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Honestly, I was badly let down by Pillars of Eternity (mainly the terrible combat which I find impossible to manage), so I hope Torment: Tides of Numenera is much more up my street, and it looks like it will be!
Torment: Tides of Numenera is still in development, and with a budget from their crowdfunding of $4,893,031.33 (at the time of writing) it's looking good don't you think?
The game will be using Unity, so it will work as well as most other Unity games, but let's hope they are using a more recent Unity version so we don't suffer such poor performance.
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QuoteHonestly, I was badly let down by Pillars of Eternity (mainly the terrible combat which I find impossible to manage)
Played it about the whole weekend and holiday day, loving it!
After 3 or 4 hours and many deaths I thought I couldn't cope with it, but now it works out much better.
2 Likes, Who?
I didn't encounter many issues with Pillars except a bad bug which broke the game (yeah a character that does not want to move anymore) but the combat system seems to be fixed by now.
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Quoting: gojulI didn't encounter many issues with Pillars except a bad bug which broke the game (yeah a character that does not want to move anymore) but the combat system seems to be fixed by now.
I didn't play (or own) it before the last patch; have there been severe problems?
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Quoting: gojulI didn't encounter many issues with Pillars except a bad bug which broke the game (yeah a character that does not want to move anymore) but the combat system seems to be fixed by now.
I had that issue, I found that if I saved the game and reloaded it the character would move fine again. Still annoying though.
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"Honestly, I was badly let down by Pillars of Eternity (mainly the terrible combat which I find impossible to manage), so I hope Torment: Tides of Numenera is much more up my street, and it looks like it will be!"
I thought the combat, from a mechanical perspective, in Pillars was quite good. What made me eventually hate that game was the repetitive nature of the combat (with the exception of boss fights and a fight here and there, all the battles felt pretty much identical, even if they featured different enemies) and the sheer ungodly amount of it. I get that a bevy of filler battles was (unfortunately) a staple of the Infinity Engine games (with the exception of Planescape: Torment), so it makes sense that Pillars would have tons of them too, but it just wore me out. Filler battles are something that I wish would be eliminated (or at least greatly reduced) in cRPGs, which is exactly what TToN promises to do (I hope they come through).
The biggest disappointment for me, though, was how mediocre the story was, really disappointing for Obsidian, who I've come to rely on for good storytelling. The writing style itself was solid, even quite good at times, and the characters all had distinct personalities and motivations, but the story itself was just, to put it plainly, boring, and none of the companions or characters, not even the main villain, were really interesting. I didn't really connect with any of them. While some characters had a moment here and there, Aloth's alter ego was the only character in the entire game I truly liked. Had the story and characters been interesting, I would have had a much easier time suffering through the seemingly endless stream of filler battles, since I've always been a story-first gamer, but they weren't.
I thought the combat, from a mechanical perspective, in Pillars was quite good. What made me eventually hate that game was the repetitive nature of the combat (with the exception of boss fights and a fight here and there, all the battles felt pretty much identical, even if they featured different enemies) and the sheer ungodly amount of it. I get that a bevy of filler battles was (unfortunately) a staple of the Infinity Engine games (with the exception of Planescape: Torment), so it makes sense that Pillars would have tons of them too, but it just wore me out. Filler battles are something that I wish would be eliminated (or at least greatly reduced) in cRPGs, which is exactly what TToN promises to do (I hope they come through).
The biggest disappointment for me, though, was how mediocre the story was, really disappointing for Obsidian, who I've come to rely on for good storytelling. The writing style itself was solid, even quite good at times, and the characters all had distinct personalities and motivations, but the story itself was just, to put it plainly, boring, and none of the companions or characters, not even the main villain, were really interesting. I didn't really connect with any of them. While some characters had a moment here and there, Aloth's alter ego was the only character in the entire game I truly liked. Had the story and characters been interesting, I would have had a much easier time suffering through the seemingly endless stream of filler battles, since I've always been a story-first gamer, but they weren't.
1 Likes, Who?
I'm curious Liam. How do you feel about the gameplay from the Infinity Engine games like Baldur's Gates or Icewind Dale?
And I seriously don't think you'll be into Torment it's extremely text heavy. Torment will have more reading and less voice acting than Pillars of Eternity.
And I seriously don't think you'll be into Torment it's extremely text heavy. Torment will have more reading and less voice acting than Pillars of Eternity.
1 Likes, Who?
This game looks great! I love the excentric style of the game that feels like partly steampunk, partly high-fantasy and partly just unique.
I haven´t read anything about the combat of this game yet, so it´ll have to be a surprise. However, I´m hoping that it´s TBwP, like Pillars. That felt like a breath of fresh air, after playing through a long line of ordinary turn-based titles these last years, and I spent almost 120 hours exploring, fighting and adventuring my way through PoE..
I haven´t read anything about the combat of this game yet, so it´ll have to be a surprise. However, I´m hoping that it´s TBwP, like Pillars. That felt like a breath of fresh air, after playing through a long line of ordinary turn-based titles these last years, and I spent almost 120 hours exploring, fighting and adventuring my way through PoE..
1 Likes, Who?
Quoting: FeistHowever, I´m hoping that it´s TBwP, like Pillars.
Pillars is Real-Time with Pause, not turn-based. Unlike the Infinity Engine games, combat in Pillars isn't even turn-based under the hood; it's fully real-time.
From what is currently known, Torment: Tides of Numenera will be fully turn-based, like Wasteland 2. But unlike Wasteland 2, combat in Torment is supposed to be mostly optional (at least depending on your playstyle and character). There's nearly always going to be other ways to solve things than through combat.
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Quoting: DrMcCoyQuoting: FeistHowever, I´m hoping that it´s TBwP, like Pillars.
Pillars is Real-Time with Pause, not turn-based. Unlike the Infinity Engine games, combat in Pillars isn't even turn-based under the hood; it's fully real-time.
From what is currently known, Torment: Tides of Numenera will be fully turn-based, like Wasteland 2. But unlike Wasteland 2, combat in Torment is supposed to be mostly optional (at least depending on your playstyle and character). There's nearly always going to be other ways to solve things than through combat.
Oops, my bad. A weird typo, since I was (obviously) thinking RTwP, after all TBwP would be quite redundant (unless it was something like a chess game were you get a fixed amount of time to pick your move, but in this case you could pause if you absolutly need to).
About Torments combat, well it´s not that I dislike tb-combat, I just felt a bit overflooded with the resurgence of this type of combat and when it´s done well (xcom for example) it can be great fun! The idea of a non-combat crpg also feels very interesting, I can´t wait to see if they manage to make that approach entertaining or not.
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Quoting: Feistafter all TBwP would be quite redundant
Well, depends. I thought you meant that as a pun on the IE games not being "true" real-time. :)
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