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Spec Ops: The Line is one title I have been eagerly awaiting, and now that it’s available on Linux I took a look for you.

About the game (Official)
Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

The Linux port is from Virtual Programming, who gave us The Witcher 2, Stronghold 3 Gold and Bioshock Infinite. Their porting tech has come a long way, so it’s time to check out another game ported with their proprietary eON technology.

Linux gameplay video
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Port report with initial thoughts
Specs: Nvidia 970, Intel i5 4670K, 16GB RAM.

Performance
It did start with lowest everything, and a resolution of 640x480, but it was painless to crank up up. The settings change was instant too, so no reloading needed.

So far performance seems to be mostly good, I've seen it bounce between 60FPS to well over 140FPS. This is with the highest possible settings that I'm able to set. That's pretty on-par with most other big releases that we have had, so they did a pretty good job as far as framerate goes.

During the first battle on foot the performance seemed great, and I was still getting well over 100FPS, but I have noticed some micro stuttering here and there, and it seems like it’s when it’s loading an area much like Bioshock Infinite does. One of them lasted for 2 seconds, and that’s the most I’ve seen. It is a little bit distracting when it does it.
It also stutters when something big happens, like an explosion.

It seems to be much more stable than Bioshock for reference, Bioshock I could crash quite easily, but Spec Ops: The Line has been open the whole time, with a lot of alt+tabbing, and it worked fine while recording a video and rendering the video in the background. That's pretty great news for me!

Gameplay, initial look only
It seems like a pretty standard story-based third person shooter, with some reasonably pretty visuals. I say reasonably as it's quite bright, seems like it has a lot of bloom going on.

The intro scene seems pretty on-par with what you find in most Call of Duty games, and that makes me a happy gamer. Nothing like a good Hollywood style showdown. I don't care how others feel about such scenes, I think they're good old fashioned fun. I like helicopters, I like big machine guns, and I flipping love blowing stuff up.

There’s plenty of banter between characters, and it has already given me a few chuckles as you comment about the stupid remarks one of your soldiers makes. This seems like a repeating thing too, goodie. I like games that have chatty characters, as it enables me to get a little more engrossed in the story and the characters themselves.

The controls aren't bad, but it's pretty simple. You can simply tap space and your character ducks and runs, or press space against an object to get cover. The cover system is pretty easy to use too, and is very much like the one used in Gears of War and Mass Effect

The stuttering I mentioned before is a repeating issue though, and it doesn't make the game a perfect experience for me.

Other issues
I have the same issue as with Bioshock, my Logitech F310’s look is inverted even though it’s turned off, setting it to “on” in Bioshock fixed it, but I am unable to change that setting in Spec Ops: The Line, it’s quite annoying. If I try, it flickers extremely fast to on and off again.

Final Verdict: Honestly, it seems like a reasonable port and an interesting game, but the stuttering is really quite annoying. If they fixed the stuttering, then it would be gold.

You can find Spec Ops: The Line on Steam and Humble Store, it’s also dirt cheap right now. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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64 comments
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Ilya May 15, 2015
It's fun.
WorMzy May 15, 2015
Gah, yet another game that hardcodes qwerty keyboard layout. :><:

Oh well, hopefully there's not too many buttons to remember.
Comandante Ñoñardo May 15, 2015
I'm gonna try this with my i3 4160 and a Zotac GX 960...
ProfessorKaos64 May 15, 2015
Fantastic that I now have a great* 3rd person military shooter on SteamOS/Linux! Now, H-Hour, speed up the development of your Linux version so I can have that too! (for those that don't know, H-Hour is from the orig. SOCOM team).
mrdeathjr May 15, 2015
In my case works tested without vsync

View video on youtube.com

System Specs

Nvidia Drivers 349.16
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.18.0.31
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33

However as other commented (Xpander) game present slowdowns when change area however runs much better than regular wine when i test wometime ago

^_^
dubigrasu May 15, 2015
Quoting: melkemindMaybe it's just me, but I've experienced some stuttering even on native games with the Unreal Engine 3 (Borderlands 2, Xcom: Enemy Unknown, etc). I doubt it's my hardware, since I also dual boot into Windows and don't experience the same problem.

The one thing that has helped me some is disabling my second monitor completely when I play. That reduces but does not completely eliminate the stuttering. For Spec Ops, however, it didn't really help much. Disabling ambient occlusion did help a little, though. It's now limited to checkpoint saving / new area loading.
Yes, stuttering is something often seen Unreal 3 games (even in Windows). Most of the time the issue is resolved or alleviated by increasing the PoolSize in *Engine.ini.
linux_gamer May 15, 2015
Vsync on/off, quality level does not seem to have effect on fps on my 650M. Mouse is a bit laggy like Bioshock Infinite and also CPU seems to be limiting factor (like BI) as I get 50% load over all threads.

Can confirming the rope slide transitions trigger massive framedrops till short freezes. That could be optimized as most GPUs have 2GB+ and the transitions are really frequent.

No crash or overlay problem or key binding issue occured till now.
Caldazar May 15, 2015
The game itself is great, with storytelling as its obvious strong suit from the get go.

With my HD 6670, I get 30 - 40 FPS on 1600x900 resolution and high details. That's in the green area for me, but plain sucks considered the theoretical requirements of the game on Windows.
But the worst thing is the severe lagging and freezing during the more fast paced sequences. With 1GB GDDR this shouldn't be an issue at all let alone render the game nearly unplayable.

Overall, for the 4 bucks the game is a steal, provided that the technical issues of the wrapper are sorted out sooner rather than later.
Up to now eOn doesn't play as bad as The Witcher 2 was at the beginning but sadly not that much better either.
jochenh May 15, 2015
I tested it for some minutes. its a solid port as far as I can tell! Giving me about 40fps (1080p, very high settings) ingame.
My Specs: Intel q8300 quad @2,5ghz, 4gb RAM, GTX 650.
Best thing is, that the savegame is also ported. So you wont have to play the game from the beginning again.
Controller: Just use the inverted modus in the settings menu!
mao_dze_dun May 15, 2015
Well, that was fast - they only announced the port a few weeks back. I wonder if they just waited till the last moment to announce it or in general eON porting is just very fast.
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