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https://www.youtube.com/watch?v=vK5vHWkXL5k
I am always hesitant to cover any crowdfunding campaigns, but I think Voxelnauts has just won me over. All development is done on Linux, they have video's showing it, and it looks like a great game.

It was also mentioned right here on GOL in the latest edition on The Funding Crowd. I feel it deserves some more attention though!

It will see a lot of "Minecraft clone" trolling attempts I'm sure, due to it being blocky, but plenty of games did it before Minecraft. It's just that Minecraft is the most popular around now. I actually felt Minecraft was too basic, so Voxelnauts may fill a hole for me!

The building system looks like a lot of fun, and certainly the weapon variations too!

About
Voxelnauts: one universe, infinite worlds, with possibilities limited only by your imagination. Your adventure awaits - come play it - come build it.

Inspiration for Voxelnauts is drawn from the threads of the novel Ready Player One, virtual reality, and the melding of retro gaming with the games of the future. Voxelnauts is an MMO Sandbox RPG that allows you to do anything, be anything, and go anywhere.

Every quest begins with a single step. Your first one is on Oasis, the planet where you’ll learn how to navigate the universe of Voxelnauts. It’s where you start out, but it’s far from a starter planet. Use your design skills to attract NPCs who will help you on your adventure and teach you new trades and abilities. Stock up on building materials to make custom creations or buy ready-made items from the Galaxy Bazaar on Deep Space Station 1. Oasis is full of ancient ruins to explore and boundless opportunity to hunt or harvest to your heart’s content without having to start from scratch.

You can see the developers in action in the below video, notice they are using Ubuntu:
https://www.youtube.com/watch?v=C5FTzthZ0Gk

I was keen to ask them if all their development is on Linux, or just the one shown in the video, and the reply made me smile a lot:
QuoteYes, we have a built bot running which double checks on windows/mac, but honestly we do all our dev on linux.

I might even have to break my own no-kickstarter rule for this.

I don't usually back Kickstarters, but there's no way this one won't have a Linux version since it's built with it. We should also expect performance to actually be good for us as well. Heck, it's even trending to hit just over the goal, so it looks like it may just scrape by.

Check out Voxelnauts on Kickstarter and help them succeed. They are nearing half of their $200,000 goal, and tons of time left. Article taken from GamingOnLinux.com.
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17 comments

loggfreak May 28, 2015
this is exactly what we need to support
too bad kickstarter doesn't accept paysafecards for backing a project
stss May 28, 2015
I am completely blown away by this. It looks like an amazing game!
So far it's hitting all the right keys for me. Also, it looks like they will support Valve's Vive too and not just Occulus.

[EDIT]comment changed, as a I just learned the game is planned to be free-to-play eventually and may potentially have an in-game shop, which isn't something I'm a fan of. But I might be able to live with it if the game is as good as it looks.[/EDIT]
edo May 28, 2015
Which engine is this game using? Its interesting than it can be developed using ubuntu.
GustyGhost May 29, 2015
They develop on Linux? I must fund them on that principle alone. Also the game looks great.
Qantourisc May 29, 2015
Which engine is this game using? Its interesting than it can be developed using ubuntu.
Usually custom build, since not a log of voxel engines out there :)
Edit: and at first sight the dev video shows some code typical for custom build engines.
cjxgm May 29, 2015
And they use Vim!
coeseta May 29, 2015
I already backed it, because it looks awesome. To me the game looks like someone took a bowl and mixed Minecraft with Starbound spiced it with a pinch of Secret of Mana. But that is really an awesome combination.

That they use Linux for development and support also the VIVE is the cherry on top imo :)
Qantourisc May 29, 2015
And they use Vim!
Correction: And he use gvim.
Nanobang May 29, 2015
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And they use Vim!
Correction: And he use gvim.
Correction of correction: And he uses gvim. :D
marcelomendes May 29, 2015
Ah man, it is almost a perfect project to back, but free2play with micro-transactions, really? I hate this thing, because from this to pay2win is a thin line, I am leaning to back this, but this is something that bother me.
Ajdrew70 May 29, 2015
Love the look of this game. Also, if you sign up for the email list, if you were one of the first few hundred, you could get the game for free....Yep. I'm that kinda guy.
I quote from the email:
P.S. - If you are among the first hundred to have signed up, you will be rewarded with a free copy of the game when it is released! (Expect a second e-mail in a week or so).


I will update if I get it, and see how it works.
Qantourisc May 29, 2015
Correction of correction: And he uses gvim. :D
Feels owned :'( ^_^
stss May 30, 2015
Ah man, it is almost a perfect project to back, but free2play with micro-transactions, really? I hate this thing, because from this to pay2win is a thin line, I am leaning to back this, but this is something that bother me.

Well here is how I understand it from asking people in their IRC.

The game will initially release as a buy to play game. Going free to play is something they think they might do down the road when they have the funds for it or something like that, and that if there ends up being an in-game store it would probably just be player-made items. So nothing you can't create yourself.

But that's not coming from any of the developers, just people I talked to. I wish I could hear directly from a dev what they have to say about it.
AlexRou May 30, 2015
Going free-to-play is something we will do, by the time planned monetization can fund operations and staff buying the game becomes a meaningless barrier to entry.

So basically nothing about the game changes, its just that we can afford it to be free by then. We do plan on monetizing player made items, and maybe server hosting/rental fees, but there will also be copyright protection so you cannot just rip someone off. How these systems will work is still being heavily debated on as we want to balance freedom and player experience.

i.e. How to handle unbalanced stuff, players having a freemium planet, and all the other crap people associate with free-to-play games.
Beamboom May 31, 2015
Ready Player One is one of the coolest books I've read since... Since hitchhikers guide to the galaxy, I think. I'm not sure if this game will do the game described in that book justice though, cause that universe were AWESOME.
neowiz73 Jun 2, 2015
very promising game, looking forward to this and stonehearth.
Kithop Jun 2, 2015
I'll admit, having hosted a lot of modded Minecraft servers, this sounds right up my alley, but at the same time, it's also... not quite.

Similar to the promised Linux version of Star Citizen, I'd rather host my own server, separate from the big 'MMO' universe, just for me and my friends to play on without worrying or dealing with any sort of online store or copyright issues ('you connect to my server and upload things, they're there for everyone else who's playing'). I wouldn't even want it to be 'attached' to the global MMO universe.

However, having an Oculus DK2, I'm torn here - a Linux-native VR game with support for it would be awesome... just as Oculus has dropped official support for anything but Windows for the forseeable future. Granted, the dev SDK in its current form definitely 'works', but for how long is yet to be seen.

I love the style, I love the idea, and the fact that they're developing on Linux, but some of the design choices are... not up my alley. Oh well.
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