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Going as far back as the 14th of February of this year, users have been reporting that Legend of Grimrock won't even start on their Linux powered gaming machines sporting GPUs from the Nvidia GeForce GTX 900 series.

Almost Human, developer of the Legend of Grimrock series, is aware of the issue and has responded.

petriWe are investigating the issue.

My guess is that this is some sort of GLSL shader compilation issue on certain nvidia driver version. Reverting the driver to older version may help.


Nevertheless, a gamer in the equivalent Steam thread who claims to have been in contact with this Almost Human employee had the following to say today.

Dr.DisasterJust got a heads up from Petri in this:

AH has tried hard to get the Linux porter to check into this problem but unfortunately the guy seems either no longer available or able to help. So for the moment there is no solution at hand :-/


With Legend of Grimrock 2 being uncertain for Linux, and Legend of Grimrock no longer working for those possessing the newest GPUs from Nvidia, the situation is rather unpleasant.

If you wish to provide feedback, you can do so in Almost Human's forum thread on the matter, or the equivalent Steam thread. Article taken from GamingOnLinux.com.
Tags: Adventure, Puzzle, RPG
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26 comments
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FutureSuture May 29, 2015
I have a GTX 980. I was maxing Legend of Grimrock at 3840 x 2160 and it ran at a beautiful 60 frames per second. Now it doesn't run at all. Linux gamers who have an AMD graphics card and are running the open source driver can literally run this game better than me.
adolson May 29, 2015
This highlights one of the bigger issues I have with the outsourcing of porting work. That being said, it appears that it is an issue introduced by NVIDIA - perhaps the devs should reach out to them. If NVIDIA's drivers were open, it would have been fixed months ago, no doubt. Or at least instructions on how to fix could be provided by the community to the devs.
Hamish May 29, 2015
Linux gamers who have an AMD graphics card and are running the open source driver can literally run this game better than me.

While it obviously sucks for those who are suffering from this, I must admit to getting a certain amount of schadenfreude from this. Maybe even a little vindication. ;)
Xpander May 29, 2015
Linux gamers who have an AMD graphics card and are running the open source driver can literally run this game better than me.

While it obviously sucks for those who are suffering from this, I must admit to getting a certain amount of schadenfreude from this. Maybe even a little vindication. ;)

i put a mark on my calendar.. thats the first time i hear that game works with AMD and not with Nvidia!
this day is special i guess.. lets drink!
adolson May 29, 2015
Linux gamers who have an AMD graphics card and are running the open source driver can literally run this game better than me.

While it obviously sucks for those who are suffering from this, I must admit to getting a certain amount of schadenfreude from this. Maybe even a little vindication. ;)

i put a mark on my calendar.. thats the first time i hear that game works with AMD and not with Nvidia!
this day is special i guess.. lets drink!

If this keeps up, I'll make the switch, ending my 14-year NVIDIA-exclusivity!
melkemind May 29, 2015
View PC info
  • Supporter
Maybe GamingOnLinux could compile a list of trusted porters with good track records and make sure game companies are aware of reliable options. I doubt any developer wants the negative attention that comes with a port that is no longer supported.
Hamish May 29, 2015
Maybe GamingOnLinux could compile a list of trusted porters with good track records and make sure game companies are aware of reliable options. I doubt any developer wants the negative attention that comes with a port that is no longer supported.

A porting resource for developers could be good.
Avehicle7887 May 29, 2015
Tried the latest beta driver 352.09, doesn't work either.
mulletdeath May 29, 2015
I wish I had seen that forum thread before I bought the game, as I have a GTX 980 myself. It's very frustrating. What am I going to have to do from now on to make sure that a game I want to purchase that supposedly has Linux support will actually work?
wolfyrion May 29, 2015
I Am trying to investigate the problem so here are my findings...

so when I run it from terminal I Get:

[wolf@W Legend of Grimrock]$ '/media/ROMS/SteamLibrary/steamapps/common/Legend of Grimrock/Grimrock.bin.x86'
szCmd: /bin/sh -c '"/home/wolf/.local/share/Steam/steam.sh" steam://run/207170'; &
[wolf@W Legend of Grimrock]$ Running Steam on manjarolinux 0.8.13-rc1 64-bit
STEAM_RUNTIME is disabled by the user
/home/wolf/.local/share/Steam/steam.sh: line 710: LD_LIBRARY_PATH: unbound variable

so lets go on steam.sh
# Need to add /usr/lib32 to the library path to pick up libvdpau_nvidia.so on Ubuntu 12.04
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/lib32"

on my path /usr/lib32 I dont have such a file libvdpau_nvidia.so :(
the file is located on this path /usr/lib32/vdpau/

