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New Linux Gaming Survey For May

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It's that time of the month again Linux gamers! The new GOL survey for May is now available, so please make sure to fill it in if you have the time.

The results of the previous (April) survey will be published in the next couple of days. Thanks for filling that one out, we got a record breaking number of responses last month!

You can find the link for the new survey here, and please share with other Linux gamers if you can! Article taken from GamingOnLinux.com.
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About the author -
After many years of floating through space on the back of a missile, following a successful career in beating people up for not playing Sega Saturn, the missile returned to earth. Upon returning, I discovered to my dismay that the once great console had been discontinued and Sega had abandoned the fight to dominate the world through 32-bit graphical capabilities.

After spending some years breaking breeze blocks with my head for money and being mocked by strangers, I have found a new purpose: to beat up people for not playing on Linux.
See more from me
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Eike May 1, 2015
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Quoting: wolfyrionbtw today a miracle happened believe it or not...

For the first time after 2 years on steam with Linux I got my first Steam Hardware Survey!!! :D

YES!
That should be 0.0000008% more Linux users next time, if I calculated it correctly! :D
neffo May 2, 2015
The Virtual Programming port question is a really terrible.

The question really should be something like "Do you support the use of graphic API translation layers/shims in porting games to Linux?"

(Of course that would apply to DX9 Togl games which nobody seems to have an issue with.)
damarrin May 2, 2015
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"Terrible" was such an unnecessarily strong word. The VP ports are what's on everyone's mind in this respect, especially with the new game announced just recently. It's as good a representation of all layers as any.
tadzik May 2, 2015
"Games using Wine wrappers (such as The Witcher 2)" – this is wrong, Witcher 2 is not using wine. Perhaps you could change that to System Shock 2, where it is indeed the case?
tuubi May 2, 2015
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Quoting: neffo(Of course that would apply to DX9 Togl games which nobody seems to have an issue with.)
Except that togl isn't an external wrapper. It's built into the game executable itself and working on the code level, not intercepting and translating d3d calls on the fly. There's a difference.
Liam Dawe May 2, 2015
Quoting: neffoThe Virtual Programming port question is a really terrible.

The question really should be something like "Do you support the use of graphic API translation layers/shims in porting games to Linux?"

(Of course that would apply to DX9 Togl games which nobody seems to have an issue with.)
No, your suggested question would probably confuse people due to technobabble language. People need to remember that probably a good 90% of gamers and people filling it out won't even know what an API is.

Quoting: damarrin"Terrible" was such an unnecessarily strong word. The VP ports are what's on everyone's mind in this respect, especially with the new game announced just recently. It's as good a representation of all layers as any.

Exactly. Point made well here.

Quoting: tadzik"Games using Wine wrappers (such as The Witcher 2)" – this is wrong, Witcher 2 is not using wine. Perhaps you could change that to System Shock 2, where it is indeed the case?
Oh yeah I didn't even noticed that, @Seg, this needs a wee bit of editing.
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