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Uber Entertainment have been busy, and their work has shown in their latest public test build. It includes lots of new AI fixes and behaviours, as well as some promised Linux fixes!

Linux specific fixes
Quote-Fix some cursor bugs that Linux users with specific graphics drivers have been experiencing
-Support opening browser from PA on Linux. It should now open the user's preferred browser (by relying on the `xdg-open' command.)
-Fix invisible CSG for Linux users when playing on PlayFab or on someone's Windows server, but not when playing offline. This should marginally reduce load times for all users.


Those fixes, along with the rest of the AI enhancements and general improvements are very welcome.

It also now includes the ability to resume games from anywhere using the cronocam if the game has already ended, and from replays! Previously you could only replay games from specific points if they hadn't finished, and this makes the cronocam a truly powerful feature of the game.

I've tested the resume anywhere, and it works really nicely. Great to see it finally come into the game! It will be a great learning tool for players to try out different tactics.

If you wish to try it out, you can simply opt into the beta on Steam.

It's still one of my favourite strategy games (top 5 for sure!), and once this big test build is pushed to stable branch, I imagine people will be more happy with it. It's the only strategy game like it on Linux, and I hope they keep up their support for a long time.

They still badly need to actually make a tutorial, rather than relying on videos. It's a complaint I see quite often, and would be nice of them to get rid of the complaints once and for all.

Check out Planetary Annihilation on Humble Store, as it's currently dirt cheap at £4.59 (usually £22.99)! Article taken from GamingOnLinux.com.
Tags: Steam, Strategy
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18 comments
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DamonLinuxPL May 23, 2015
My bugs in fglrx still not fixed :/ Maybe in another patch.
pete910 May 23, 2015
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Quoting: DamonLinuxPLMy bugs in fglrx still not fixed :/ Maybe in another patch.

Damn, just bought it. What bugs you getting?
Insperatus May 23, 2015
I own this game but it previously didn't run on my machine, I'll have to give it another try!
Liam Dawe May 23, 2015
Quoting: DamonLinuxPLMy bugs in fglrx still not fixed :/ Maybe in another patch.

What issues, and did you make sure to test on the opt-in beta as described?
pete910 May 23, 2015
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Well played a full AI skirmish with no probs until the end. Victory screen locked and had to hard reset .

Will try the test build next
Liam Dawe May 23, 2015
Make sure you report all problems to the developers, things don't solve themselves :)
amonobeax May 23, 2015
Guys I have this game and... I just can't recomend it.

Yeah the concept is awesome. Unfortunatly the product isn't.
Even if you get no errors (driver wise), the game just can't handle +20-30 min games.

IMO the whole point of a planetary RTS is to flood the screen with units, blow big nukes, etc.
If the game engine can't handle a large battle well the original concept gets hurt pretty badly.

In other words, even if you buy this game know that it will let you down.

It's embarassing how they can't even make tournaments cause whenever the match reaches 20-30 the players can't continue resulting in a tie...
pete910 May 24, 2015
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The test build runs fine for me. Played for an hour or so. Only bug is the white square with the arrow cursor(main screen)

It's Supreme commander though ain't it. Not a bad thing though.
Liam Dawe May 24, 2015
Quoting: amonobeaxGuys I have this game and... I just can't recomend it.

Yeah the concept is awesome. Unfortunatly the product isn't.
Even if you get no errors (driver wise), the game just can't handle +20-30 min games.

IMO the whole point of a planetary RTS is to flood the screen with units, blow big nukes, etc.
If the game engine can't handle a large battle well the original concept gets hurt pretty badly.

In other words, even if you buy this game know that it will let you down.

It's embarassing how they can't even make tournaments cause whenever the match reaches 20-30 the players can't continue resulting in a tie...

Well the most I've done is 4 players in a game, and we did two games of this today and it worked perfectly.
amonobeax May 24, 2015
It isn't a matter of how many player per match.

You may play a game with 8 player FFA and everything goes smooth.
The problem is related with unit population. The game engine can't handle the physics calculation of huge armies and so it starts lagging.

The more players there are faster this effect occurs.


But if you say so Liam I'll give it a new try asap. And check if it got fixed.
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