Well then, hope none of you were going to get an Oculus Rift, as development for it is currently on hold for Linux, and no timeline for us at all. Same goes for Mac, So Oculus just went Windows only for now.
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Good job we have Valve/HTC for their VR headset eh! Personally, I'm really not that bothered by this, I still see VR that forces you to strap some device to your face as a fad.
How do you lot feel about this?
QuoteOur development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.
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Good job we have Valve/HTC for their VR headset eh! Personally, I'm really not that bothered by this, I still see VR that forces you to strap some device to your face as a fad.
How do you lot feel about this?
Some you may have missed, popular articles from the last month:
Oculus didn't get 2 billion. Their prior owners got that.
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The only reason I was going to buy one was Linux support, now that's probably never going to happen thanks to Failbook I'll invest in the Steam one once it's out & supports Linux. Oculus works really well on Windows already, shame!
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Honestly, I'm kind of happy about this. The only closed-source components I allow in my gaming stack other than the game itself are my BIOS, the nVidia binary drivers, and the Adobe Flash plugin and only because they're grandfathered in.
Hopefully this will push Linux support for it further in the direction of things like my 3DConnexion SpaceNavigator where I've got full functionality via an open-source clone of the closed-source drivers named spacenavd.
Hopefully this will push Linux support for it further in the direction of things like my 3DConnexion SpaceNavigator where I've got full functionality via an open-source clone of the closed-source drivers named spacenavd.
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