I have tried symlinking files. changing paths etc but nothing

even if delete that line 710 it stucks on line 713
# prepend our lib path to LD_LIBRARY_PATH
export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$STEAMROOT/$PLATFORM/panorama:$LD_LIBRARY_PATH"

if I delete that one as well then it cannot run steam :P
sub May 29, 2015
While it obviously sucks for those who are suffering from this, I must admit to getting a certain amount of schadenfreude from this. Maybe even a little vindication. ;)

Wow, I wasn't aware that the German word schadenfreude is also common in the US. :)
Xzyl May 29, 2015
While it obviously sucks for those who are suffering from this, I must admit to getting a certain amount of schadenfreude from this. Maybe even a little vindication. ;)

Wow, I wasn't aware that the German word schadenfreude is also common in the US. :)

I thought Hamish was Canadian? As for as the German saying, outside of the Pennsylvania-Dutch communities and their surroundings I don't hear words like this. Granted, Hamish is an intellectual and some of his circles may indeed use such terminology but here in N.Y. I'm stuck trying to teach people it's just "regardless" and other simple things... Yeah not really what I would call common.

On topic... Nvidia users have had it pretty good with the games that have came out lately. Sadly, Nvidia isn't a company anyone who likes linux (or what it stands for) should be supporting, however to each their own. I haven't used nvidia since my last fermi caught fire, is there an official channel for bugs on nvidias website?
Hamish May 30, 2015
While it obviously sucks for those who are suffering from this, I must admit to getting a certain amount of schadenfreude from this. Maybe even a little vindication. ;)

Wow, I wasn't aware that the German word schadenfreude is also common in the US. :)

I thought Hamish was Canadian? As for as the German saying, outside of the Pennsylvania-Dutch communities and their surroundings I don't hear words like this. Granted, Hamish is an intellectual and some of his circles may indeed use such terminology but here in N.Y. I'm stuck trying to teach people it's just "regardless" and other simple things... Yeah not really what I would call common.

Yeah, I am Canadian. As for using schadenfreude, like Xzyl said it is not that common, but it does come up on occasion:
https://en.wikipedia.org/wiki/Schadenfreude#In_popular_culture

As for myself, I picked it up from my mother. No, she is not German. Just well read.
adolson May 30, 2015
I Am trying to investigate the problem so here are my findings...

so when I run it from terminal I Get:

[wolf@W Legend of Grimrock]$ '/media/ROMS/SteamLibrary/steamapps/common/Legend of Grimrock/Grimrock.bin.x86'
szCmd: /bin/sh -c '"/home/wolf/.local/share/Steam/steam.sh" steam://run/207170'; &
[wolf@W Legend of Grimrock]$ Running Steam on manjarolinux 0.8.13-rc1 64-bit
STEAM_RUNTIME is disabled by the user
/home/wolf/.local/share/Steam/steam.sh: line 710: LD_LIBRARY_PATH: unbound variable

so lets go on steam.sh
# Need to add /usr/lib32 to the library path to pick up libvdpau_nvidia.so on Ubuntu 12.04
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/lib32"

on my path /usr/lib32 I dont have such a file libvdpau_nvidia.so :(
the file is located on this path /usr/lib32/vdpau/

I have tried symlinking files. changing paths etc but nothing

even if delete that line 710 it stucks on line 713
# prepend our lib path to LD_LIBRARY_PATH
export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$STEAMROOT/$PLATFORM/panorama:$LD_LIBRARY_PATH"

if I delete that one as well then it cannot run steam :P

Does it work if you change this line:

export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/lib32"

to include the path you found the lib in?

export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/lib32:/usr/lib32/vdpau/"
Guest May 30, 2015
People need to log this on the nvidia site, the more people that do this the greater the bugs importance appears.
Insperatus May 31, 2015
Oh dang, just got a 970 in the mail, d'oh!
FutureSuture May 31, 2015
If you wish to provide feedback,
how about an "If you wish to provide help" link too?
What do you mean? I have linked to Almost Human's own forum and to the equivalent forum on Steam.
Plintslîcho May 31, 2015
While this is kind of bad news indeed I have to admit that I haven't touched this game for a long time. I agree though that the news underline the importance of open source drivers. Still, due to their inefficiency and bad power consumption compared to nVidia cards AMD GPUs (and not only their GPUs) are not an option/alternative for me. Unfortunately, the open source driver is even part of the problem as far as I understand. It was at least lacking some decent power management for quite some time.
slaapliedje May 31, 2015
Just to throw in my two cents, it seems to still be working here. I have a 980GTX, and am running nvidia driver 343.36 (Debian Jessie with drivers packaged from experimental). I'm guessing it won't work in my Arch Linux install though, since it'll be updated to the latest drivers.
themixturemedia Jun 1, 2015
Hi there guys just wanted to say I am running Ubuntu 15.04 64bit with 349.16 driver (Nvidia GTX 960) and I get this error when I run the game in terminal.

GL_VERSION: 4.5.0 NVIDIA 349.16
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 960/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Segmentation fault (core dumped)
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