In a move that I find rather odd, Valve has launched their first Source 2 game without Linux support.
QuoteDota 2 is now powered by the Source 2 engine, Valve's latest game development platform. This means that ongoing development in the new engine will continue to improve Dota 2. Source 2 includes technology for rendering improvements, performance optimizations, higher fidelity content, and richer, more dynamic games.
Dota 2 Reborn changes almost everything, it really is a massive update to the game. It is one that has been needed for quite some time too, especially for Linux gamers.
Now, before everyone goes nuts, they are working on it, but no ETA other than "the coming weeks". We know how long Valve weeks can end up being, so I'm not being optimistic.
QuoteSource 2 includes native support for OpenGL without needing a wrapper, improving performance, memory usage and loading times on other platforms. We're still putting the finishing touches on the Mac and Linux clients and we hope to have them available in the coming weeks.
The improved performance I am sure will be very welcome, especially loading times and responsiveness.
Networking improvements is by far one of the most important though, as I've played too many games when myself or others have just lost connection to Dota 2's servers.
Even though Valve is pushing Linux with SteamOS, the game is in "beta" and so is SteamOS, so I can forgive Valve somewhat for not having Linux included right now. I will be mighty unimpressed if they repeatedly delay Linux support though.
Looks like Dota 2 Reborn is going to be fantastic. You can expect me to give it an actual write up when, you know, I can actually play it.
See their mini-site on the launch here.
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My suspicion is it is related to Vulkan. I'm not worried unless they announce (or rather denounce) something other than that.
Edit: Baseless assumption, carry on. :)
Edit: Baseless assumption, carry on. :)
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It's nothing to do with that, they just haven't finished the OpenGL system yet, as quoted. Vulkan isn't even finalised or announced as released yet, that and it's not even in any graphics drivers.
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QuoteThe Reborn beta is now available for everyone to download and play.Except... ;)
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QuoteIn a move that I find rather odd, Valve has launched their first Source 2 game without Linux support.One thing at a time, liamdawe. Still waiting for Steam Broadcasting to hit Linux.
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Quoting: liamdaweIt's nothing to do with that, they just haven't finished the OpenGL system yet, as quoted. Vulkan isn't even finalised or announced as released yet, that and it's not even in any graphics drivers.
You're right, it was a baseless assumption. I'll retract it. :)
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I downloaded Dota 2 + Addon (~14GB) on Steam on playonlinux and tried 4 different wine versions. Every time the same results: Dota 2 works perfectly, Dota 2 Reborn works great expect of the fact that the ingame screen is black. Even if they release the native port within the next 2 weeks, I hope I can find a workaround for this.
Edit: Fixed. It had to do with the fullscreen/windowed mode. Mbthe update helped as well.
Edit: Fixed. It had to do with the fullscreen/windowed mode. Mbthe update helped as well.
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Can someone put our fears to rest and say this makes sense from a development perspective on an engine that is supposed to be built from the bottom up with multiplatform support?
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Let's stop act like traumatized kids everytime there's delay or something. There can be genue hold ups during development and it wouldn't make sense to hold up Windows version Dota 2 Reborn just because Source 2 OpenGL port have release blocker issues.
Just keep us in loop and be sure to ping devs now and then for updates. Let's be cool guys.
Just keep us in loop and be sure to ping devs now and then for updates. Let's be cool guys.
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I wonder why they put in resources into a renderer that "only" runs on one out of three supported platforms. I mean, OpenGL does work under Windows (I must know, I have been creating an OpenGL-engine from scratch for an universitary course and it needed to run on Windows :/). Yes, it was and maybe is crippled compared to DX, because MS was (and is?!) trying to push their own technologies for their platform, but personally I see Valve in a position where they could say:
"Well, dear customers, it's MS that is crippling OpenGL, so it's not us whom you should blame!"
If I were in their position I'd just use OpenGL (and Vulkan) and spit on a DX-Renderer.
"Well, dear customers, it's MS that is crippling OpenGL, so it's not us whom you should blame!"
If I were in their position I'd just use OpenGL (and Vulkan) and spit on a DX-Renderer.
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Quoting: PeciskLet's stop act like traumatized kids everytime there's delay or something. There can be genue hold ups during development and it wouldn't make sense to hold up Windows version Dota 2 Reborn just because Source 2 OpenGL port have release blocker issues.
Just keep us in loop and be sure to ping devs now and then for updates. Let's be cool guys.
No one is acting like "traumatized kids", and I'm really not sure what in my article or in the comments here has even remotely hinted at that.
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