable.
I'm now running everything on max except Distance and Antialiasing.
The annoying thing with Antialiasing is that it creates a ugly blur (it does it on Windows too) so I prefer to force FXAA from the Nvidia control panel.
Oh, and I'm also not crazy about motion blur and chromatic aberration, so I got them removed.
Thing is, whatever performance we gained is consumed by those effects previously absent, so in the end (for me at least) the performance is indeed increased, but not by much.
I have now around 80-120 FPS with brief dips to 55-60 in the Old Town, which is very similar with what I had previously.
All in all though I'm very satisfied by this update, we got SSAO back (yay) and some other nice touches like rain drops on cars/walls etc.
(the sixth sense distortion wave is still absent though)
What can I say, the game looks awesome now and is totally playable.
I'm now running everything on max except Distance and Antialiasing.
The annoying thing with Antialiasing is that it creates a ugly blur (it does it on Windows too) so I prefer to force FXAA from the Nvidia control panel.
Oh, and I'm also not crazy about motion blur and chromatic aberration, so I got them removed.
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The issue for me, and others commenting here, is the constant dropping into 30-40 range, which makes the framerate very unstable.
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I'll let you know what the performance is when the game actually starts :\ I've been waiting for about 5 minutes now; the loading bar is full, but it's still not starting...
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As I said before, the lip sync is buggy again. It was ok before the patch, now none of the NPC move the lips while talking. This plus the shadow flickering are the most annoying bugs at moment (besides performance) what a pity =/
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Hm, patch seems good but for some reason resolution is now fixed. that means while performance in 1080p is probably improved it' still unplayable and new I cannot switch to 720p anymore :-(You cannot change the resolution while in game, but if you exit to the menu it should work…
any ideas?
As for my experience with this new patch, there was a small framerate improvement (something like 55 -> 65 FPS in front of the tower) but since playing at low framerate (< 45 FPS) is not something I enjoy, I still need to keep most/all video settings to the minimum. And it’s still fucking blurry, maybe even worse than before. And yes, the shadows are flickering. Disappointing.
Core i5 4690K, GTX 660.
thx a lot! I didn't realize there's a difference before =)
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Yep, the game doesn't start for me anymore, just hangs at the black loading screen. I verified the game files, I even reinstalled the entire game. I guess I'll poke Techland and cry in the corner ;-;
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Hopefully Techland isn't done and that they are still working on patches.
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For those with shadow problems on Nvidia cards, I had this issue before and it seems to have gone when I updated my driver to a later version.
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It's a pity that my HW is weak for this game :(
I was looking forward to this game
nVidia 620M
Intel i3-2328M (2.2GHz)
I was looking forward to this game
nVidia 620M
Intel i3-2328M (2.2GHz)
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It's a pity that my HW is weak for this game :(
I was looking forward to this game
nVidia 620M
Intel i3-2328M (2.2GHz)
To be fair though, your hardware was never meant to be played on, ever. It's like buying a mini (which does have some benefits) and then wanting to compete with a Porsche in a street racing without limits ;)
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Hopefully Techland isn't done and that they are still working on patches.
I was looking forward to this but I'm not going anywhere near it until these issues are sorted out.
I never thought I'd be in the situation where I have so many great games backed up that I could be picky on Linux... actually "picky" is the wrong word, this (any) game shouldn't have been released in a broken state, period.
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Game used to work but after the patch the game just stop on the black loading screen. Latest Stable Nvidia driver on Fedora 21. Now need to wait for another patch to fix it.
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For those willing to get some performance back and get rid of some of those pesky effects I would recommend to use the Dying Light Manager: http://www.nexusmods.com/dyinglight/mods/18/?
Be sure to use a 64-bit wineprefix and remember that the manager wasn't updated for a while, so some settings might not work after recent DL updates.
I'm not sure anymore about chromatic aberration fix, but at least it can still remove the motion blur effects (see video).
The app will create a "DyingLight" folder in your "/home/user".
Copy the "/home/user/DyingLight/out/data" folder to
".../steamapps/common/Dying Light/DW/out" folder.
Before and After:
View video on youtube.com
Or try mine: out.zip
Be sure to use a 64-bit wineprefix and remember that the manager wasn't updated for a while, so some settings might not work after recent DL updates.
I'm not sure anymore about chromatic aberration fix, but at least it can still remove the motion blur effects (see video).
The app will create a "DyingLight" folder in your "/home/user".
Copy the "/home/user/DyingLight/out/data" folder to
".../steamapps/common/Dying Light/DW/out" folder.
Before and After:
View video on youtube.com
Or try mine: out.zip
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