Uber Entertainment have been busy, and their work has shown in their latest public test build. It includes lots of new AI fixes and behaviours, as well as some promised Linux fixes!
Linux specific fixes
Quote-Fix some cursor bugs that Linux users with specific graphics drivers have been experiencing
-Support opening browser from PA on Linux. It should now open the user's preferred browser (by relying on the `xdg-open' command.)
-Fix invisible CSG for Linux users when playing on PlayFab or on someone's Windows server, but not when playing offline. This should marginally reduce load times for all users.
Those fixes, along with the rest of the AI enhancements and general improvements are very welcome.
It also now includes the ability to resume games from anywhere using the cronocam if the game has already ended, and from replays! Previously you could only replay games from specific points if they hadn't finished, and this makes the cronocam a truly powerful feature of the game.
I've tested the resume anywhere, and it works really nicely. Great to see it finally come into the game! It will be a great learning tool for players to try out different tactics.
If you wish to try it out, you can simply opt into the beta on Steam.
It's still one of my favourite strategy games (top 5 for sure!), and once this big test build is pushed to stable branch, I imagine people will be more happy with it. It's the only strategy game like it on Linux, and I hope they keep up their support for a long time.
They still badly need to actually make a tutorial, rather than relying on videos. It's a complaint I see quite often, and would be nice of them to get rid of the complaints once and for all.
Check out Planetary Annihilation on Humble Store, as it's currently dirt cheap at £4.59 (usually £22.99)!
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Quoting: amonobeaxBut if you say so Liam I'll give it a new try asap. And check if it got fixed.
I'm only saying that we had two games with four players, and both went smooth. If your experience with much larger matches is different then it possibly is, but I haven't been in a game that's had an issue with performance that badly.
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Quoting: pete910Quoting: DamonLinuxPLMy bugs in fglrx still not fixed :/ Maybe in another patch.
Damn, just bought it. What bugs you getting?
1. Low framerate
2. Missing textures
3. On open source radeon driver and mesa 10.6 i have many, many textures corruption (game looks realy bad)
4. On fglrx driver I don't see user UI when Im start game/battle. Only solution is runinng game with flags --software-ui but when fps is worst and ui is less responsive.
5. and few other small bugs :/
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Quoting: DamonLinuxPLQuoting: pete910Quoting: DamonLinuxPLMy bugs in fglrx still not fixed :/ Maybe in another patch.
Damn, just bought it. What bugs you getting?
1. Low framerate
2. Missing textures
3. On open source radeon driver and mesa 10.6 i have many, many textures corruption (game looks realy bad)
4. On fglrx driver I don't see user UI when Im start game/battle. Only solution is runinng game with flags --software-ui but when fps is worst and ui is less responsive.
5. and few other small bugs :/
What card you using?
Tried it running on a 290x with the cat 14.12's with no issues for me apart from the white square bug on the PTE version
Edit:
One thing that is really starting to piss me off is the reliance on a outside server to run both multi and single player games. Ain't managed a full match today. :><: :(
If I had know about the need for a 3rd party account to play I would have not bought it!
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Quoting: amonobeaxThe problem is related with unit population. The game engine can't handle the physics calculation of huge armies and so it starts lagging.Most likely something you talking about isn't related to engine or physics. To check it press Ctrl+P and check "simulation" (must be 10) and "server" (must be 1) FPS and if it's 1/10 it's mean server is running fine.
If you have issue with unit movement stuttering then it's related to downstream bandwidth which is may be related to your connection speed or throttling on server-side. PA is client-server game where all simulation done by the server which mean state of each unit have to be passed over network so it's have heavy bandwidth usage. If you play in multiplayer and game hosted on developers servers you need at least 2Mb/s downstream bandwidth to play. If you have less you'll most likely met stuttering.
Though game only pass information over network for units that you see on screen and almost (or may be even completely) ignore units on other planets except they're destroyed or something. I tested it right now and looks like current bandwidth limit on servers is 4.5Mb/s per player. With this limit you can have 1300 fireflies (spy planes) on screen patrolling without any lags.
So what internet connection speed you have? Are you from some island region (e.g everyone from South Africa have issues)? Connected over WiFi/mobile?
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My 8GB of RAM is out with this game... Ahahah
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Quoting: pete910One thing that is really starting to piss me off is the reliance on a outside server to run both multi and single player games.Connection to developers server is optional and if your PC powerful enough to handle server and have 8+GB RAM then server is starting locally. Though you can still enforce game to use developers server or local server if you want to, but without amount RAM needed game will fail.
Quoting: pete910If I had know about the need for a 3rd party account to play I would have not bought it!3rd party account isn't mandatory except you want to play online. Anyway having own multiplayer lobby it's only way to keep unified multiplayer between Steam and non-Steam players so developers don't have much choice there.
Also if you use Steam offline mode or run game outside of Steam then it's won't ask about login. And even if you bought it's on Steam you can still download DRM-free version there.
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Yeah, I've heard the problem isn't the engine, but the server.
I have 7,0Mb/s. I live in Brazil and never payed attention to where the server was from.
I have 7,0Mb/s. I live in Brazil and never payed attention to where the server was from.
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Quoting: amonobeaxI have 7,0Mb/s. I live in Brazil and never payed attention to where the server was from.It's doesn't really matter if server is EU or US because game isn't sensitive to high latency, but if you have connection stability issues or low bandwidth this is serious issue. So you better start with checking what downstream download you have when game start lagging and if it's less than 4.5Mb/s then it's your issue.
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