https://www.youtube.com/watch?v=NFc36ysBZ0A
It seems a developer of America's Army: Proving Grounds sent an email to Phoronix to mention they are looking to port it to Linux.
Take this with a grain of salt since it's Phoronix, but it has been on Linux before and dropped, so it's not out of the realm of possibility.
What say you, would you like to see America's Army: Proving Grounds on Linux?
About the game (Official)
Do you have what it takes to train like a U.S. Army Soldier?
Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.
It seems a developer of America's Army: Proving Grounds sent an email to Phoronix to mention they are looking to port it to Linux.
Take this with a grain of salt since it's Phoronix, but it has been on Linux before and dropped, so it's not out of the realm of possibility.
What say you, would you like to see America's Army: Proving Grounds on Linux?
About the game (Official)
Do you have what it takes to train like a U.S. Army Soldier?
Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.
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I remember playing the old Americas Army on linux. It was actually quite good game even though it is basicly a recruiting tool.
1 Likes, Who?
Would like to see it on linux, played americas army 2 pretty much and I'm sure I'm going to love this one too.
0 Likes
Just thinking about the question of developer motivation is enough to make me interested.
Getting money from players is obviously not a concern of theirs at all. Their payment is a long term one that is probably correlated with how good of an experience people have while playing the game.
I just looked it up and there is no in-game shops, payed cosmetics, or charging for upgrades/DLC, so that sort of confirms my suspicion.
So not being concerned with taking players money plus actually needing you to enjoy the game is a winning combination if you ask me. I was even a little worried that they would throw in things like cash shops due to thinking gamers actually like it, but it's good to see they didn't.
I just wanted to make note of that, but of course ultimately we need to look at the game in detail to decide if it looks fun.
Last edited by stss on 10 July 2015 at 10:11 am UTC
Getting money from players is obviously not a concern of theirs at all. Their payment is a long term one that is probably correlated with how good of an experience people have while playing the game.
I just looked it up and there is no in-game shops, payed cosmetics, or charging for upgrades/DLC, so that sort of confirms my suspicion.
So not being concerned with taking players money plus actually needing you to enjoy the game is a winning combination if you ask me. I was even a little worried that they would throw in things like cash shops due to thinking gamers actually like it, but it's good to see they didn't.
I just wanted to make note of that, but of course ultimately we need to look at the game in detail to decide if it looks fun.
Last edited by stss on 10 July 2015 at 10:11 am UTC
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