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Multiplatform VR support, procedural foliage systems and plugins from select partners are among the changes.

This update is the largest to date, according to the announcement. The page has a list of featured highlights:

  • Grass Rendering and Procedural Foliage Systems - We've optimized our Grass Systems for use with large open worlds. Use it to produce huge amounts of grass and ground cover with temporal LOD cross-fading. We're also releasing an experimental preview of the procedural foliage system we used to paint foliage across our GDC 2015 Kite Demo.
  • Plugins Available in Marketplace - We've partnered with Allegorithmic to provide our first plugin available in Marketplace. Download the plugin today, and look for more plugins from select partners in the future!
  • Post Processing Enhancements and Tools - Major increase in accuracy of our Motion Blur, including morph target animations that can now generate motion blur. We've also updated our depth of field to be more physically-based, as well as added a new Tone Mapper to achieve more filmic look.
  • Multiplatform VR Support - Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR and HTC Vive, Leap Motion, and Sony's Project Morpheus for PlayStation 4
  • Network Replays - "Scrubbable" network replays with rewind support and live time scrubbing.
  • Asset Size Mapper - Visualize the memory footprint of game assets in an interactive tree map UI.


The full release notes also list a large number of bug fixes and updates related to both the editor and engine.

If you haven't seen it, a feature trailer was released earlier this year to display the capabilities of their tech:

https://www.youtube.com/watch?v=eMF1Th5HK9A Article taken from GamingOnLinux.com.
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About the author -
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A big fan of platformers, puzzle games, point-and-click adventures and niche indie games.

I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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7 comments

GustyGhost Jun 11, 2015
I'm kind of surprised to see support for Leap Motion. Those are still being sold, right? Are they practical yet?
Pecisk Jun 12, 2015
Soooo....any SteamVR/OpenVR plugin for Linux? I thought so.
LinuxGamesTV Jun 12, 2015
Quoting: PeciskSoooo....any SteamVR/OpenVR plugin for Linux? I thought so.

Read the full release notes.
Mountain Man Jun 12, 2015
Quoting: PeciskSoooo....any SteamVR/OpenVR plugin for Linux? I thought so.
Um, did you actually read the article?

"Multiplatform VR Support - Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR and HTC Vive, Leap Motion, and Sony's Project Morpheus for PlayStation 4"
edo Jun 12, 2015
this means storm united for linux will be updated soon
Liam Dawe Jun 12, 2015
Quoting: edothis means storm united for linux will be updated soon

Bloody hope so!
seb24 Jun 12, 2015
And you miss the more important:

- Linux Editor is ready for early access, with bug/polish going forward. Until we make a Linux launcher available, it won't be in Binary. ( https://trello.com/c/vjPubFHt/111-linux-native-editor-done-4-8 )

;-)
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